Phantasy Star Portable 2 Review

Let me be your Phantasy.

Version tested: PSP

Lacklustre sequels and fierce competition have gradually eroded Phantasy Star's storied reputation for online role-playing on consoles - a reputation founded nearly a decade ago on the Dreamcast by Phantasy Star Online. The worst blow came with the failure of series reboot Phantasy Star Universe, which, although enjoyable to play if you were prepared to pay, failed to recapture those players who'd deserted the Gurhal System in favour of Azeroth.

But despite some baffling design choices - including an infuriating segregation between the online and offline game modes - Universe was to finally come good with last year's Phantasy Star Portable. This was effectively a scaled-down and free-to-play Phantasy Star Universe on the PSP which took inspiration from Monster Hunter (a game which, ironically, Phantasy Star Online inspired itself) by offering an ad-hoc multiplayer experience for four players.

It would have been a solid package if developer Alfa System had included an online Infrastructure Mode - because, as with Monster Hunter, this isn't Japan, and organising a Phantasy Star session down Wetherspoons isn't something that's viable for 95 per cent of European PSP owners. But despite this oversight, it was clear that the framework for a more accessible Phantasy Star was already in place, it just needed some fine tuning. Fortunately, this is exactly what Phantasy Star Portable 2 achieves.

1

Portable 2 is a visually impressive game filled with all manner of biological mutants and towering bosses.

Portable 2 is set three years after the events of Universe and focuses on the exploits of a freelance mercenary organisation called Little Wing. So rather than retread the traditional GUARDIANS career path, Portable 2 has your character start as a lowly grunt aboard the Clad 6 space colony.

All four Phantasy Star races make a return - the floppy-haired Humans, the robotic Cast, the grizzly Beasts and the "elves in space" Newmans - but rather than a basic Job Class which can later be upgraded to something more advanced, like a Gunmaster, in Portable 2 there are only four Job Classes which are all selectable from the beginning. These include the classic slashing, shooting and casting trio of Hunter, Ranger and Force, as well as the new multi-purpose Brave class.

This new system actually allows for significantly more personalisation. For a start, you can change Job Class whenever you want for mere pocket change – keeping everything about your old class intact while you try out something different. Furthermore, players are no longer restricted to certain weapon types. By earning Extend Points through completing missions, you can now unlock any weapon rank for any class.

2

Casts have SUV weapons, Beasts have Nanoblasts, now Humans and Newmans get in on the action with Mirage monster summons.

Building a character capable of wielding many S-rank weapon types will take a great many hours, but in terms of the flexibility this provides – especially in those situations where you obtain a rare weapon you might otherwise be unable to equip – this new freedom feels like a tangible improvement. This can also be said of the revamped battle system.

By combining some of the best features from the previous games, especially Phantasy Star Zero, Portable 2's hack-and-slash combat, while still fairly basic, makes this the most satisfying Phantasy Star yet. While holding a melee weapon you still have access to a normal attack and a Photon Art special move, but instead of building up Photon Charges the old way, the number of Photon Arts you can perform is now dictated by a Photon Power gauge that recharges independently.

Other technical additions include a standalone block button which allows both two-handed weapons and the new shields to reduce damage, and a Perfect Block system which requires strict timing but negates all damage. But for players who prefer a more focused build – such as a Cast Ranger or a Technic-heavy Newman Force – the tweaks to the firearm and magic combat means Portable 2 is now more engaging for all types of player.

But, out of the new tech, it's the trio of Chains, Dodges and Just Attacks which represent the most significant change. Similar to Monster Hunter, dodging affords the player a few frames of invulnerability as they try to avoid an oncoming attack at the cost of Photon Power. Chains, meanwhile, relate to how many consecutive hits you and your team combo the opponent, with the twist being that once you land a Photon Art, the chain multiplier is used to determine the Photon Art's strength before being reset to zero.

Add onto this the returning Just Attack system from Ambition of the Illuminus – whereby pressing attack in a set rhythm increases damage potency – and you have a combat system where spamming Photon Arts is significantly less effective than carefully chaining normal attacks together before unleashing a deadlier Photon Art. And although it's not in the same league as Capcom's superlative slice of portable adventuring (which, in contrast, highlights how it's preferable to have ten excellent weapon classes rather than 28 similar ones), this tactical overhaul is nonetheless welcome.

