Job's Game
Steve Jobs has finally embraced gaming as a key part of Apple's business. Nintendo and Sony should be seriously worried.
Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
When it launched the App Store a few years ago, introducing a marketplace for new software for its iPhone and iPod Touch devices, Apple's relationship with the videogames business changed overnight. Ever since the appearance of the iPod, the company's engagement with media has been growing - turning it into a key distributor of music at first, then movies and TV shows, and most recently books and magazines.
Videogames had been the red-headed stepchild of the bunch. Apple just didn't seem to be interested in games - a disinterest that was deeply encoded in the firm's culture dating right back through the nineties, when game developers threw their hands up in frustration at the firm's unwillingness to spend time or money on turning Mac OS into a viable gaming platform.
Perhaps the problem was cultural, stemming from the ethos which saw Macs as creative tools and looked down its nose at videogames as a consequence. More likely, it was generational - the firm's decision-making is incredibly focused on a small team of executives, headed up by Steve Jobs, many of whom are a little older than the "event horizon" for the first gaming generation.
Either way, there's a strange irony to the fact that Apple became a major platform holder in the gaming world without ever really wanting to. Once the numbers started to roll in, and the company realised just how much of the revenue on the App Store was coming from games, whatever cultural or generational issues had dogged gaming in its eyes would inevitably fade very quickly.
That's precisely what happened this week when Jobs unveiled the company's new iPod line-up at an event in San Francisco. Apple may not have planned to become a gaming platform holder, and Jobs may not be a gamer, but the firm has shed all of its qualms about the medium, and has begun to embrace its position in the games business.
The statistics reeled off by Jobs weren't the really important part of the event. Yes, iOS devices are outselling Sony and Nintendo's handhelds combined on a week to week basis - that's a solid achievement, but not actually all that relevant.
Such figures are similar to the occasional claims that the PC is the world's biggest gaming platform based on PC hardware sales. Now, the PC may well be the biggest gaming platform, but PC hardware sales do little to prove that, since PCs are multipurpose devices and many of them will never be used for gaming. The same holds true for iOS devices.
What was much more important was the tone of Jobs' statements on gaming. For the first time, Apple seemed to be aggressive in its approach to the sector - directly laying down a gauntlet to Sony and Nintendo, talking up the installed base, the distribution platform, the software library and the device capabilities, all from a specifically gaming perspective.
In the past, Apple has always treated games on iOS as a slightly amusing aside, raising an eyebrow at the wacky and weird things people choose to do with their devices. This week, games were serious business. Jobs has got gaming religion - he sees his firm as a gaming platform holder, and if that means taking the fight to Nintendo (a new rival) and Sony (a long-standing rival), then so be it.
Rhetoric aside, a number of concrete factors in the press conference point to this more aggressive approach to the gaming sector. First, of course, there's GameCenter, the company's stab at an Xbox Live/PSN style service, which allows users to maintain friend lists, compare scores and achievements and invite friends to multiplayer games - as well as providing a game matchmaking service. It is, bluntly, a much better service than anything Nintendo or Sony offer on their handhelds, and a fairly clear challenge to them.
Secondly, and equally importantly, there was the unexpected unveiling of an Epic Games title for iOS, a graphically stunning game which was demoed by walking around a medieval citadel and then taking part in a bout of swordfighting. A free demo of the engine, titled Epic Citadel, was later placed on the App Store for everyone to try.
For most people, the important part of this demo was simply how incredibly good the game looks - with graphical quality which was more like the present generation of HD consoles than like a handheld. It's apparent that Apple's conversion to gaming has not happened overnight - services like GameCenter are the result of a lot of work over many months, and Epic Citadel shows that 3D gaming was a central consideration for Apple in the hardware design of its recent devices.
The promise of console-quality gaming on a handheld device is a major lure, although the majority of iOS games will almost certainly remain in 2D - titles such as Words With Friends and Angry Birds aren't the platform's top sellers because that's all it's capable of, they're successful because they're excellent uses of the platform's capabilities and fit well with how people use the devices. Even so, an RPG or adventure game set in a world as gorgeous as that of Epic Citadel would undoubtedly turn heads, even among iOS gaming refuseniks.
Finally, there was a subtle touch - the unveiling of the TV advertisement for Apple's new iPod Touch devices. At least half of the advert was dedicated to footage of games on the device, significantly more time than was given over to the new headline features (HD video recording and the FaceTime video conferencing system).
