Medal of Honor Multiplayer

Good company?

It was actually a beta! These days when developers tell you that they're doing a multiplayer beta, it usually means they're doing a multiplayer demo which you can only access by redeeming a code. The price they pay in spreadsheet maintenance is covered by the resulting media frenzy.

But when DICE put out Medal of Honor for testing in June, it turns out the Swedish developer - handling the multiplayer component while Danger Close does the campaign - really was still making the game. Senior producer Patrick Liu admits that Battlefield: Bad Company 2 didn't enjoy the same luxury - you may have fed back, but it was too late for release.

So what's changed? Pretty much everything you bleated about, by the sound of it. Medal of Honor multiplayer is now faster, weapons have more recoil, damage levels have been tweaked, and support actions - allowing you to call in mortars or Hellfire, which you earn through competence in combat - have been tweaked so that it's harder to unlock them and there's greater balance between the offensive and defensive alternatives you're offered.

Hit detection, i.e. whether the guy you just shot was actually shot in the game's eyes, is "significantly better" (Liu blames the poor beta code on Bad Company 2 - poor old Bad Company 2), while there are more weapons, the heads-up display has been overhauled so it's sober and unintrusive, movement code has been tweaked, and animations, sounds and level art have had some work done too... All this since June, eh?

Has it paid off? Over three hours of play with a bunch of random European journalists, none of whom care about working together, it's hard to tell. But we are able to get a better sense of multiplayer overall, because whereas you had two maps and two modes to sample, we get to play all four game modes across five of the game's complement of eight arenas.

Medal of Honor multiplayer.

The first mode is Team Assault - team deathmatch, in essence. Not very exotic, admittedly, but "that's what most people are actually playing" according to Liu. Then there's Sector Control, where each map has three capture points to take over and hold. There's also Objective Raid - the fastest of the four modes, with rounds lasting three to five minutes - where insurgents try to overwhelm two Coalition positions. Finally there's Combat Mission - the slowest mode - where one team tries to push the other back, checkpoint by checkpoint.

But wait, we've all been lied to, because there's also a fifth mode that we don't get to play. Hard Core mode switches on friendly fire and turns off regenerating health, ammo pickups from enemies, crosshairs and the mini-map (unless you activate a UAV - one of the support actions). It will be fully customisable on PC dedicated servers and there will be a range of configurations available on consoles.

What it all adds up to is a simple and well-designed set of multiplayer battles where life is so cheap that it's on offer at Lidl, played out at a pace closer to Quake III Arena than anything.

As you may remember, there are three classes - the basic Rifleman, Special Ops and Sniper - and they hold few surprises. We end up favouring Spec Ops for his attractive mixture of accurate, heavy firepower (including an RPG), although customising the Sniper's loadout to a slower, longer-ranged scope is also a favourite. And sometimes we just want to use a shotgun.

The menu may be basic, but the meals are still rich with potential, and that's largely thanks to the tasty maps they're served on. Garmzir Town is a rural gathering of clay huts of varying heights, with a river running through it and a couple of bridges. There are lots of shady rooms with exciting sight lines for snipers, and dumb Riflemen seem to enjoy funnelling along those bridges.

Then there's Diwagal Camp, an outpost on top of a hill, bordered by rat runs constructed from supply crates and mesh netting and perfect for close-quarters combat - something many felt Bad Company 2 did poorly, and something at which Medal of Honor seems to be much better. We pick up a good few knife kills here when the shotgun doesn't solve the problem.

Kandahar Marketplace, meanwhile, is a suburban hamlet, flat and strewn with rubble and detritus. Again, there are long sight lines, but this time snipers find it harder to escape violent censure with so many angles of approach to each pocket of cover.

Kunar Base is an old army base piled high with broken down old Soviet tanks and abandoned Coalition goodies, and it goes in phases - great for snipers initially, as one side tries to break through a roadblock with support (though not playable support) from a tank, before things become more intimate in a hangar and then exposed again on an airstrip.

Shahikot Mountains, the fifth and final map, is our venue for Combat Mission. It's a long, snakelike strip of a battlefield, all snow and rock, where Coalition forces have to secure and evacuate a downed chinook at the far end, traversing narrow mountain paths, caves and frozen rivers on the way. Snipers will dine out on it for as long as it takes someone to start throwing smoke grenades.

12 on 12 feels like the right number of players for each, and most modes are available across all five arenas. With limited time we don't get to mix it up that much, but the diversity and quality of the level design is already apparent - each map likely to draw different strategies from fans of each class, which should have you spreading your experience across all three and levelling up equally along the way.

The difference between Medal of Honor and other multiplayer shooters - even DICE's own Bad Company 2 - may be in balance and simplicity. As you progress through the game's levelling arc, your range of options increases horizontally rather than vertically, so a skilled newcomer should still be able to take down an impulsive veteran.

There are still some tweaks ahead - we spawn right into the muzzle of an enemy gun a few times - but this isn't quite final code, and in any event DICE clearly has the patience and appetite to amend its work if feedback suggests it's worth doing. It has done so far anyway.

Does it do enough to drag people away from Bad Company 2, and distract people from the prospect of multiplayer in Call of Duty: Black Ops, which already looks substantial? We shall have to wait and see, but if a fast-moving meritocracy is what you're after rather than killstreaks, then this is worth keeping an eye on.

Medal of Honor is due out for PC, PS3 and Xbox 360 on 15th October.

