Kingdom Hearts: Birth By Sleep Review
Sleeping Beauty?
Version tested: PSP
Almost ten years into Square Enix and Disney's marriage, and the tensions have only grown with time. Not that the union, first consummated in 2002's Kingdom Hearts, was necessarily ill-advised. Both companies are committed to crafting modern fairytales filled with vibrant, marketable characters for younger audiences; they should make for easy bedfellows.
But the differences between Disney's straightforward Western storytelling, in which the roles of protagonist and antagonist are always defined in primary colours, and Square Enix's Eastern approach that focuses on inner demons painted in shades of grey have never quite been reconciled. The result is a series of action-RPGs that can feel fractured, little more than a parade of iconic characters inside a woolly RPG narrative. Square Enix is yet to fully unlock the potential of Disney's treasure-trove heritage, no matter how many key-blades they throw at it. Birth By Sleep, a prequel to the first game in the series, makes a number of concerted attempts to absorb the distinct Disney classics into a more unified story. Artist Tetsuya Nomura is still in the director's chair, ensuring that the experience naturally veers toward style over substance, but a welcome overhaul of the game's systems indicates the team's desire to deepen the franchise as well as widen it. On this latter point, the game is a triumph. Combat is smart and elegant, pressing supreme flexibility into the player's hand right from the off.
Basic offensive attacks with the keyblade weapon are augmented by customisable abilities, equipped in slots that increase in number as you level up your character. Skills are found in the treasure chests that litter the universe, dropped by enemies, or can be purchased at the Moogle store in each world and immediately inserted into your move roster.
Each skill levels up through continued use, with some offering further, permanent buffs to your character when maxed out. Battles are often a succession of flip-card messages informing you of new unlocks in your character's development tree, and Square's RPG pedigree shines here, putting so many recent action games to shame in its compelling communication of meaningful upgrades.
Wakey wakey!
As you chain together hits, so your character can enter various heightened attack modes (specified by the moves you used to get there) and periodically you can trigger shotlocks: powerful finishing moves that explode enemies into a shower of confetti. As you meet other characters on your travels, so you form Dimension Links with them, allowing you to assume their alternate move lists during battle for a limited amount of time.
A gimmick on the standard difficulty level, d-links soon become an essential tactical consideration as the stakes raise, and you'll find switching to, say, Cinderella's move set in order to heal yourself before reverting back to your character's natural skills becomes second nature. It sounds convoluted and fussy on paper but in battle it works well, especially when you have the space and time to explore the strategic options open to you during the boss fights that punctuate each world.
Structurally, too, Birth By Sleep is interesting. The game contains three stories, each focusing on a character that's new to the series. The stories are set concurrently, with a few crossover points, but must be played separately from one another (each has its own save slot), with bonuses and unlocks for completing the set.
While the spaceship-creation mini-game has been dropped, you still access new worlds via a Gummi ship on a star map, landing on a new world to push the story forward. New worlds open up as old ones are cleared, in much the same way as Super Mario Galaxy 2, and while each has its own unique name, it's usually obvious to which Disney property the title refers; Snow White and the Seven Dwarfs' world is rendered as Dwarf Woodlands, for example.
However, as in the previous games in the series, Square Enix struggles to integrate its characters with the Disney mythology in a meaningful way. Too often it feels as though the Kingdom Hearts narrative has been squeezed into the gaps of the familiar Disney fairytales, seldom adding anything to the scenario, and often taking away from the economy of the original films. Witness Terra, attempting to comfort Cinderella, her dress in tatters, tearful at being prevented from going to the ball, assuring her that in moments of adversity, we must be careful not to open our hearts to darkness. Seconds later, the familiar plump figure of the fairy godmother arrives to drive the story forward where Square Enix's awkward character could not.
Because the classic Disney films are so efficiently constructed, the only points at which Square Enix can add their own characters and stories are in the previously unseen lines that link the drama together. So, when you arrive at the palace with Cinderella, your job is to escort her through dull corridors lined with shadowy ethereal foes en route to the prince, an unlikely journey, but just about the only place the developers could prise apart the Cinderella narrative in order to add their own imprint. When the princess is finally delivered into the waiting arms of her prince, your job is to rush to the top of the palace to defeat a boss character which, presumably if left to its own devices, would have brought the whole tale to a premature end.
More on Kingdom Hearts: Birth by Sleep
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Screenshots: Kingdom Hearts: Birth by Sleep
Occasionally, your character will enter the Disney story not as a superfluous spectator, but as a stand-in for an established supporting character in the fable. In Snow White, for example, Terra assumes the role of the huntsman, charged with bringing back the heart of the princess to prove her death to her evil stepmother. Both approaches fall short of their potential, either coming across as an awkward, unnecessary addition or an ill-fitting mash-up of two surprisingly dissimilar sets of characters.
As with the other Kingdom Hearts games, some of this can be forgiven by virtue of the exemplary 3D modelling, animation and voice acting, all of which buoy Birth By Sleep in its weaker moments. In particular, the Disney cast is rendered with unrivalled expertise, the voice actors delivering their lines in pleasingly close approximations of the films.