Having finally embraced its position as the gatekeeper of one of the fastest growing gaming platforms in the world, Apple finds itself with a unique window of opportunity. Although the gaming world is excited about Nintendo's 3DS, it has yet to penetrate the consciousness of the wider audience - and it will almost certainly lack decent online functionality of the type promised by GameCenter.
Sony, meanwhile, is in the wilderness with the PSP - a device which, although it continues to get high-quality software releases, is in desperate need of a hardware refresh to bring it up to date with consumer expectations of a piece of portable hardware of this type.
In the meantime, Apple finds itself with a range of devices which are comfortably the most powerful handheld gaming platforms around, which sport a mature and trusted digital distribution system, a large installed base, a huge software library and, in the coming weeks, a built-in online gaming solution.
Some analysts have compared Apple's entry into handheld gaming to Microsoft's entry into the console market - yet the comparison with Microsoft's multi-billion dollar landgrab actually underestimates the threat posed by Apple's devices to Nintendo and Sony, if anything. How they respond in the coming 12 months - and how Android handsets develop in the same timescale - is likely to determine the shape of the handheld gaming market for years to come.
If you work in the games industry and want more views, and up-to-date news relevant to your business, read our sister website GamesIndustry.biz, where you can find this weekly editorial column as soon as it is posted.
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Comments (75) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Firstly, allowing or offering wider range of GPU in MacPro. Secondly, Crossfire/SLI slots and PSU support. Thirdly, Crossfire/SLI support in Mac OS X. The OpenGL drives have been parallelised for ages, but an additional benefit would be more grunt for OpenCL. If they did this, I would be in the market for a 12-core 24-thread Mac Pro, but would still BootCamp it though.
Unfortunately, MacPro are only a tiny percentage of what they sell (mostly laptops, then iMacs, then Mac mini, and finally single digit percents the MacPro towers). So realistically, the best one can hope for is they put (or allow as an option) better GPU in laptops and iMacs -- but I think that's unlikely to happen as their focus is on lower power consumptions and battery life (the components / design of iMac mobo is really a laptop).
At least they're not anti-gaming on Mac hardware these days; simply ambivalent to it (although pre Job's return, Bungie were a major Mac game developer). Still, that's how they started with gaming on iOS devices; looked down their noses at it initially, but the smell of money obviously changed their minds.
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While I'd have nothing major against Apple taking the top spot as portable gaming market-leader (even though I don't yet own an iPod of any kind) onscreen d-pads and buttons are a bit rubbish, so too are games that mostly feel like they are playing themselves.
Sure a good developer can work with touch-only controls and make something amazing, and I've played a few iPod Touch games that really impressed me, but some genres just need buttons, and until they are added to the device then that will always be a sticking point.
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I recognise that Facebook and the iPhone/iPad/iPod Touch devices offer games but they cater to a different market than the games that Gamers who play on Xbox/PS3 like to play. All I think Nintendo and Apple have done with their gaming focus is bring a new market to the mainstream but that doesn't mean Sony and Microsoft will be competing with it, it's just two very different markets. Just like some people watch films that a romantic and some people will only watch action films.
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Epic have shown that the technology is up to scratch, I'm not so sure about the controls when compared to the DS's hybrid input methods.
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Sigh. That old chestnut again. Of course games like Earthworm Jim don't work well on the iDevices, but there are plenty of quality games - which have been designed from the ground up for the platforms - which work brilliantly. It's getting really tiresome that this same point has to be made in every single thread which mentions Apple and games.
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Has there ever been a time in apples history like this where they have been forced to flipflop on something they didn't want to get into?
I dunno, i get cant shake the sense that the apple execs believe they are the only creative people in the world and so they could never allow any kind of access to people who want to do things with their device thet they didnt factor in to their creative boubdaries.
Having said that i celebrate the 'grass roots' sea change we've seen here. And if the more creative types have finally broken in the apple world from the outside then i hope it changes their mentality from the core out. ;p
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And what do you call MS and Sony's push into motion controllers?
All companies do this, not just Apple. You'd have to be a pretty poor company if you didn't adapt your business model to make more money.
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Couldn't have put it better myself. If I'm sat on a bus, I don't want to play a cutting edge Metal Gear game. I wanna throw some birds at some pigs or at most, blast through a level of Doom.
I do however applaud the completley out-of-the-blue, technical wonder of Epic Citadel and Rage though. It's like if Nintendo had released Mario 64 for the SNES.