Comments (21) Latest comment 2 years ago

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  • RedSparrows #1 2 years ago

    I wonder how this can really differentiate itself vs. BC2 and CoD?
  • Iain815 #2 2 years ago

    "You've done some pretty appalling things to me in the past, Malcolm, but this takes the biscuit. And you've pissed on that biscuit and I've got to eat it. Well, I'll tell you this, I'm not eating the pissy biscuit!"
  • randompanda #3 2 years ago

    It's DICE, of course it's worth a play.
  • Nephirion #4 2 years ago

    I predict this will get 7/10, black ops 9/10 purely for being a cod game :p
    Edited by Nephirion at 24/09/10 @ 22:56
  • TheLittlestHobo #5 2 years ago

    Hey I love DICE, but I dunno. I agree with RedSparrows question: if you want the COD experience then you go Black Ops, then of course there's BC2 and the Vietnam expansion, for DICE's trademark Battlefield gameplay. MOH, as the cliche goes, seems to be jack of all trades, mixing a little bit of each but not really offering anything as good as those respective games.

    Of course, I could be wrong, but so far the vids have not filled me with the desire to play this over the others.
  • jambo74 #6 2 years ago

  • Cafuddled #7 2 years ago

    Hey look, it's Bad Company 2 without destructible environments!

    Would it not be better to spend time fixing Bad Company 2 to a standard that works and finally deliver on the new content that was prommised before BC2's release before creating an al qaeda killing simulator?
  • Zaiz #8 2 years ago

    After years and years of being annoyed by people abusing going prone to dodge bullets that should have killed them, I'm pretty happy to see it removed from games. Durability + Prone = rage.

    On the other hand, I still haven't seen anything special about this game. It certainly hasn't pushed me far enough to consider making a shooter purchase between now and the end of the year.
  • SavageEvil #9 2 years ago

    Dammit, looks like this game is a rent first. No vehicles like Bad Company 2, what gives? I was hoping to have a little BFBC2 flavor mixed in with FPS, that would have been pretty sweet. Just hope the balancing is good and none of that crap that plagues other FPS rears its head, especially the viewpoint being incredibly wrong when you are behind cover in your view, but to the enemy viewing you you are way out in the open(MW2 pisses me off with that crap).
  • frugtkompot #10 2 years ago

    Already pre-ordered.

    Who said Bad Company 2 didn't do close quarters combat well? I never read that statement anywhere.
  • RedPanda #11 2 years ago

    Post deleted at 14:31:59 28-01-2012
  • tachometer #12 2 years ago

    Funny the video only showed first-person views from the US side shooting the others.
  • Soton4084 #13 2 years ago

  • IamTheElderScrolls #14 2 years ago

    Aweful, just aweful
  • orangpelupa #15 2 years ago

    DICE again.... this time i will wait to decide buy or not.
    Their support is kind of ...bad... ... (the bugs, glitch, little map, etc, and so on)

    Last time i buy BFBC2, yes it is a fun game. But where is the new map? O_o
    not just old map modded to different game modes.

    if MoH also become like that... i will keep waiting.... until there mod support. or until someone hack it to allow user generated contents. ugh Where is the mod support for BFBC2.....

    DICE's game usually have fun and fresh gameplay. This review also sounds that it really is have good gameplay. Like in BFBC2, everytime i play i got new experience. (like suddently i can headshsot the Heli Pilot). But in term of Maps.... the now dead Infinity Wards do better... there so many official and unofficial Maps ini CoD4 .
    Edited by orangpelupa at 25/09/10 @ 13:29
  • SupremeSkill #16 2 years ago

    @18

    I totally agree. Not gonna buy MOH, gonna buy Black Ops. Hate to support ACTIVISION, but I'll have to.
  • sir_smooch #17 2 years ago

    I don't understand why there is some kind of devide for gamers between either cod games or the dice ones? I have and like both games for different reasons and generally just love fps games. The most important thing for me is that they are fun to play and solid in delivering on the gameplay. For instance I think mw2 looks awesome and love some of the features but gameplay is a little shoddy and and very run and gun whereas bfbc2 doesn't look quite as sharp or have as much variation in game modes but is much more fun to play and is so much more open allowing for different approaches and styles of play. If moh falls somewhere inbetween these two games i think it could be awesome and i have pre ordered though i will w8 till launch for cod for pricing reasons :p
  • Seehuusen #18 2 years ago

    This game deserves a limited edition pre-order, why you say ?

    because DICE is putting out a beta for the first battlefield game in 6 years by the time beta goes live next year, and battlefield 3 will top bad company, MOH, Cod and what not when it comes out, other titles will move away from it once they put release date on it.

    Personally i believe MoH is off for a good start since it's coming out about a month before black ops, some people wont be able to wait, so they go for this. Question is how big MoH will be 1 week after black ops launch.

    Personally i wont buy black ops or any other CoD game before a new engine is made, got tired of the current CoD after WaW, it's the same gameplay, just new maps and a silly 4 hour campaign, and since there is still plenty of people enjoying dedicated servers in WaW, why would i buy new maps that grow old in a week
  • Gromit #19 2 years ago

    Really seems like de-ja-vu to me.
  • geeza2020 #20 2 years ago

    Not sure why anyone would buy this. It doesn't seem to be offering anything new beyond being able to shoot factually correct terrorists. And I still think it's absolutely shocking that they decided to not include destructable environments.

    Think I'll wait for BFBC2 Vietnam.
  • DrunkenKillfish #21 2 years ago

    @Gromit

    That would be a glitch in the Matrix