That said, Birth By Sleep, originally developed as a PlayStation 2 title, does struggle to fill its lovingly rendered environments with much detail. Too often, you'll be presented with a deserted film set with rudimentary puzzles and platforming opportunities but none of the hustle and bustle of NPCs that would bring the scene to life.
The result is a mixed success. Developments to the battle system ensure that this is the most enjoyable Kingdom Hearts title in terms of its raw systems, but the storytelling and structure fail to delight in the same way. There's undoubtedly a great deal of craftsmanship on view, from the broad sweep of the cut-scenes to the minutiae of the character customisation. But the game falls short of the excellence promised by its component parts and enviable heritage - and it will do nothing to expand the Kingdom Hearts audience in the way its doting parent companies are no doubt hoping.
7 / 10
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Comments (27) Latest comment 1 year ago
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/Goes back to actually read the review now that he's crapped up the discussion thread.
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With Eurogamer being harsh lately I somewhat surprised to see a 7/10...though some may see that as a "not a good score", if levitate's comments is anything to go by.
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Hmm, seems like its still a decent enough game.
I can live with slightly cruddy storytelling in my JRPGs and games based on Dysney franchises. It's not like either genre is known for delivering a cutting-edge narrative anyway.
A solid battle mechanic coupled with SquareEnix's knack for making any console it works on deliver pretty visuals is enough to entice me. I've always liked KH's combat, so if its made the journey to PSP intact, thats just great.
I decided not to pick up VC2 last week, I still might, but this looks like a far more likely purchase.
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On another note, does anybody really care for the older Disney characters any more? My children, brought up on a diet of Pixar and Nickelodeon, think they're weird and creepy.
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With Disney now owning Marvel and able to use their character libary any way they wish, could we well see Spidey and co in the next Kingdom Hearts?
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Kingdom Hearts over Valkyria Chronicles 2? Are you mad!?!?
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I know, I know, and well done for having good taste in games by the way.
My problem with VC2 is the shift to a highschool setting. In VC1 I had a team mostly made up of 25-35 year olds, and I enjoyed the tale of 20-30-somethings doing their thing in times of war. I liked Rose's character, she had depth, bitterness, and a bit of life experience behind her. The same goes (to varying degrees) for the rest of the cast.
Highschool kids however, I can no longer connect with. I'm 31.
Errrr.... but Disney characters I can?
Well, it makes sense to me anyway.
(Also I never got around to finishing VC1, I never finished KH2 either, but this is a prequel so I feel I can get away with it a bit more).
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* Empty, lifeless, environments
* Great fun combat
* Zero plot development during Disney worlds
* Meaningful plot development in non Disney movie worlds
Kingdom Hearts games have always felt more like a series of interconnected enemy filled rooms, than living breathing worlds, but have still been wonderfully charming, with engaging stories, likable characters, great music, and a strange sense of melancholy throughout. The score sounds fair, but I'm sure Kingdom Hearts fans will love it!
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Already confirmed it won't be available at launch for PSPgo owners
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Still I have got to say that the plotting has started to frustrate. I can't really say what it is as all the games share similar flaws in this respect but perhaps its the fact that the Disney worlds are becoming more of a sideshow to the main event rather than being the main event itself. Maybe it's Square indulging in their ever increasing original characters. Or maybe it's Disney restricting the use of it's characters to the point that no really meaningful development can occur with them.
I'm still sticking with it for now as the games still entertain me. But I question for how much longer?
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Annoying at the least?
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I do own a PSPgo and I still agree with you. Plus I think the small size and funky nub position has given me RSI...
Lucky for me I still have my fully phat Japanese launch PSP-1000 knocking round somewhere. I'll miss the go's screen though, it's brilliant.
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Usually I don't bother preordering, but its £18 and there is no PSN version to consider, so what the hell.
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Trust me, this game is fantastic, the battles give you so much fuckin joy, it's just awesome.
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This is because of the excellent ability leveling system the have in place. You can even combine abilities to make new ones!
*Is happy because he made a very useful rare ability unintentionally!*
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I tried it.
It's much more than a 7.
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I am surprised that the reviewer didn't mention the technical options in the settings. There are three levels of install data, depending on what your PSP has - but what I found most impressive were the graphics and processor settings. You can bump up the graphics (at the expense of speed) but then you can utilise the 333Mhz of the PSP processor to bump the speed back up. Fantastic if you're playing with the AC adaptor. With those two things turned on, KH looks and plays bloody amazingly.
Also, I can't help but feel that the reviewer failed to appreciate how authentic the game is in terms of classic Kingdom Hearts gameplay. Its not a typical handheld game - where the IP is shoehorned into a 'more appropriate' handheld style. Its not a strategy game, its not a card game; its a proper 3D action rpg, with full voice acting, cutscenes and a refined version of the KH gameplay. I think its an awesome effort, far above what it could so easily have been.