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Nova, Plants vs Zombies, Jet Car Stunts, We Rule, Real Racing all say hi!
If done properly by the developer the "lack" of "real" buttons is no issue at all, I've already put in hundreds more hours gaming on my ipod touch and iphone 4 than I EVER have on my dsi and psp.
People need to deal with it and fast, the idevices are here to stay, they are the most popular handheld device in the world and its having a huge impact on the handheld gaming market too, its all too easy slagging Apple off because its "Apple", there is a reason they are sitting right at the top......
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So until about three months ago, then?
Sticks and buttons wah wah wah YAWN.
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Fuck off out of iPhone stories, then. We don't want to hear your tired, point-missing whining for the millionth time, thanks.
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It looks to be streets ahead of Sony and Nintendo in it's Xbox Live type approach; no doubt it's why Microsoft have put Xbox Live and are talking about Xbox integration with the forthcoming Windows Phone 7.
Sony and Nintendo will have two powerful games centres to compete with by the end of the year.
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Apple has become a key player in the gaming market, but that is down to one key thing - they allowed the Indie scene to flourish and grow wings. This is where the Indie Revolution began for the majority of people, a platform that was powerful enough to bring their ideas to life, open enough that it wouldn't cost a fortune to make and professional enough to let them chafrge a small fee and earn a living off their work. It was a fantastic idea that all are now embracing, but the iPhone was certainly more eager from the off to encourage this.
Steve Jobs says a lot of things, he wants a lot of things, but it doesn't always mean he's right. He's an inventor and head of a company that makes a not inconsiderate sum of money convincing people to upgrade phones, computers, media devices etc. year on year because they've made them slightly better in some regard, and convincing people their old models are obsolete somehow. And people buy this argument. It does make me laugh. A games console from Apple? Hahaha. Honestly, apply the same logic - a console has to be designed to last 4 years or so, and not be upgraded in that time to shut out early adopters. Gaming hardware like consoles from Apple? Not a chance.
But as I said, that isn't to say they aren't able to pull the strings in other ways. Keeping a development platform that is affordable, easy to use and profitable to smaller and even bedroom developers was a wizard wheeze - the PC had been doing it for years, sure, but this let people reach new markets and compete with the big boys. Keeping the software updated should give any iPhone and iPad a competative edge, as long as backwards compatability is applied. Apple have several ways to manipulate and shape the gaming market.
But should Nintendo and Sony be seriously worried? Not more than they already are. As much as Apple embrace gaming, they are not in themselves a games company, they're not competing in terms of hardware and they're not really going to compete in terms of power either. For all the bravado, Apple are very minor players...
But they have encouraged a potent little revolution that could prove a headache to every developer and hardware company out there. And for that, actually, they should be thanked.
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Sorry, what does this cobblers mean? What is "competing in terms of hardware"? Competing in which arenas? And as for power, switch your eyes on.
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Android isn't going anywhere and is going to get increasingly competitive, and no doubt Sony/Microsoft/Nintendo's next moves within the handheld space will be more directly comparable feature-wise with Apple's offerings.
Fundamentally the iOS business is based on the popularity of the mobile-phone products, and that's a very volatile, fashion-driven market. It doesn't seem that long ago Nokia were utterly untouchable in that sector, and now look.
Its never wise to fight a war on two fronts simultaneously, and the further Apple push into gaming the more this is going to be the case.
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[link url=http://erictric.com/2010/08/1 6/sony-launches-new-psp-commercial-targets-the-iphone/ ]http://er ictric.com/2010/08/16/sony-laun...[/link]
@GreyBeard
I think it would be a mistake if sony, microsft, and nintendo try to replicate apple's model of the touch devices. the only way you beat apple right now is as a group.
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It seems to me that two events have happened which have moved Apple towards the notion that supporting games is a good thing. First is the arrival of Steam which has really helped boost the mac gaming platform overnight. Perhaps it is best described as an app store for mac games. Indeed it prompted Apple to release a specific games related driver update which is a first as far as I know! The second thing is the success if games in the app store for idevices. Sure, out of the 250,000 apps only a percentage are games but look at the charts and see the impact they are having.
What is interesting to me is that Apple have not been instrumental at all in introducing games to any of their platforms. They may have developed the tools and delivery system to make it easy for any dev to get their products out there but it has been the devs and, importantly, the reaction of the paying public which have made gaming what it is on Apple's devices etc.