As a Phantasy Star game, Portable 2 has an inherent obsession with loot-hoarding and power-levelling which kicks off the instant you head into single-player. The structure of the Story Mode has been significantly improved from Portable, with the static menu system replaced by a 3D central hub – similar to the classic Pioneer 2 from Phantasy Star Online – which allows the player to wander about their business between missions. The rendering budget also stretches to a player bedroom, complete with a 1000-item storage chest.

3

Job Classes can now be maxed out to level 30 with a new Type Extension system.

The story missions themselves spin an uninspired yarn around a dead civilisation called The Ancients who long ago perfected subspace travel and are looking to reclaim the galaxy. While that may sound serious, most of its played alongside your ditsy partner Emilia who keeps proceedings predominantly light-hearted. But with only ten chapters and a 25-hour completion time, it won't be long before you have this new threat resolved.

That said, it's all about the four-player dungeon-pillaging and, as before, this is where the depth of the game lies. The returning ad-hoc mode means that with a few Portable players in the room it's just a simple case of setting up an Open Mission and then carving your way through some generic labyrinth before either double-, triple- or quadruple-teaming some fiendish dragon or monolithic boss.

Portable 2's biggest selling point, though, is undoubtedly the option to play online via the PlayStation Network. Although there were ways to simulate this in the last game – including the PS3's excellent ad hoc Party – this shouldn't overshadow a crucial feature that now allows anyone to play Phantasy Star online with just a PSP and a wireless router. There are some minor issues with host latency affecting the smoothness of play, but team up with UK gamers who have stable connections and it's hard to fault.

4

Occasionally an Urgent Mission filled with rare drops will be offered at the end of an Open Mission.

Amongst a slew of beneficial tweaks to the Phantasy Star formula – which are too numerous to list, but include subtle changes like the Action Palette now having six slots for armour – Alfa System's crowning achievement is that instead of a handheld port of Universe, Portable 2 feels like a Phantasy Star that was designed to be portable from the ground up. The missions are punchier and the ebb and flow of the gameplay is tighter and more refined.

Unfortunately, Portable 2's familiarity is also its weakness, because as much as it tries to shake things up, the combat feels archaic and stagnant after remaining largely unchanged since Phantasy Star Online. When compared to Monster Hunter – in which deep weapon classes compliment a multiplayer experience that epitomises teamwork – Phantasy Star's shallow gameplay just doesn't have what it takes to compete.

Nonetheless, if you find Monster Hunter too hardcore and are looking for something with accessibility in spades - or if you're just a Phantasy Star diehard looking to plunge the depths of a new 200-level cap - then Portable 2 has a lot to offer. At its best, it's arguably the most accomplished Phantasy Star yet, and undoubtedly the new king of loot-hoarding on the PSP. We just hope next year's Sega-developed Phantasy Star Online 2 does more to reinstate this classic series to its former glory.

7 / 10

Phantasy Star Portable 2 is available now for PSP.

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Comments (20) Latest comment 7 months ago

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  • zoweewowee #1 2 years ago

    "Next year's PSO2" what up ??? Any details on that ? PC only ?
  • WinterSnowblind #2 2 years ago

    I enjoyed the first Portable and really loved the demo for the sequel, they seem to have really improved all the right areas. Unfortunately, they pretty much killed my interest by announcing a better version of this for Japan, with much more features, new story elements and more content.

    Even Nintendo has the common sense to release Pokemon world wide before announcing the enhanced third version.
  • wizlon #3 2 years ago

    Would like this for 3DS
  • levitate #4 2 years ago

    I haven't seen this game in any store I've been to, is it actually sold in the UK?
  • Murbal #5 2 years ago

    Your clever 'A new PSP game is out' headline looks dafter by the week.
  • Toothball #6 2 years ago

    Been waiting for this for a while, after a good few hours on both PSU and PSP1. Holding out for the PSN release though, which was disappointingly set three weeks after the UMD release. As a result all my online friends are now way ahead.

