Metroid: Other M bug forces restarts
Nintendo "aware of the issue".
IGN has discovered a "game-breaking" bug in Metroid: Other M.
The bug leaves players stuck in Sector 3 if a certain door remains locked. It's not known what causes the error.
Contacted by the website, Nintendo customer support confirmed that it was aware of the issue, but that the only solutions were to load an earlier save, if available, or start the game again from the beginning.
Nintendo did not mention if a fix is planned, although IGN notes that it might be possible via a Wii firmware update.
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Comments (20) Latest comment 2 years ago
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Quite embarrassing for Nintendo and a proof that online patching is crucial, but do hankers for old days of patches free gaming!
/recalls Jet Set Willy bugs which means impossible to finish unless adding in poke codes
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Edit: Sigh.
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I did find a lot of annoying bits though.. all of which were listen in the review mind
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Also some people say that one way to get past this is to copy your save file to another save slot and load from there.
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Bugs date back to the 8-bit days except back then, news outlets were constantly hammering the point home with every single bug in every single game.
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Ah well you obviously are not going back that far then, because in the spectrum days you might have to send a letter off with a small amount of money to get a new tape, or in Frontier Elites case, a disk (amiga).... if i remember correctly. It certainly is alot easier to get a patch these days, but Nintendo do really need to work on their networking side when they bring out the next Wii... I think they will definitely go down the MS/Sony online connected route (+HD).
But saying that... even games that have sold millions dont necessarily get patched from these types of issues, FO3 had some serious issues on the PS3... had alot of crashes towards the end of the DLCS... so i guess us users cannot win either way.
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That was the whole point of WiiConnect24, right?
Oh...
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This is the first game-breaking slipup from Nintendo since forever. That's how you make games. Not by fucking patches.
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No they don't. Games are vastly more complex than they used to be, they are also worked on by teams of people rather than one or two, which increases the complexity greatly. Maybe it's because I am traditionally a PC gamer that I am fine with patches.
I doubt any games company happily releases something knowing it's bugged and think 'fuck it we will patch it later' It always goes down badly in the reviews. So I doubt it makes them lazy.
I might just be saying this because at the moment I'm testing software (not games) and it's pretty tricky to keep on top of every possible variation that a user can go through, especially seeing that even with good version control software it's hard to keep on top of new fixes and changes.
So no it's not laziness.
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How often do you read about bugs in 360 games compared to Wii games? It's no coincidence that there are so many more bugs in 360/PS3 games than in Wii games. Both consoles have extremely complex games; How many polygons the engine throws at you really makes not that much of a difference. Still it's not often the case that you read about game breaking bugs in Wii games. Since it is highly unlikely that Wii programmers and development teams are simply so much better than their HD consoles counterparts don't you think that the ability to correct problems later has no influence at all on the overall quality of the game?
Being able to patch a game has a lot of pros and cons. Personally I think it has more pros than cons and I'm glad that there is a way to patch games on the 360 and the PS3. Still, one huge downside is that patching nowadays is often a necessity. However, I still prefer waiting a few days for a patch than waiting for Nintendo to announce a product recall, even if a recall will only be necessary every few years (the last game I remember with a huge bug was Perfect Dark, but then again it only affected 3 player multiplayer).
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Not quite. Didn't Zelda: Twiglet Princess have a game-wrecking bug?
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