MOH "not about the Taliban or Al-Qaeda"
Goodrich says it's about honouring soldiers.
Greg Goodrich has told Eurogamer that the new Medal of Honor uses the Afghanistan war, Taliban insurgents and Al-Qaeda because that's where the game's stars, the Tier One Operators, were deployed.
"The story that we wanted to tell was about these guys in this initial fight, and the individuals that we hooked up with happened to be doing it there," the game's executive producer explained in an interview published today.
"It's an historical fiction inspired by these guys in an historical event, like Saving Private Ryan... That's where they were."
Speaking in light of the recent controversy surrounding MOH's playable Taliban soldiers, Goodrich said the game may be set in Afghanistan but the story it tells is designed to honour Coalition forces, not to exploit them.
"Games are the medium of our time. You and me - this is our medium and how we tell our stories.
"I think a large majority of the individuals who are currently talking about it [negatively] in that way don't understand that this is our best way of being able to honour a group of individuals, to tell a story, to shine a light on a community of warriors that need to be honoured," he explained.
"This game is not about the Taliban, it's not about Al-Qaeda, it's not about the Chechen or Uzebek fighters. It's not the Afghan war. It's about a group of individuals going through an event and us paying tribute to that."
Last night EA CEO John Riccitiello waded into the debate, blaming the media for the furore surrounding the game.
"The controversy... kind of caught me by surprise," he said at the Bank of America Merrill Lynch Media, Communications & Entertainment Conference in California.
"No-one noticed" the option to play as a Taliban soldier in multiplayer "until a journalist decided to put the game box in front of a mom who'd lost her son in Afghanistan to create some controversy," he insisted.
"I think that says more about the newspapers than it does the game industry. Having said that we're incredibly sensitive to the challenges that a non-gamer who doesn't really understand what I've just described might imagine when a journalist who also doesn't understand a game describes it to her. It tends to excite a little bit of angst."
Check out the full interview with Greg Goodrich and our in-depth hands-on impressions of Medal of Honor's single-player campaign elsewhere on the site today.
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Comments (26) Latest comment 2 years ago
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It was the first thing I noticed in the beta when I started a multiplayer game.
And I am not a mom who has lost my son in Afghanistan, last time I checked.
It's some sort of feedback loop where controversy causes more controversy due to them talking more about the controversy.
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Everything he said in this interview just came off slimy. Reminiscent of Tony Hayward playing down the significance of his company's oil spill. Like RedPanda said, this is quite clearly not about honoring soldiers, it's about giving your action game a marketable and controversial hook in order for it to sell more copies. Almost as if they saw last year's 'No Russian' Modern Warfare 2 controversy and focused on how to top that, rather than top Modern Warfare as a game.
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2. EA is more about honouring the money above any other aspect that may be a motivation in making a game.
3. PR is about honouring the shallow word and hypocrisy.
But does anyone really care or intend to not buy that game because of that? Don't think so.
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And it is surprising since terrorists factions have been part of games since the days of Counter Strike.
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I don't honestly see how a game that is all about killing purely for fun so someone else profits from it honours anybody personally. It's not quite the same thing as making an emotional, genuinely moving movie like Saving Private Ryan is it?
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They’ve just tried to go one better than MW. This is the same company that released Desert Strike just after the first Iraq War. They’re the originators.
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Fixed that for you.
And as for, "I think that says more about the newspapers than it does the game industry". I hate that type of sentence. Its not about what says more. What it actually says if anything, is SOMETHING about a number of subjects.
"Having said that we're incredibly sensitive to the challenges that a non-gamer who doesn't really understand what I've just described might imagine when a journalist who also doesn't understand a game describes it to her. It tends to excite a little bit of angst."
At the risk of flaming, I don't think this can be blamed entirely on misunderstanding. It is a game based on a current war. That is a truth. Now we know from these pages that some gamers are fine with that are some have a problem with it. When we disagree, it is not as a result of a differing levels of understanding, it is because we disgree on some core points or values. So why should we assume that if a non-gamer holds the very same viewpoint that we know some gamers hold, it must be different reasons (such as a lack of understanding)?
As an industry, we really don't help ourselves, if our main response in these sorts of situations is "you just don't understand games". We wouldn't say that about films or books or plays. We are always saying that games deserve the same level of respect as those other types of media.... except in instances like this when it serves us to pretend they are exempt or different in some way, and that first hand understanding is required before even the basic can be tackled.
I would have expected better from Riccitiello. Its never good when the result of someone "wading into the debate" is to try and dilute that debate into tit-for-tat hyperbole.
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EA or someone else, I honestly think the last (if only) war game made for truly genuine reasons was Cannon Fodder on the Amiga. All other war games are primarily based on war because it sells.
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Every time someone associated with this game describes it's purpose as 'honouring' or 'paying tribute' or one of many other little white lies, I'm reminded of puke.
Anyone who thinks it's a bit of constructed controversy designed to raise the game's marketing profile and hopefully sell more copies is correct - it's all that matters, as evidenced by the EA CEOs location for that quote: The 'Bank of America Merrill Lynch Media, Communications & Entertainment Conference in California'. Very subtle, Tom!
The EA CEO's correct in that this story says more about the newspapers then the games industry though. It shows that in spite of their terrible reputations, newspapers can still show moral sensitivity whereas the games industry apparently has none.
I'll not kick off an argument again, but I'll just say I find anything that exploits a situation where people are dying every day is offensive. Films and books and other media may be able to offer a meaningful message, but all this game offers is pew pew - certainly in the MP mode anyway. Maybe SP offers a lot more.
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we need to make a long hours caring for the sick simulator?
what there's no money in it?
can they do it whilst shooting an AK at the terminally ill?
we'll have to pretend the ill are zombies and the nurses are ex-military?
gentlemen we have a product. '
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Some people in this screwed up world really need a reality check.
I agree with the "Honouring soldiers" comment. Nah its about honouring your next payment to a ferrari or boat.
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Of
Hype
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Only cos the police would be incapable of shooting you, picking off Brazilian plumbers instead.
Hur hur.
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The Taliban still being around is irrelevant. It's a (mainly) fictional video game intended to make money, not an ideology EA are trying to brainwash people with.
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Plus, the idea of shooting everything that moves is all right when depicting mythical wars like World War II, where all the Nazis were bad and the death of 100,000+ civilians in the bombing of Dresden was only a minor mishap. In the relatively complex sociogeography of the Afghanistan conflict though, endlessly slaughtering ignorant peasant guerrillas so that the country can one day be ruled by petty and cronyist tribal warlords - well, it's not quite so heroic, is it? It doesn't particularly matter in the world of the videogame, where the fun is all that counts, but when marketing shills start talking about realism and depicting the story of a conflict, you have to think that this is just going to be trite, politically retarded propaganda appended to some shooting mechanics. There is, in fact, nothing wrong with the setting, the ongoing nature of the conflict or the presumably callous disregard for pixellated life, because it is a shooter, and who cares in a shooter? My problem lies in the claims of realism, the aspirations to factuality, the pretensions of balance. Without those, it'd be just another videogame, instead of the insidiously bigoted glorification of colonialism it's likely to be.
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(going by the late 'open beta' [read: preview] impression. I doubt it changed much)
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