    Oh, and they separated Offline and Online characters for Phantasy Star Universe following issues with cheating that arose with the same system in PSO. Leaving save files on the player end saw a good number of them modified. The move to server side characters happened with PSO Blue Burst before it anyway. Besides, in the days of broadband you don't need to spend time offline levelling up as playing online doesn't eat away your phone bill any more.
  • darkmorgado #7 2 years ago

    Do these games actually really work on a portable system over here?

    Sure, in Japan every man and his bonsai tree has a DS or a PSP and sits on the train every day playing with strangers, but we just don't have the population density or prevalence of gaming over here to really make that a possibility unless you specifically hunt someone down to play with - and then you may as well be playing on a home console.
  • spookyzombie #8 2 years ago

    Hopefully it crops up on the PSN Store as a download.
  • Toothball #9 2 years ago

    @darkmorgado

    I spent a lot of time playing the first one on the bus, but never saw anyone else playing it sadly. Online mode seems like it'll help that.

    @spookyzombie

    It's due out next week according to the Sega Euro blog. The US got it the same day as the UMD release though.
    Edited by Toothball at 30/09/10 @ 09:47
  • DoctorFouad #10 2 years ago

    piracy killing the psp console ?
  • Scirvir #11 2 years ago

    I wish they'd release PSO (preferably either Episode I + II or Blue Burst) on XBLA and PSN. I'd buy that in a heartbeat.
  • zombielvis #12 2 years ago

    Looking forward to picking this up on PSN as long as it doesn't have a ridiculous pricetag.

    /shakes fist at PSP Go
  • jonsaan #13 2 years ago

    Great. I really liked the first one on psp.

    Please don't price it at 31.99 though. That's a ridiculous but sadly fashionable price point for the current crop of new psp PSN games.

    Partly because I know that the minute I cave in and pay up, the feckers will put it on sale the following week. Once bitten, twice shy.
    Edited by jonsaan at 30/09/10 @ 10:38
  • Toothball #14 2 years ago

    @zombielvis

    I'm expecting it to be just shy of £30, as Valkyria Chronicles 2 came out for £28 I think. Then again, I was also expecting them to release this online at the same time as the UMD as they managed that for VC2. That ended in disappointment, so don't be that surprised if it happens again here.
  • Goffee #15 2 years ago

    Sounds like a buy then, even if it will be £30+ on the store, although aren't Sega generally a little better priced than EA?
  • rivuzu #16 2 years ago

    @dark

    They do. PSP's are region free. And whats more, this game is pure legend.
    If only I hadn't of broken my PSP T_T
    /saves for a Go, and pre-emptively registers USA, Hong Kong and Japanese PSN accounts 8D

    Edit: The mentioned online multiplayer will also solve your AdHoc worries.
    Edited by rivuzu at 30/09/10 @ 11:10
  • TruSmiles #17 2 years ago

    Been playing it the past week or so and really love it , much improved from the first PSP game.

    Might be hard to find in store though, my local GAME only had two copies.

    Oh yeah, and there hasn't been any news on PSO2 on here, considering how exciting it is! So far the only details announced is that it's coming out next year on PC, but PSO World have translated a few more details.
    Edited by TruSmiles at 30/09/10 @ 11:22
  • Toothball #18 2 years ago

    @rivuzu

    Downloading from other region PSN stores works fine, but bear in mind that you can't switch accounts on the PSP itself. It's easy enough to do via a PS3 or Media Go on your PC, but you can't change regions on the move if you fancy playing one of your Euro games.
  • Falcon9x5 #19 2 years ago

    @Scirvir

    I heard a rumour Yuji Naka is going to announce PSO v2 for XBLA at the EuroGamer Expo.

    I might have started that rumour myself.

    DO WANT.
  • cjs #20 7 months ago

    You can switch accounts on the PSP itself. Just use the triangle button on account management to delete the current acccount, log in to your other one with your e-mail and password, and then re-activate your system on that other account. It's a bit of a pain compared to the ease of switching on a PS3, but it's possible.