Scribblenauts creator ditched PSP concept

Plus, 5th Cell talks up new XBLA title.

Scribblenauts developer 5th Cell started work on a PSP game but ditched the idea because the platform was too expensive to work on, Eurogamer has learned.

"We originally wanted to make a PSP game before Drawn to Life," 5th Cell CEO Jeremiah Slaczka revealed, "but the cost behind it was too much for us as a new studio, compared to the much lower development cost of a DS game.

"So we decided to make Drawn to Life. Then the DS exploded so it made sense to continue to grow our company on that."

Slaczka filled us in on the progress of 5th Cell's as-yet unannounced XBLA title.

"Well, it's a two-year project - that's a first for us - and it's using the Source Engine so you can probably guess it's 3D, which is another first. But we've hired staff with experience in the genre to really build an awesome game.

"The game is completely self-funded so we can take our time on it without worrying too much about tight schedules. We're all really excited to announce it and see what people think."

Before that though, the studio will concentrated on getting Super Scribblenauts out the door. The sequel to the innovative DS puzzle platformer adds 10,000 new words to its vocabulary, including adjectives, along with improved controls and a revamped level editor.

"We've achieved everything we wanted as far as what the Nintendo DS can do," claimed Slaczka. "Super Scribblenauts, when compared to the original Scribblenauts, is a better game in every way possible. Making a game so different than other games means there's going to be issues because the public has never given feedback on what they like and don't like. So with Super Scribblenauts we took that feedback and made something we're very proud of."

Super Scribblenauts launches for the DS on 29th October. Check out the gamescom trailer below.

Comments (5) Latest comment 5 months ago

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  • frunk #1 2 years ago

    Surely if they are concerned over development costs and Source Engine has now got PC, 360, Mac and PS3 with tier 1 support with Portal 2 - they are best making it multiplatform?
  • Quak #2 2 years ago

    Of course, but they'd be nuts to take on each platform simultaneously with such a small team. Far better to get one out the door before working on the next platform; and of course doing this means they'll have an income between each one as well.
  • nuanimal #3 2 years ago

    Good luck to them, and guess they are very lucky to be able to completely self-fund for this project. Not many devs can say that.

  • Clipper #4 2 years ago

    I'd expect it's a combination of high development costs, and the very high piracy rate on the PSP.
    I doubt that the high piracy was a factor as piracy on DS is at least as high given its easier to pirate on the DS!!!
  • dimadavi #5 5 months ago

    This concept is more likely to come next, thus there is another much more futuristic concept, which involves some cracking technology. Have a look at it here: http://robomonk.blogspot.com/2011/07/psp2-roll-up-concept.html