Total Annihilation creator backs the PC

Steam creates "intensity that had been lost".

The creator of PC hits Total Annihilation, Supreme Commander and Dungeon Siege has hit out at those who say PC gaming is dying and pointed to Valve's digital download service Steam as evidence of its booming popularity.

Gas Powered Games CEO Chris Taylor reckons the phenomenal success of Steam means the PC version of upcoming multiplatform action role-playing game Dungeon Siege III will "compete" against the PlayStation 3 and Xbox 360 versions when it comes to sales.

"You've got almost every major player in the world buying a PC gaming company, whether it's Google investing in Zynga, Disney buying Playdom, EA buying Playfish, GameStop, the console videogame store, buying Kongregate, the free-to-play PC gaming company, Bobby Kotick announcing that 70 per cent of Activision Blizzard's revenue comes from the PC – 70 per cent!," Taylor told Eurogamer.

"When the next Star Wars launch is from BioWare, John Riccitiello [EA CEO] is probably going to have similar stories to tell. It won't be as big, but he's trying to do that. In other words, he's buying PC businesses and he's trying to do things in the PC space because the PC is where all the opportunity is.

"It's apparently exciting enough for all those major players to all want to get into the business. I'm not saying consoles are shrinking. It's all growing. Everything is growing.

"It's amazing. It's like we love the drama of it."

The outspoken Taylor echoed recent comments from InstantAction CEO Louis Castle, who predicted that in only a "few years" high quality console games will be playable through web browsers.

"It's a matter of time before you're playing a game of the quality of a triple-A game that we know and love, like a Supreme Commander 2 or a StarCraft II, in a browser experience," Taylor said. "There's no reason that won't happen within five to eight years.

"That's one of the reasons PC gaming breaks out in that space. No installation. No grief. No reading the box and wondering if you have a 7000 or 8000 series video card and DirectX what? It just plays. It works.

"Wait till that happens full on."

Dungeon Siege III, developed by Fallout: New Vegas creator Obsidian Entertainment, is due out on PC, PS3 and Xbox 360 next year.

The Steam effect means the PC version of the game will sell as well as the console versions, Taylor reckons.

"Two, three years ago I would say the 360, PS3 version, because PC was in disarray," he said.

"Now with Steam – a year-and-a-half ago they announced 25 million paying customers as opposed to people who just created accounts. There will probably be 40 million the next time they provide an announcement – or 50 million.

"That creates an incredible intensity in the PC business that had been lost. So I would say put down even money that we'll see the PC version competing against the console version when it comes out next year."

"There's so much change going on. If you make an observation about all that change, most of it's happening on the PC. Probably 60 per cent of it's happening on the PC."

Comments (22) Latest comment 1 year ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • TheTingler #1 1 year ago

    I hope you're being ironic, Mogs.

    Damn straight otherwise. PC gaming is totally fine.
  • bad09 #2 1 year ago

    Steam has done a lot to bring PC back I reckon, and I did read somewhere that a big chunk of those huge numbers have increased over a really short period of time in recent years so PC is really flying back to the top at a fast rate.

    IMO the only things really holding back PC are not graphics cards (I won't bite on browser games and many won't) and it's not even the pirates. It's bad devs and increasingly stupid DRM requirements from piracy obsessed publishers.

    Stamp out those 2 and we're flying.
  • wowami #3 1 year ago

    "Bobby Kotick announcing that 70 per cent of Activision Blizzard's revenue comes from the PC – 70 per cent!," Taylor told Eurogamer."
    Hmm, take WOW out of this equation and i wonder what the % would be..
  • Skurmedel #4 1 year ago

    I have the audacity of hope. Change is coming.
  • Skurmedel #5 1 year ago

    On the other hand,... War... war never changes.

    Okay enough with the bad puns.
  • TheApologist #6 1 year ago

    @wowami - If you take out WoW let's also arbitrarily take out MW2?

    I get that you're saying PC gaming is overly reliant on WoW, but I'd say that first, WoW IS a PC game. Why just chop it out of the numbers? Consoles have their behemoths, like MW2, Halo etc.

