Capcom's profits plummet
It's Dark Void and Bionic Commando's fault.
Capcom's annual net income is at its lowest since 2004, the publisher revealed today in its annual financial report.
Software sales for the year ending 31st March totaled ¥66,837 million, a 27.3 per cent year-on-year drop. Net income declined 73.1 per cent to ¥2,167 million.
The report blamed the poor performance on weak sales of Bionic Commando, Dark Void and Resident Evil: The Darkside Chronicles, though noted that Monster Hunter Tri, Ace Attorney Investigations: Miles Edgeworth and Resident Evil 5: Gold Edition all performed well.
Of course, it's always darkest before the dawn and CEO Kenzo Tsujimoto believes 2011 will be a bumper year. "Capcom is now ready to get back on a growth trajectory once again," he said.
"During the next fiscal year, we will release several major titles in the home videogame market and focus management resources on the Online Games and Mobile Contents businesses. We will go back onto the offensive to achieve growth."
Capcom's next release will be Dead Rising 2 on 24th September for PC, PlayStation 3 and Xbox 360. It announced a number of new titles this week at the Tokyo Games Show, including DmC, Asura's Wrath and Steel Battalion: Heavy Armour.
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Comments (38) Latest comment 1 year ago
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below average games = below avarage sales
who,d have thought it!
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When the hell did they become so bloody clueless about what people liked in their old IP?
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And I bought Dark Void and found it a very fun and quirky little action shooter. Great game I thought, and somewhat unique too. It was certainly not anywhere near as poor as many would have you believe. You can pick the PC version up brand new for something like £3 now, bargain if you ask me as I paid £20 and enjoyed it a lot. Bionic Commando on the other hand is still selling for silly prices (£14 on Steam) and more on some other sites. Won't touch it till it drops below £10.
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The first time I played it I got distracted by something else, but I went back to it six months later and blasted through it from scratch again and really enjoyed it.
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It wasn't by any means a GOTY contender, but I enjoyed it.
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Also, agreeing with the sentiments that Bionic Commando was decent. It just went full on anime (Evangellion specifically) stupid near the end and people were expecting an open world game instead of the linear one they got.
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True dat. I'd love to see a remixed Area 88 (AKA UN Squadron) game. I did ask about this at Capcom Unity, and I was told there some licensing crap that stopped them going further to make more.
Dark Void and Bionic Commando should have been better than they were. I think Capcom know they must be smart and have to use a higher degree of quality control, when outsourcing.
The fruits of this are soon to play out, with Blue Castle now under their wing, as a nice incentive to sucess. Nothing for them to worry about. The upcoming games are going to rock them back into profit. easily. Case Zero was a nice XBLA start, which DR2 should follow.
As for the new DMC game, personally this series has been getting stale. Change was needed. I find it hilarious that people are griping over Dante's emo hair, (excuse me, how long have we been drowned in androgenous anime hair, in our games, again?) than how the game will actually play. So long as the game is good, (I think Ninja Theory will be okay, with Capcom overseeing them and also both of them learning new things) I'll check it out.
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Inafune pitched a fit over Bionic Commando because he felt Capcom Japan didn't care about it and didn't give Grin the time and resources to do it properly. Re-Armed was a massive success for them (It's still in the top 10 lifetime sales for both PSN and XBLA I believe) and he couldn't understand why they would not give resources to Grin when they could have had a hit with the next gen version on the back of Re-Armed. Grin were extremely passionate about the project too (Squeenix not paying Grin and terrible sales for Wanted and Terminator killed them before BC could though) but just didn't have enough supervision on it.
Which is why Infune got extremely hands on with DR2. He didn't want another game with potential to get ruined by one or two decisions or lack of supervision.
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quality has to suffer in that scenario.
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I wish that was more sarcastic then it actually is *sigh*
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I felt both games where better than average. Wait until Lost Planet 2 sales are in.
The most broken game i have every played.
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They should have made it for Kinect and Move and then backported it to Wii.
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How about doing a proper Monster Hunter on PS3 and 360? At least they already have a suitable controller and between them they match the Wii user base. There's money in them hills, mountains and monster infested swamps.
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If re-using assets and resources for projects is wrong, I dont think most developers would want to be right.
Anyway, Inafune's point on Bionic Commando was that there wasn't enough supervision or QA on it from Capcom HQ in Japan. They gave them a small team of people who worked on Lost Planet to help design the bosses and had some meetings with Inafune but that's as far as it went at the time for Grin and Capcom USA. The heads of Capcom Japan then had the gall to whine to Inafune and blame Grin when the game flopped despite their lack of care about the game. They must have made up in some form or Inafune wanted them back though since Fatshark is mostly Ex-Grin and they are doing BC: Re-Armed 2.
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