Now Apple are making life a bit easier again and making it more attractive to devs with game centre by offering that coherent user experience which Apple likes so much. I don't see that as a major push towards gaming though, just refining the user experience to make gaming more attractive.
Whatever you think about the devices or Apple you can't really deny it's relevance as a proper gaming platform. There is some great stuff out there and it is only getting better. Thing is this is happening whether Apple like it or not so they might as well support it. I don't think Apple will ever really be a gaming company (iConsole? Don't think so) but the day they exhibit at E3, maybe that will mark the start of real change.
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It's not about being blind, I'm not stupid to what Apple can do. This is a company founded on technical innovation/reinvention. But in terms of gaming, Apple isn't really there yet. The dangerous path that Apple now treads is that they could become very divided and schizophrenic - focusing on gaming when in truth their devices are meant for other purposes sounds great on paper, but in practice could be problematic.
But they have at least set out a path that others can follow, encouraging companies to look at the indie scene and take it seriously once more. Making it cheaper and easier to get your work to a wider audience has seen some stonking great games and some great technical achievements. That Apple should be proud of. They've become more open not just to being gamer friendly, but having a more open market. A field where smaller development teams have as much weight and power as a multi-billion dollar corporation. Their games are just as good and competative as any other.
But they shouldn't automatically assume just because they got one thing right, that everything else is in their reach... Apple don't have a fantastic track record when it comes to games really, and anyone with minor gaming knowledge would roll their eyes at the idea of Steve Jobs taking gaming "seriously".
It smacks of too little, too late...
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Building a gaming platform is not just a question of taking a bunch of minor Xbox Live features and slapping them onto iOS. In many ways Xbox Live is a dinosaur, protected by its links to one of only 2 HD platforms. This space is innovating FAST, look at Battle.Net for example, or Steam.
That said, Apple, more by luck than judgment, are in a good position to do well in the gaming space. But will they create the kind of content that people will buy devices for? I think not. Angry Birds is fun, but Zelda or Super Mario Galaxy it is not. It's an incidental gaming device, rather than a focussed one by a thru-and-thru games company.
There's no denying that Nintendo needed the competition though. The one-device-in-your-pocket thing is powerful, and Nintendo may eventually need to bite the bullet and make the DS into a phone / mobile platform, rather than waiting for Apple to get it right and nibble away at their market share.
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More pointedly, all PCs ship with solitaire. Just about everyone ever has played solitaire or one of the other silly card games on their PC. Thus, they have played games on it.
>.>
(I'm actually a bigger fan of Hearts)
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I've recently read of piracy rates of 98% on the Android platform, which is even worse than PSP or DS and we've already discarded the idea of those platform because it. Saying that, Apple's App Store is no rose (walled) garden as some App developers are estimating their rates to be as high as 55%.
So long as Apple can keep the piracy rate lower than Google, then developers are likely to stick with their platform -- why develop for Android if freetards mean you won't make any money -- which in turn means that customers will buy iOS devices because of software support. Virtuous circle effect.
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Developers in plucking-random-piracy-figures-out-of-the-air-and-blaming-th em-for-the-failure-of-their-rubbish-apps SHOCK.
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Let me summarise the useful or meaningful content of that paragraph below:
"bleh"
What does "power" mean in this context, please? Actual explanation preferred, rather than 100 words of rambling bollocks about nothing.
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o_O
Interesting negs ... I guess they're either because the 55% on iOS and 98% on Android is under estimating the number of freetard pirates?
Or that there's some obvious measures, different to counting sales versus live active accounts, that the people who make a living from creating games software have missed?
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I'd really like to know how quickly the battery drains while running that thing.
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As it stands, I find iOS gaming to be awkward and uncomfortable. The App Store has some real gems (like Angry Birds) but it's mostly crap, and it's difficult to find the good stuff amongst the thousands of 1 and 5-star reviews.
Afaik beyond ports we're yet to see many 'AAA' games on the iPhone, and imo part of the reason is the free market and lack of quality control on the App Store. People are probably quite unlikely to pay £20+ for anything on the App Store when they've been burned by so many crappy Apps in the past.
If the likes of Epic do start putting out quality, but more expensive games, who's to say some chancers won't sell their new flashlight App as an 'action adventure' game for £20 as well, ruining the whole thing for everyone.
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Not noticeably quicker than anything else.
