Free Super Meat Boy DLC revealed
Is a "f**k you" to the system.
The free downloadable chapter for the Xbox Live Arcade version of rock hard 2D platformer Super Meat Boy is a "f**k you" to the system of paying for DLC, the developer has said.
The Xbox-exclusive chapters, part of The Internets package, will be free to download because of what's called Title Managed Storage (TMS), a Microsoft feature that allows developers to add new chapters to games whenever they feel like it.
"In a world where it costs $2 to unlock content in a game that you've already purchased it is nice to have the power to totally say f**k you to that system and go our own way," said Team Meat on its site
"As we upload content there are no micro transactions to play new chapters and we can basically do whatever we want with these chapters and it costs you, our adoring fans, nothing. We love you."
Super Meat Boy launches on 20th October on XBLA. Team Meat – made up of developers Edmund McMillen and Tommy Refenes - is yet to announce a release date for the free DLC, but did share some details.
"Each internets chapter contains 20 levels and can be tailored to allow all characters to play them, or lock in a specific character allowing us to create levels that only certain characters can defeat using their special abilities."
Team Meat also explained the DLC's Xbox 360 exlcusivity.
"Before we all start to bitch and moan about this, know that in order for the game to come out on XBLA, we had to offer something exclusive and this was the best and coolest option for us," said the tiny studio.
"Also, quite frankly, Title Managed Storage on Xbox Live took all of the difficult parts of getting this system up and running out of my hands. It literally took me a week to implement the Internets Chapter fully, that's a huge deal for what it is."
So there you go.
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Comments (17) Latest comment 2 years ago
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Is this a new feature MS are offering devs? Because it sounds like 'certain other' companies would've made use of this.
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Shame they couldnt have done a "fuck you" to the system of charging 1200 points for every game on XBLA now too & release it at 800. But hey, cant have it all I guess.
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It's where things like call of duty's message of the day is stored, or Monday Night Combat's balance data.
Presumably Team Meat have found a way of fitting entire levels onto it. I'd guess because their levels are tile based.
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Makes perfect sense now - levels for a 2D game could be stored in a very small space indeed if tile-based. Nicely done!
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...in a completely heterosexual way that is.
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Missed that bit EG, which doesn't fit the david vs goliath narrative...
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Oh, isn't that mature. But yeah, go and f**k the system that is the very foundation your 'indie' studio needs to even exist.
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Same horse.
If it's to do with capacity (#12), then why not introduce a file size limit on free DLC? (Anyone remember when we used to have a size limit on XBLA?)