    Second, given the recent growth of Steam, and WoW's numbers having stayed roughly still over the last couple of years, WoW is not where the growth in PC gaming is coming from.
    Edited by 1 at 07/09/10 @ 09:54
  • butler` #7 1 year ago

    "I won't bite on browser games and many won't"

    In 10 years you won't know the difference.
  • bad09 #8 1 year ago

    @ butler`

    Well I will 'cos I won't actually own what I'm buying I see a huge gaping difference there. Anyway in 10 years Steam sales will have amassed me so many games I won't need anymore so won't care for renting from a web page :)
  • Apaar #9 1 year ago

    This is a very positive development. The PC as a platform growing in strength should increase healthy competition within the industry. And with PC the growth won't go to any platform holder through royalties, but straight to the publishers/developers, and with services like Steam the used games problem is eradicated. I also hope this leads into an increase of PC exclusive high budget titles.

    With the consoles, being single platform doesn't really bring anything much to the table, besides maybe marginally more optimized graphics. Not so with the PC, which in many ways (openness, technical prowess, interface, controls, mods) is such a unique platform in comparison, that without designing a game from the ground up for the system you can't really tap into all the potential.
  • Spekingur #10 1 year ago

    @bad09: Interstellar Marines is a browser game but it looks and mostly plays like an AAA title.
  • StooMonster #11 1 year ago

    I wonder if we'll see Gas Power Games title Demigod released on Steam, rather than exclusive to StarDock's platform?
  • rojjer #12 1 year ago

    why? Demigod was terrible
  • Optimaximal #13 1 year ago

    @StooMonster That won't happen. Stardock's network code is too integral in the game for Steamworks to just pick up where it failed. Shame really, but it looks like Valve's DOTA will just superceed it.
  • StooMonster #14 1 year ago

    Why? Because I read of Gas Power Games talking up Valve's Steam, and I saw that their previous title was exclusive to Stardock's platform, so I wondered if this positive talking up of Steam was a precursor to bringing old titles over. Although sounds like that's a no.
  • wowami #15 1 year ago

    @TheApologist
    the quote was related to revenue % rather than a growth in revenue. I was just pointing out the 10m regular subs in WOW ( are we talking $100m a month ? ) would be a huge chunk of this 70%. MW2, for all its success, is still a one off purchase with a couple of addons...
    Regardless. I'm glad PC isn't dying although the pc geek in me wishes fps would stop being led on console and then ported. I miss those huge expansive levels we used to get.. Far Cry / Deus Ex etc etc

    edited for missing millions
    Edited by 1 at 07/09/10 @ 12:31
  • subedii #16 1 year ago

    Well GPG have a decent working relationship with Steam considering that their last game used Steamworks. And I have to say that my experience with the multiplayer architecture has been far more favourable than say, DoW2, which was running off of GFWL for its multiplayer.
  • PlugMonkey #17 1 year ago

    What with me (like most people on here) now having a great big LCD monitor in my living room in place of a telly, I see no real reason why my next gaming console won't just be a PC. Or my next PC won't be a self-built gaming console. Depending on which way you look at it.

    PC gaming isn't dead. It's first party consoles I'm rapidly running out of a use for.
  • bad09 #18 1 year ago

    PlugMonkey raises a very good point there with LCD/plasma TVs, I only started dabbling in PC again a few years ago after I discovered it connected to my big telly. Just to upset the K&M elitists I'm sure the standard windows controller also helped a lot to.

    To use Richard Leadbetter's term PC really is the "4th console" now...but with the added PC goodness of mods, control options, Steam and overall better experience.
  • dirtysteve #19 1 year ago

    @ TheTingler - it may not be dead, but it's hardly totally fine.
  • Discalceaterabbit #20 1 year ago

    Just don't pay with paypal.
  • xenoss #21 1 year ago

    Bullshit.

    PC didn't go anywhere.

    What happened was all the companies decided irrationally that PC is dying and that console is where the money's at, and abandoned PC as a platform. They also overplayed the piracy issue and attempted to solve it in counter-productive and irrational ways. They are so collectively stupid that it took them years to catch on that Steam is a viable solution to the "problem".

    PC being dead is a stigma placed there by the same stupid people in the industry. The only difference now is that slowly realize the truth. But they're too stupid to realize they were wrong, so they think something changed.
  • brod #22 1 year ago

    About 90% of my most anticipated upcoming games are PC exclusives.