APB dev blames demise on "complacency"
$100m and Crackdown's success caused it.
A high-ranking member of the development team that created $100 million catastrophe APB has blamed its demise – and Realtime Worlds' – on complacency.
In a series of fascinating and frank blog posts Luke Halliwell, who was a technical lead at RTW before it slipped into administration following lacklustre sales of APB, went in-depth on the studio's problems.
"Complacency did stray into arrogance at times," Halliwell wrote.
"The complacency showed through in so many ways. We were complacent about game design, papering over APB's obvious shortcomings and telling ourselves it would somehow come together at the last minute before release (an argument that was strengthened by the experience of seeing Crackdown do just that).
"We were complacent about business planning, deciding to spend all our investment getting APB to launch, assuming that we would sell zillions of copies and over-spending on server hardware.
"When we were told we were being made redundant, we were told something along the lines of 'the market is just so bad right now ... We could never have predicted this ... Even our worst sales projections were so much higher than this'. I think that was supposed to be consolation but it was just complacent, and dumb."
APB received 6/10 from Eurogamer's July review.
"It's a gross generalisation to say the whole company was complacent," Halliwell continued.
"It's deeply unfair to a few pockets of incredibly passionate, hungry developers that worked their socks off and created some amazing stuff – like APB's character customisation system, and its super-reliable back-end software, to name just a couple (apologies to all the other good examples of work I missed). Sadly, it was not enough to overcome the problems.
"The investment and Crackdown's success were obviously contributors to complacency."
Halliwell claimed Realtime Worlds founder and GTA and Lemmings creator Dave Jones had "his own reality distortion field" that convinced members of staff of APB's success.
"The Reality Distortion Field was a double-edged sword for us.
"I'm pretty sure it was a big part of us raising $100m. It also obviously contributed to our complacency. If anything ever reached crisis point, Dave was always, always able to convince people that everything would be ok. I think at times this prevented us from actually taking problems as seriously as we should have."
Reports this morning suggest Gears of War developer Epic Games may buy the luckless online game.
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Comments (35) Latest comment 2 years ago
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For all of a week.
The game was never worth the hype - such little as there was - that was put into it.
From the Optimisation issue with Realtek sound, weapon balance, matchmaking, community, sense of purpose to even the RMT points function used, the game was flawed.
But I did find myself falling into the niche of loving certain aspects of it - such as the graphics designer. I remember recreating exactly the Skullcandy logo for use in the game, and the Portal "Cake" symbol. I also have some wonderful memories of blowing shit up and winning the game by taking out the entire opposing team of Enforcers on a dispatch.
If Epic did ever buy this up, they'd need to overhaul the issues before I returned though. APB was my trial of love and patience, and it lost.
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Oh wait...
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£24.95!
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They lost my interest right there. Need to offer substantial more in terms of in game quantity than what was offered if you want peoples cash every day to play.
Activision take notes.
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Come on, EG! Give us all a job!
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So either EG lifted it from there and didn't give credit, or this site is slower off the mark that it's readers.
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...HAHA!
...HAHAHAHAHAHAHAAHAHAHHAHAAAAAAA!
...MUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAAMUUHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHHAAHAAARRGGGHHHHHHHHHHAHAHAHAYHAHAHAHAHAHAHAHAHHAHHAHAHHAHAHAHAHAHAHHAHAA
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Epic might buy APB and Dave Jones has supposedly relocated to the US. So all of the people who worked at RTW are made redundant with no pay and Dave Jones escapes to the US unharmed without having to pay his debt to his creditors.
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If you read the blog, he makes it clear that Dave Jones was hardly the only one to blame and that they were ALL guilty of arrogance and complacency. I find it unfair to place all of the blame on a single person - if it really was all his fault, someone would have said something a lot sooner.
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Not when the rest of the staff are admitting they were also at fault, he doesn't.
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Part of being a good employee is knowing when to challenge those decisions in the interests of the company.
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Were you there? Did you work at Realtime Worlds?
Because unless you were, I am far more inclined to believe the account in the blog, from a senior member of the company, who says that all the staff were to blame over your simplistic outlook.
Just because you think you're right, doesn't mean you are - especially when the evidence contradicts you.
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That was sarcasm, right?
Considering Michael Scott is an American version of David Brent, from the original British Office series.
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Totally right.
He's the CEO & Creative Director the buck always stops there.
It's your job to make sure your team are on the correct path and guide the companies biz dev.
His salary would have been very very high and with that kind of money comes a level of responsabilty.
Yes his loyal staff will defend him to the end, but you can bet the guys who put in 100 million bucks are blaming him.
I'm also disappointed that according to reports he's turn tail and fled these shores leaving his staff up shit creek without a paddle.
He's a very wealthy man and could have easily sorted out the last months wages from his own pocket.
I can't believe their burn rate was over 500k a month
I've met the guy on various occasions when he ran DMA (i was at Gremlin) and he destroyed DMA as well !
Don't get me wrong lovely guy and very talented, but he comes from a different era.
Something similar happened at Argonaut with Jez San, his company screwed it's staff and he went off and bought Ninja Theory and started PKR.
Didn't matter that he could have easily have given the staff their last months wages out of his own pocket.
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http://www.eurogamer.net/articles/2010-0...
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Its sad for the people working for the company, but making MMO's is not the easy ticket to big money some companies think it is and if you dont bring a really polished game you'll fail to grab enough customers to keep you going and crash and burn.