DoDonPachi Resurrection Review
The don.
Version tested: iPhone
"Just got in the zone with DoDonPachi Resurrection and scored 120 million. I'm gonna one-credit this bitch."
That really doesn't sound anything like me. That's not something I'd usually tweet. I'm not competitive, I don't care about scores and I've never wanted to "one-credit" any bitches. I haven't dreamed of finishing Resident Evil 4 with just the knife or five-starring Freebird while submerged in a vat of custard.
But, to be fair, I was still in the depraved state of figuring out how to win big in DoDonPachi. I could still hear the zany electro-J-pop echoing around my brain box and I was seeing faint pink and blue dots when I shut my eyes. I'd worked out the trick to get the biggest scores, and the most massive multipliers, and had survived for five zones without clunking in another virtual coin. It felt good. It felt worthy of a tweet.
And that's just how the most exquisitely designed bullet-hell shooters make you feel. Scoring high is not just about submissively dodging, weaving and banking through the enemy's fog of electric death-dots. And it isn't about offensive pixel genocide, either. It's about carefully balancing the two, gaming the score system and making the frantic blur of overwhelming neon work for you.
The greed-fuelled gamble is whether to keep the multiplier rolling or hit the hyper cannon early.
Take the iPhone Mode, a style of play designed exclusively for your Apple gadget. It has this so-called S/M gauge, a tiny meter that teeters between the extremes of pure survival and outright aggression. Narrowly avoiding enemy bullets increases your Menace rating which propels your multiplier all the way to an obscene x1000. On the other hand, destroying enemies with deadly efficiency rocks the meter to Slaughter, where downed foes ooze loads more loot.
They need to be worked in unison: grabbing glittery gold loot is only effective when your multiplier is in the triple digits, but your chain will subsequently sink if you're not perilously scraping past enemy fire. You have to work the game like a pendulum, moving between defence and offence like a champion boxer. It certainly takes far more concentration than either meekly dancing around bullets, or assertively firing them into the enemy's ships, turrets and schoolgirl-shaped juggernauts.
You also have to swap weapons on the fly, switching to the laser beam to counter the enemy's own concentrated radiation blasters. This is mostly to stop you getting complacent and lazy, and to encourage you to keep your headphones on to listen for the tell-tale sound of a laser charging up.
It's not all intensive score-keeping, weapon-swapping and zig-zagging between strategies, though. You're offered a brief respite with the aptly named hyper cannon, an unavoidable tidal wave of destruction that you get to fire after filling your hyper gauge (another meter, yes). To charge it up, you spin your finger around in circles on your iPhone like a nutter. It's the most ludicrous gesture you'll ever subject your sexy rectangle to, and really shouldn't be found in a serious, hardcore, bullet-hell shooter.
But boy does it feel good. It's best used to finish off a boss, in the face of millions of bullets and thousands of lasers, and you'll damn near shred your phone to pieces with your fingernail. There's just something about the absurd physicality of the gesture, and the immense, orgasmic pay-off of the screen-filling destruction, that really works.
You also get Arcade Mode, ostensibly squeezing the famous DoDonPachi Dai-Fukkatsu Japanese cabinet - rules, weapons, scoring system and all - onto your iPhone. There's no S/M gauge, no scraping close to bullets like a fearless bullfighter, no swinging between strategies like a boxer. A nice inclusion, sure, but not the main event.
The iPhone mode is where it's at, then. It also offers up a wholly remixed score, orchestrated by a fleet of Japanese composers you've never heard of. It's really the worst of music: pappy, fluffy, synthesized J-pop, better suited to anime montages and uber-Kawaii YouTube dance routines than the systematic destruction of beautifully placed pixels. Catchy though, I'll give it that.
Taking a screenshot of a bullet hell shooter is about as hard as you're imagining.
The game, much like Cave's previous mobile offering Espgaluda II, shrinks manic bullet-overloaded mayhem onto Apple's slabs with remarkably little compromise. Touch-screen control is effortless, pin-point accurate very responsive, for manoeuvring your space ship at least. Jabbing at the screen to switch weapon, on the other hand, can be a pain at best, a life-losing frustration at worst, without the tactility of a proper button.
The only real compromise is that DoDonPachi Resurrection shuns the odd handful of millions who don't have the latest Apple gadgets. With this many bullets, enemies, lasers and numbers on the screen, anything but the most recent and expensive devices will likely evaporate when the app tries to sync across. And yet it doesn't offer "retina" visuals (high-res graphics for the iPhone 4 and new iPod Touch) or even a native iPad app. Luckily, the iPhone edition plays beautifully when blown up for the tablet's ample screen real estate.
Assuming you've got the hardware to run it, DoDonPachi Resurrection is an absolute masterclass in mobile gaming. Not just because it manages to squish a manic arcade game onto your phone, creating an utterly faithful, 21-billion gun salute to a favourite franchise. And not just because it controls so superbly.
