MS debating "a more persistent" Halo
To turn it into an "ongoing relationship".
Phil Spencer's Microsoft Game Studios is trying to figure out how to make Halo "a more persistent engagement" that doesn't go "dark" for a period while a new pillar release is developed.
"There's no explicit strategy that says we're to ship a Halo game every year. One Halo game every three years - which was kind of our old cadence – is probably not frequent enough," Spencer told IGN.
"We're coming up on, what, next year is the 10th anniversary. You watch the change in gamers in 10 years; the percentage of players who are playing Reach that were not old enough to play Halo 1 at the time - 10 years is a long time between launches. We definitely think about a more persistent Halo engagement for customers and not going dark for two years, and Live helps obviously with multiplayer to keep people engaged."
"343 Industries is thinking a lot about how to take this franchise and turn it into something that people feel like they have an ongoing relationship with," he added, "and they can entertain themselves more often. But it's not, hey, every 6th November or whatever we have to ship a game and build a production plan around that. We want to do things that make sense as a first party."
One solution would be a Halo MMO. Now defunct developer Ensemble had been working on a prototype of a Halo MMO for Microsoft that had been given the green light. Bungie, the creator of Halo, saw the concepts and thought aloud about how such a game would be "challenging" - "not that it couldn't be done," Brian Jarrard added.
Halo: Reach, which launched last week, was Bungie's last Halo game. From here, 343 Industries - lead by ex-Bungie man Frank O'Connor - will carry the torch.
Last year Microsoft introduced Halo Waypoint to Xbox Live. This is a Halo aggregation destination that covers community statistics as well as offers entertainment such as videos and animations.
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Comments (57) Latest comment 2 years ago
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and then milk it a bit more.
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Oh, and PLEASE do a Forerunner game!
And an HD remake of Halo 1/2 combined a la God of War/Team ICO please. Could even be XBLA. Just make it happen
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/shudders
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I m not that bothered about the quantity of releases under Halo tent compared to the QUALITY, Halo Wars for me was reasonably fun and an advancement on the franchise. Rather than getting just another FPS.
Indeed re SP element, prefers Wars to ODST.
Halo Kinect.... Now that is something I DO NOT WANT!!
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That's a way of having a persistent Halo experience without milking the brand totally dry or having an MMO.
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perhaps That could be a new way for the company formally known as Rare to make themselves useful after they finish cleaning MS s toilets of shit stains from MSs PR guys BIGGEST TURDS EVER IN THE HISTORY OF EXCRAMENT
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In complete fairness, the game revolved around the fall of an entire planet to a massive invasion force, which pushes Humanity to the brink.
Not particularly a situation that lends itself to humour.
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Halo's only continues to be a massive franchise because they games remain quality and are released just as the fans crave a new title. Don't expect Halo to be as successful if it becomes another cynical annual release.
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Last I checked, they are still known as Rare.
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"We need to milk gamers until their teets are raw and bleed. Then we'll send in the commercial milking machines to suck them so hard they start to enjoy the pain! It's a cycle they will become accustomed to and they will eventually see this as the norm. I love you shareholders!! You're the best"
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It's obviously Halo x Tekken.
Seems to be working for Namco, after all.
(Though, I still remember the Spartan in DOA4. That shit was awesome. PLASMA GRENADE GRAB, FWING)
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Now just imagine a game like The Last Guardian or Alan Wake requiring 6 years of development... It's not only a long time -- it's insane.
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And you'll get great steaming wedges of money. Sorry about that. I know that's not what your after, what with all this charity work you're planning with the mentally ill...
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Can I suggest however, that m$ follow the current trend of releasing old games again in HD, I'd love CE and 2 in HD.
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Nobs.
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Not sure if an XBLA release will be enough of a big deal for M$ though. You won't get people queuing outside shops for a download...
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I think a F2P system like League of Heroes might work. With people spending credits to buy new stuff and/or real money if they can't wait.
But with the ending of Reach a Halo 1 remake with the Reach engine would certainly not be a bad idea and the fans surely wouldn't mind.
