Last Guardian coming holiday 2011
"It's time for us to go into crunch mode."
The Last Guardian, the new PS3 exclusive from the team behind ICO and Shadow of the Colossus, is slated to launch during "holiday 2011".
At least, "That's our target," said a Sony spokesperson during a demo presentation at the Tokyo Game Show.
So how come it's taken so long? Bossman Fumito Ueda explained that for ICO and SOTC, game design and research and development were worked on in parallel, which sometimes led to delays. This time around they decided to do research and development first, to lock the core elements and then progress with the rest of the game.
But now, Ueda said, the concept has been polished. "It's the end of the trial and error phase of production and it's time for to go into full production - crunch mode."
The "holiday 2011" date appeared at the end of a new trailer for The Last Guardian, which you can see below. To the sound of chirpy orchestral music, the video showed the human protagonist tiptoeing along Trico's (that's the cateagle thing) back, jumping on his head, petting his muzzle and climbing up his spine.
We then saw Trico poking his head through a hole, grinding his feet, picking up the boy by the scruff of the neck, hissing and being sick.
To finish up there was some footage of the boy balancing on beams, throwing food for Trico to catch, shattering a stained glass window and booting enemies in the chest. All this took place in the kind of environments we've seen before - shadowy, ancient-looking temples.
A new trailer, and hot off the press screens, are below.
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Comments (38) Latest comment 2 years ago
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i'm so looking forward to this game. it's going to be a breath of fresh air to the usual games available
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Personally I can wait another year or so while I give the HD ICO and SOTC games a try, considering I never got round to them on the PS2.
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Nice work!
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This Team Ico Collection better be the MASSIVE shiznat.
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Sony release press release without thinking about target audience
or
EG copy and paste press release without thinking about target audience
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Edit: sorry for spoiler. Deleted.
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Hugely more realised creature personality & sound effects, puzzle elements, interactions and locations. Hmm, yeah, you have a point...
Oh wait, no, you don't.
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"and it's time for to go into full production - crunch mode"
It makes me sad to see full production and "crunch mode" described as if they are one and the same.
Full production is a typical stage of development, crunch is what you do when poor planning means you don't have enough time left to achieve everything you set out to achieve.
One is normal, the other should not be.
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The game is hyped beyond proportions. How many of those zealots have played Ico? Shadow of the Colossus? Both were great, but never received proper sales. Just saying, it feels as though some people here are jumping on the "art house" wagon and hyping themselves to death, without really knowing what to expect.
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I've had TLG on preorder for over a year already, another 14months won't hurt.
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/ warm feeling
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My thoughts exactly. I was gonna mention that but for some reason didn't.
I just know there's gonna be some sob-moment that'll reduce me to a blobbering mess.
edit: deleted the spoilers. Sorry about that!
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Erm, no it's almost exactly the same as the trailer they released TGS 09, even the collapsing bridge.
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It's the same game and the same bridge, I'll grant you. But rather than pointlessly bat this back and forth, I'll instead ask what you wanted from a new video?
I don't think we're going to get any in-depth reveals on this game - I think I recall correctly that Ico and SotC didn't have any either. Ueda isn't really known for drowning us in information =)
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Looks sublime for all fans of Japanese games. Looks like a Miyazaki film
/Apologises for posting off topic