But most of all, because it's just so devastatingly addictive - and the fun doesn't even truly start until you've got some competitive friends on the in-game leaderboards. Once you're locked into point-grabbing competition, good luck tearing yourself away to eat or sleep.
9 / 10
DoDonPachi Resurrection is available now on iPhone.
You may also like...
-
Velocity Review 20
-
Max Payne 3 Review 181
-
HTC One S/One V Reviews 27
-
App of the Day: New Star Soccer 19
-
The Last of Us trailer reveals Ellie redesign 91
-
Grand Theft Auto 5 vehicle list found on Max Payne 3 disc 60
-
BioWare asks fans to help brainstorm Dragon Age's future 49
-
Someone has finished Diablo 3 already 133
-
More Halo 4 multiplayer details revealed 21
-
For Diablo 3 gamer Francis, Error 37 is the last straw 182
-
Minecraft threatens Call of Duty domination on Xbox Live chart 30
-
Ubisoft discusses next-generation game budgets 27
-
Zenimax threatens Dragon Shout app creator with legal action 17
-
Lionhead making MMO-like new IP RPG for next Xbox - report 22
-
Nvidia claims GeForce Grid processor will make game streaming "as common as renting a movie online" 33
Comments (42) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
ESP Ra.De. by Cave is also utter genius.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The 3rd-gen iPod Touches that will happily run DoDonPachi Resurrection and Espgaluda 2 are now over a year old (they came out in early September 2009), and the 3GS iPhones that will also do so are older still (June 2009). So "most recent" is a bit unfair as well as technically inaccurate and possibly misleading, since the iPhone and iPod Touch are both now on their 4th-generation incarnations - you presumably don't want people thinking they need a 4th-gen machine to play it.
Otherwise, nice to see both an iPod game and a Cave shmup reviewed by someone who actually knows what they're talking about.
Comment below viewing threshold Show
Indeed. Going back to shmups with boring old slow, twitchy joypad control instead of being able to whip around the screen with the slightest, most precise move of your index finger feels like something from the Dark Ages.
Comment below viewing threshold Show
The cool thing is, these kind of games (DodonPachi, Esprade, etc.) were usually running on an arcade board with a 20mhz or so CPU.
Comment below viewing threshold Show
Awesome review of an awesome game as well. First game I bought on my new iPhone 4
Comment below viewing threshold Show
Comment below viewing threshold Show
Tut-tut, you've not been paying attention!
Edit:
@Stuart- that's exactly it, it's so much more precise. I can make tiny little movements when I need to just by "rocking" my finger on the screen, if that makes sense. I could never be that accurate with a controller, no matter how good it was.
Comment below viewing threshold Show
Comment below viewing threshold Show
Gonna do a reinstall and restart. Maybe that ll sort it out. Espgaluda runs with no probs though.
Comment below viewing threshold Show
I like iphone games getting 'proper' reviews like this. So thank you!
Comment below viewing threshold Show
A great shooter on the iphone is also Warblade. Try the trial of that one as well.
But this looks even more addictive. \o/
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Regarding precision of craft movement.
I first had this same experience* a few years ago playing gridwars using the mouse for movement. It made it hard to go back to standard twin-stick shooters. The loss of the direct intuitive correspondence between the tiniest mouse movement to where I wanted the ship to be just felt like I was being unnecessarily punished when using sticks. Whenever I play twin-stick shooters now my brain just keeps telling me 'You know, there's a better way of doing this.'
Touch control takes this to another level still and I guess the next step is direct hard wiring to our brains.
*Actually that's a lie, my first experience of this was probably many more years ago playing an aging Missile Command arcade cabinet at some seaside arcade.
Comment below viewing threshold Show
Can't get into the iPhone mode but I did manage to 1cc the arcade mode last week and felt rather chuffed!
Having said that, I think Espgaluda II is a better game. Oh, and the controls still aren't quite up to the task. Still damn good though!
Comment below viewing threshold Show
And well done on EG for publishing a full iPhone review. Now can we work on more than one every 3 months and moving the iPhone into the 'live' section of the toolbar where people can find it rather than burying it with platforms that haven't had a review in years?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Just to be clear for you guys and gals, only 32GB and 64GB 3rd gen can run the latest OS, do multitasking etc and therefore run this. The 3rd generation 8GB is to all intents and purposes the original 2nd generation.
The 4th Gen Touch, regardless of size however, is good to go.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
So saying you needed the "most recent" hardware to run it was even LESS accurate...?
; )
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Monkey Island 2 is 59p for 24 hours btw.
Comment below viewing threshold Show
You really are a tightwad if you think it's expensive as the 360 version will be 10 times that much on import. Likewise with Espgaluda 2.
iPhone versions are an absolute bargain and lets bare in mind that you'd only get 11 goes on it in the arcade based on 50p a go.
Comment below viewing threshold Show
/ Ken
Comment below viewing threshold Show
And with the new patch touching up on the control system a little bit more, I'm thoroughly hooked on this shmup like there's no tomorrow.
Cave, you are dastardly, dastardly fiends of massive win.