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A pillar release every three years is, in my mind, too long, but a two year release gap, with regular content updates, and I just don’t mean new maps, but additional chapter, side stories etc, should be very possible.
There is a wealth of content out there. Stories based on ODST’s, Marines, other Spartans, hell, even the Elites again would make great DLC stories.
As others have said though, a Halo CE, and Halo 2 re-release with the new graphics engine would be an automatic buy for me.
Being honest, I don’t think that MS would follow an MMO. The cost is prohibitive, you’d be looking at 3-5 years development and deployment if starting from scratch, and you’d have the ‘jedi conundrum’, i.e. every will play a Spartan, and almost nothing else.
Brainstorming, perhaps you could do a planetside style game – a persistent world to be fought over? Not an MMO qith quests, but just seizing and holding ground, with resets every month. Rewards every month with new equipment?
Anyway, I love Reach. A lot.
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I'm hoping that 343 tiptoe their way along, and I think a sequel to ODST using the Reach engine would be a good place to start.
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Not it won't be an MMO... more like a persistent FPS, maybe like Global Agenda.
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In all seriousness though, isn't this exactly what they've been doing through multiplayer support so far? The previous Halo game is still in the Live top 10 by the time its successor is released, which seems like evidence of that relationship. The solo fans may not fall into that category but even the campaign begs for co-op now (on Heroic or above, at least).
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I'm happier to wait for a dev to take its time getting the games right than need constant brand installments regardless of who's made them.
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The learning curve coming back to Halo after 3 years is too steep! And still it remains the same.
You can have options out your ass tactic, but is it good? Is it fun? The answer is no its not. Jump shoot melee. Mix that order up, that's Halo.
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One of the more common criticims of Halo Reach that I noticed was about the familiarity of the single player game so I cannot imagine releasing a new game annually would do the series any favours. The annual release of Call of Duty games had made them a whole lot less exciting than they used to be IMO but it does help that every other one has been relatively poor compared with the 'proper' Infinity Ward developed ones (in other words, the real deal CoD games came along every two years)!
Without Bungie's involvement in the Halo games I don't predict a very bright future for the games anyway; 343 Industries may turn out to be the next Treyarch...
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There's surely only so many stories they can tell within the same universe/conflict before people start getting sick of it. Someting similar happened when there were so many games based around World War 2?
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There's a pretty big percentage of people playing Reach who are not old enough to play Reach.
Damn parents not checking age ratings before buying little Johnny Shitbag a new game so they can sit him in front of a screen for hours rather than raising him properly.
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Couple of hours gameplay, some nice armour mods, a map or two, deal.
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"MS debating over Halo"?
PMSL - I didn't get the reference until I read that a couple of times
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But you can have too much of a good thing, yes?
Major DLC ('Chapter' style a la GTA) would do well to keep it fresh every 6 months or whatever.
You can also add my vote for a HaloCE/2 HD 10th Anniversary Special Edition!
I'd really love to see more about the Forerunners - I find them the most interesting part as they're so mysterious, and also see things from the Elite perspective with regards to them finding out the 'truth' and siding with humanity - not sure how this particular bit would go down with the Halo fanboys (Master Chief/Spartan fanboys?) though.
Just my humble little opinion anyway!
*edit for typo
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Good luck to them and I hope they manage to pull off some great Halo games, I'm just not sure if I would care about playing them.
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Sorry, went all pubescent there.
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"... there was no humour at all and I think that was its main problem"
As darkmorgado has said, that's the problem with genocide. There's no sunny side up.
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- Cook your own ration packs!
- take part in the annual MasterChief competition with other spartans!
- Over 500 recipes including Grunt Soup, Jackal's Ass and Elite Ice Cream!
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It's just that now the team behind it are moving on, and they infused the games with such a core personality from well back in the day, it's not going to be the same.
Not to say I wouldn't like a kind of forerunner game, a Halo universe RPG, an MMO, or any games featuring spartans set after Halo 3... but anything involving the core characters like Chief is going to just leave me cold.