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And long may it remain so. Anyone using "£20+ games" in the same sentence as "App Store" needs their face punching in for ever.
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Yep, it was called the Apple Bandai Pippin -- as it was the product of a joint venture with Bandai of Japan -- its controllers were called AppleJacks, and it was 1995 to 1996. There was also the terrible Apple Interactive Television Box thing and the Apple QuickTake which was one of the first digital cameras (I think it stored eight 640x480 pictures or 32 photos at 320x240).
Although I liked my Apple Newton, these products (plus the inability to build next-gen OS) were yet more signs at the time that the then Apple was about to go down the toilet ... it just was before Apple bought NeXT Inc and brought Steve Jobs back.
Edit: Used Wikipedia to add other lame Apple mid-1990s products.
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Nintendo incorporated touch screen tech for the first time in mainstream devices with the DS. Apple just polished that up a few years later.
Once again Nintendo is leading the 3D glass-less mainstream revolution with the 3DS. Just better graphics won't cut it for Apple..
Apple hasn't locked horns with Nintendo yet.
Apple, meet Nintendo, the one company on the planet more innovative than you..
Steve Jobs, meet another legend, Shigeru Miyamoto.
Let the battle begin.
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I'm a life-long Apple user, and while it's nice to see them gain some popularity even in the games industry, I always come back to the fact that Nintendo is a 100+ year old toy company that has, quite literally, been through the wars. I don't think the hand held market will ever be taken away from them.
Either way, both have absolute savage tech in their machines. This is really exciting!
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Dear lord. Firstly, don't try to make any sense of idiot EG commenters. Just a few posts up, I've got -5 for a single sentence helpfully and politely answering someone's question about battery consumption in Epic Citadel.
Secondly, with regard to your "stats", OMFG ROFL PMSL ETC. It's no wonder people don't normally let coders speak in any language except C++. There are SO many things SO laughably ridiculous about the methodology you quote that I'm only going to have time to deal with the one or two most retarded ones, because I've got to go out in an hour and a quarter.
(Though I'll spare a second to laugh at "That's not going to give exact number, but accurate enough for a percentage". That's right, folks - totally random guesses somehow instantly become more acceptable if you stick a % sign on the end of them!)
"From what I understand the number of sales versus number of players on OpenFeint, then down-weighted for multiple handsets on same account (e.g. people who own iPod + iPad + iPhone)"
Oh dear. Here are some of the things wrong with that:
1. How many people own multiple iOS devices? Answer: you don't know, so you've plucked a random figure out of your arse.
2. How many of those people use their device/s for gaming? Answer: you don't know, so you've plucked a random figure out of your arse.
3. How many people who play games bother to sign up for OpenFeint? Answer: you don't know, so you've plucked a random figure out of your arse.
4. How many people with multiple iOS devices who use them for gaming and use OpenFeint have multiple accounts (because they want to, or because they just couldn't remember their login info on the second device, or whatever)? Answer: you don't know, so you've plucked a random figure out of your arse.
So in that single sentence, there are already FOUR completely unknown variables massively distorting the results in one direction or the other. In other words, the entire presumption is so spectacularly flawed from the very beginning as to be utterly useless.
(Also, how many developers is "several"? What percentage of the number of developers is it? Exactly how "similar" were their results? Etc etc etc)
All of which still leaves us with all the usual massive and crucial flaw with piracy "statistics", namely what percentage of pirate copies represent lost sales? (Answer: nobody knows, but the sole vaguely-scientific study conducted into the question, by an indie developer, came up with the figure 0.1%.)
Some figures NOT done entirely by pulling figures out of someone's arse at random, and with a reasonable degree of basis in solid verifiable facts, produced data suggesting that just 4% of iOS devices are used for piracy (see link below). If you can't make a living out of a market well over 100m in size and in which 96% of users are honest buyers, it's not pirates who are to blame for your shit sales. It's your shit game.
http://wo sblog.podgamer.com/2010/01/15/t...
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"As a test I left this running on my iphone 4 in guided tour mode:
100% down to 23% in 4hours 44minutes with brightness on full, not bad at all!"
"It's impossible to run a game of this quality on any android device at this time, we tried!"
"This game runs at a higher resolution than Modern Warfare 2 and has much higher quality lighting and textures"
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"Although the gaming world is excited about Nintendo's 3DS, it has yet to penetrate the consciousness of the wider audience - and it will almost certainly lack decent online functionality of the type promised by GameCenter."
