DOWII Retribution beta announced
Steamworks support confirmed.
A beta for upcoming real-time strategy game Dawn of War II – Retribution will launch "in the new year", Relic's announced.
The game is the first in the series to use Valve's Steamworks networking and matchmaking to provide cooperative and competitive online play. Dawn of War II and expansion Chaos Rising use Games for Windows Live.
"This new back end will allow players to invite friends into matches from their Steam friends lists, and take advantage of the full set of Steam community features including groups, achievements, and Steam overlay chat channels," Relic said.
"We are also going to include an all new matchmaking and ranking set up, built specifically for Dawn of War II – Retribution.
"The move to Steamworks will also allow us to provide features like guest passes, free multiplayer weekends, pre-loading and the ability to provide fast turn-around on future patches and updates."
DOWII and CR will continue to use GFWL "in order to preserve the owners of those titles ability to earn Live achievements as well as their established friends lists", Relic added.
But in a change from Relic's strategy with previous expansions, the developer will not patch new units for each of the existing five races back into DOWII and Chaos Rising.
"More details on the beta will be announced at a later date," Relic promised.
THQ core boss Danny Bilson told Eurogamer last month that the decision to switch from GFWL to Steamworks for its titles was a difficult one.
"We've done a lot of research here," he said.
"Microsoft is a fantastic partner of ours. For us to make a decision to go to Steamworks over them required a real deep dive on the part of some of our team."
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Comments (18) Latest comment 2 years ago
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It was the oddest decision, honestly...
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Theoretically.
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"We've done a lot of research here," he said.
"Microsoft is a fantastic partner of ours. For us to make a decision to go to Steamworks over them required a real deep dive on the part of some of our team."
HA HA HA Seriously that was all for Microsofts sake to save their feelings for some reason. The reason they switched is 99% of the gaming PC players hate GFWL and having to use it for a game that is locked to steam when steam has vastly superior features is just stupid. I hope more developers jump to using steam so we can finally get rid of GFWL once and for all.
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GFWL (but not the quite good GFW standardisation) has been such a huge pointless exercise for Microsoft and to think they wanted PC gamers to actually pay subs when it first started too!
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Kudos, and good fucking riddance GFWL
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Awesome news. GFWL is terrible and Microsoft screwed the pooch.
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I would prefer if more used Steamworks for their DRM (epsecially when numpties like Ubiscum are trying to kill the PC platform by pushing always online DRM) and was quite gutted when SEGA jumped the Steamworks ship.
Edit - reading that awesome post Whizzo linked has reminded me of another reason I now dislike GFWL.
"- GFWL encrypts savegame files from supported games, so that you’ll never be able to migrate them to a different hard drive, or back them up and then restore them, if you reinstall your OS. Basic Windows file portability is essentially destroyed by MS’s own GFWL, in other words."
Having to stuff a new drive in my PC this weekend only to discover all my GTA saves I backed up were useless was not pretty
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But the GFWL + Steam method was wrong to begin with. It is a wise decision for them to finally get rid of GFWL. Very honestly, GFWL provided nothing of value; everything it does, Steam does better. The only things GFWL did were all negative, making the experience more troublesome.
eg.
Game is not playable if GFWL isn't update. And for me there is some sort of bug that make me unable to update GFWL from within the game, or from GFWL. I have to download a patch to apply it manually everytime.
It is toublesome to have to log in to GFWL everytime.
Its matchmaking is slow.
May be this is of some value for 360 users. Because friendslist from the console is so important right?
I am so glad they got rid of the horrible GTFO GFWL.
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