Games for PlayStation Move and Microsoft's Kinect are for a mass market, and therefore much cheaper and quicker to develop than core titles, according to THQ.
Discussing plans for Sony and Microsoft's new motion controllers at the Goldman Sachs Communacopia Conference in New York, THQ CEO Brain Farrell said, "They are more mass-market type games. The cost of games for Kinect and Move is a fraction of what it is for the stuff we showed for you on the screen [Red Faction: Armageddon and Homefront].
"They are just simpler forms of game where it's more based on your movement and the input device; not on fantastic art and very complex animations. That's the other reason we like those two products Ė the cost of development is much lower than for the other core products."
Microsoft might disagree. It was at pains to show off more core-orientated Kinect titles at the Tokyo Game Show last week, including Codename D from Suda51 and Project Draco from Panzer Dragoon director Yukio Futatsugi.
THQ has announced two games for Kinect so far: The Biggest Loser: Ultimate Workout, available from 4th November, and UFC Trainer, which hits the mat on 1st January 2011.