It's well know Nintendo are a very confidential, conservative company. E3 was the 3DS's unveiling however next to nothing was mentioned of its online functionality. We don't know anything about the service because they haven't announced anything about it yet.
"In the meantime, Apple finds itself with a range of devices which are comfortably the most powerful handheld gaming platforms around, which sport a mature and trusted digital distribution system, a large installed base, a huge software library and, in the coming weeks, a built-in online gaming solution."
This is just a completely misinforming paragraph. While the NEW ipod touches and the iphone 3GS and 4 are powerful, iOS device previous to these models are not. Not only that but they will not support the new gamecentre. So Apple may have millions of iOS devices sold by say after christmas but the vast majority of these devices will not fun Epics wounder piece or be able to use gamecentre. I own an iphone 3GS and first gen ipod touch, I also own a DSi. I'm not bashing Apple because the future of the iOS devises is very appealing, even more so that the pc's gaming future. I just feel this article is misinforming its readers and false.
And on a personal note, I don't see Nintendo letting Apple walk all over them. Apple my be taking the fight to them so to speak, but so did sony. Look at the psp now.
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Sounds like they're doomed, then.
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Sorry, but you don't know what you're talking about. The 3rd-gen iPod Touch - which has been the default model for the best part of a year - runs Epic Citadel fine, though obviously it doesn't look quite as pretty. It still looks fantastic, though, and doesn't run at an appreciably slower framerate. Presumably having far fewer pixels to move around is compensating for the slower CPU.
And even old 2nd-gen Touches are more than powerful enough to run stuff like Modern Combat: Sandstorm. Point me to a DS FPS better-looking than that.
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http://ww w.engadget.com/2010/08/11/exclu...
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I am aware 3rd-gen iPod Touch will play Epic Citadel. I am also surprised you didn't pick up on the point I was making. That is because Apple keep releasing new iOS devices pretty much on a yearly bases, their customers at the lower end of the spectrum are getting disregarded. So when the article talks of how mighty and powerful the iOS devices are in the gaming industry, this really just includes the current and to be released products. With regards to Modern Combat: Sandstorm running on a 2 year old ipod touch, you have to remember the DS was released 5 years ago, 6 in the US and Japan. It's idiotic to compare the two, so I'm not the one who doesn't know what they're talking about.
Show me a game that has the depth of zelda or the competitiveness of mario kart or the length of dragon quest or the game play of the world ends with you or the brilliance of professor layton or the innovation of kirby: canvas curse or the selling power of pokemon, brain training and nintendogs on an iOS device that will play any of these types of games for more than 7 hours. And that's just the back catalog of the 3DS.
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I see the rise apps store and iThing gaming as reminiscent of the coming of the pop industry to music. Nothing really wrong with it when it happened, but it didn't half put a lot of peoples noses out of joint.
The tragedy is, if you look at the pop business now, it's a shallow, cynical production line of indentikit mayflies (pick your genre) controlled by tit-belted moss tops with love in their hearts for only money. There is very little genuine talent, unless you count that of the marketing departments who manage to convince folks to buy insufferable dross in bulk.
The apps store is already brimming over with woeful pick-up-and-forget tat, followed by me-too cloned tat. To be a best seller you just need to be first at something different, not actually good. The devices themselves are terrible for traditional games and only good for draggy-droppy stunt titles. No amount of graphical willy waving will change that.
Yeah, so... buttons. Whatever. We're doomed.
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Sure. As soon as you tell me how you're measuring "depth" and "competitiveness" and "game play" and "brilliance" so we can compare.
As for "selling power", roughly 11 DS games have sold more copies than Doodle Jump or Angry Birds. The large majority of those came out in 2005 (one of them in 2004), while Doodle Jump is just 18 months old and Angry Birds a mere nine months old, and both are still selling in large numbers. I wouldn't make "selling power" the core of my argument if I was you.
But then, you're not, are you? You have no idea what the core of your argument is. A minute ago it was about "power", and now you've been proven wrong on that one it's suddenly about "depth" and "brilliance" and "competitiveness" - a bunch of nebulous, subjective, meaningless buzzwords.
"Low-end" customers aren't being "disregarded" by anyone. The vast majority of new App Store games run fine on 2nd-gen iOS hardware, let alone 3rd-gen. This is because (a) as the likes of Modern Combat show, even the old hardware is very powerful and capable of running fantastic-looking 3D games perfectly happily, and (b) developers aren't totally stupid, and don't want to pointlessly discard tens of millions of potential customers in a market that's already ferociously competitive.
