Need for Speed MMO turns free
Celebrates one million users.
Racing MMO Need for Speed World has zoomed past the one million registered users mark.
And so happy does that make creator EA, that all charges for the game have been dropped. Specifically, the free client that allowed career progression up to level 10 but no further: that's been unlocked - you can play for as long as you like.
However, there are still micro-transaction items like double XP bonuses and power-ups available to buy.
Need for Speed World launched at the end of July. Check out the Eurogamer review for our verdict.
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Comments (10) Latest comment 1 year ago
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I spent exactly three minutes in the beta test because of that stupendously braindead omission, and I read later that it apparently still applied to the release version.
Hell, at that time in the beta the controller options menu was entirely grayed out, so you couldn't even use a gamepad without using third party control mapping software.
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uhh...Snap
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I visited the official forums afterwards looking for answers, and other beta testers were making the same complaints (although apparently both wheel and controller had worked, and the controller options been available, in some previous beta phases).
Well, in any case, if it works now in the release version, at least that provides an acceptable option for the majority of the potential players - although for me quite a few arcade racers over the years have benefited just as much as racing sims from a force feedback wheel, assuming the implementation is decent, and it has been in several NFS games (Shift is obvious, but also I also remember playing the Underground games with one of my older Logitech wheels years ago).
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Fucking hell. I remember exactly why I fucked off PC gaming 10 years ago. Waste of fucking download, update and install time.
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Because of the 1 shitty PC game in 10 years where you can't customise the controls?
(Something which is a standard feature of PC games, and very rarely exists in console games?)