StarCraft II's "e-sport patch" this year
Season rolling, balance changes, chat.
Blizzard has revealed that the second patch for StarCraft II will focus on e-sport features and further balance changes, and should be ready in 2010.
"We'd like ot out by the end of the year," lead producer Chris Sigaty told PC Gamer.
It's "largely our e-sport patch," he said, revealing that a major new feature would be "season rolling", allowing players to track their performance in past seasons. Chat will be added along with editor features and the usual bug fixes and balance changes.
Balance was the focus of the game's first patch, released last week. Sigaty refuted claims that the Zerg are underpowered, stating that the race simply has fewer players because it's more challenging to play. He feels that the game balance is "actually very strong" at high levels right now but warned that it could still take a long time to properly balance the game.
"[Balance] is an ongoing process that, honestly, will take a year or longer to do," he said.
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Comments (17) Latest comment 2 years ago
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I've been playing this less and less recently as I feel a bit like a sheep throwing himself at a pack of wolves. Would be nice to inject a bit less serious-business into the proceedings and lighten it up a bit.
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Isn't that the definitely of underpowered then? Two equally skilled players should have an equal opportunity to win. That's like putting a bunch of 4 ft 5 basketballers vs some 7 ft giants.
Sure, lil fellas, it's not that the other players ore overpowered it's just that it's more difficult to play when you're 4 ft 5.
Chris Sigaty is a moron.
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And balancing will go on for a long time. Every addon will bring new units(i suppose) and that will also keep them balancing. This dynamic will keep it interesting for a long time too.
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edit: typo
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If the win ratio is quite off then i'm pretty sure they will change the balance. Since tactics are still evolving this is gonna be an ongoing process.
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Just because something is harder to play doesn't mean it is less powerful, even though it might seem that way to lesser skilled players.
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The game is full of cheesy tactics that are easy to pull off but require very careful planning to defend against, it's what makes the game so utterly inaccessible to new players. Yes you can and do learn to defend against them but only after a string of quick losses.
It's actually something that's worst at the lowest level. Whereas skilled players will rarely overcommit by using cheese tactics, bronze players are far more willing to put their eggs in one basket by doing risky rushes.
It shouldn't just be enough that you *can* counter against certain tactics, it should be that the ease of defending against them should be proportionate to the ease of defending against them.
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You basically feel exactly the same as me. The zerg rush is a prime example (i.e. the amount of effort to defend one vs. the amount of effort to execute one).
That said, if everything was proportionate, it would be an incredibly boring game -- which is in no one's interest. It's the disparity between the races and the naunces that arise because of this that makes the game (and WoW, for example) interesting and engaging.
It also makes it impossible to 'balance' per se, but Blizzard do a damn fine job.
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Because in my experience no tactic is harder to defend against than to pull off. It's just easy to say that. And if it makes you feel better about losing, that's ok I guess.
Btw, I'm in no way a super SC2 player. I'm halfway in the gold league.
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