When you've finally figured out what argument it is you're actually trying to make, get back to me.
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As opposed to the glory days of... when, exactly? The 1980s? Are you missing Mel & Kim and Five Star that badly?
"The apps store is already brimming over with woeful pick-up-and-forget tat, followed by me-too cloned tat. To be a best seller you just need to be first at something different, not actually good. The devices themselves are terrible for traditional games and only good for draggy-droppy stunt titles. "
The gauntlet has been laid down, EG readers. Can YOU pack more stupendously ignorant wrongness than that into four lines? It's early days, but I reckon we're looking at this month's champion.
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You're not in IT are you?
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Nintendo incorporated touch screen tech for the first time in mainstream devices with the DS. Apple just polished that up a few years later.
Once again Nintendo is leading the 3D glass-less mainstream revolution with the 3DS. Just better graphics won't cut it for Apple..
"Apple hasn't locked horns with Nintendo yet.
Apple, meet Nintendo, the one company on the planet more innovative than you..
Steve Jobs, meet another legend, Shigeru Miyamoto.
Let the battle begin."
My money's on Apple then. Shigeru isn't the creative power he used to be - oh, unless you count Wii Music of course. Urk.. And, frankly, Nintendo itself has become devoid of ideas, too. Yes, as a company it does innovate, but it's slow to build on (or even capitalise) on that innovation. Look at the Wii: sold gazillions; well done Nintendo, awesome job. So where's the AAA games for it - or, more specifically, where are the AAA games not using three-decades old IP? Mario is wheeled out more regularly than Bruce fucking Forsyth. I gave up on the Wii about a year ago.
Another big problem with Nintendo is that the only company which benefits from their products is, largely, Nintendo. It just really doesn't play nicely with anyone else. Just look at the App store as a comparison; the DS store is a borderline disaster. Where's the innovation there? It could and should have been amazing, but pretty much everything about it is lame. Starship Patrol excepted.
It breaks my heart to see Nintendo like this: I've loved the hardware and games since the NES, so I feel able to judge. Certainly, at the moment I'm enjoying Puzzle Quest 2 and Dragon Quest IX on DS, but at what cost? I dread to think how many good games I could have bought on the App store for the £70-odd quid these two cost me.
If Apple really does get its act together and actually releases a portable games machine - basically an iPod Touch with a joypad - well, fuck me, it'd be game over for PSP and DS - whether it's 3D or not...
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If the contestants are me and you, love, that's certainly true.
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Can 1st-gen iOS hardware run all the same apps/games a 3rd gen iOS device can? No. I can go buy any 1st-gen PSP/DS - released 5 to 6 years ago - and they will still play any game released on them today, tomorrow and a year from now.
"(b) developers aren't totally stupid, and don't want to pointlessly discard tens of millions of potential customers in a market that's already ferociously competitive. "
Your right developers aren't stupid, I never said they were, however Apple are hardly making things easy for them with the yearly upgrades resulting in consistent hardware changes.
""Low-end" customers aren't being "disregarded" by anyone."
They are being disregarded by Apple.
"As for "selling power", roughly 11 DS games have sold more copies than Doodle Jump or Angry Birds. The large majority of those came out in 2005. Doodle Jump is just 18 months old and Angry Birds a mere nine months old, and both are still selling in large numbers."
That's because they are 59p. DS games actually sell DS systems, iOS games don't sell iOS hardware. You really think people would buy a device like and ipod touch for it's 59p games???
"You have no idea what the core of your argument is. A minute ago it was about "power", and now you've been proven wrong" You haven't proven anything, I'm fully aware of how powerful each gen of ipod touch/phone is. You just making unreasonable clams to justify your conflicting argument.
"it's suddenly about "depth" and "brilliance" and "competitiveness" - a bunch of nebulous, subjective, meaningless buzzwords." All the games I described using these "meaningless buzzwords" are system selling games. Name me one game that will sell an iOS device?
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Yawn. Stop shifting the goalposts. You can't say a game that's sold 6.5m copies in nine months doesn't have "selling power". All the shit games are 59p too, so it clearly isn't just the low price.
"I can go buy any 1st-gen PSP/DS - released 5 to 6 years ago - and they will still play any game released on them today, tomorrow and a year from now. "
Unless it's a DSi game.
"You really think people would buy a device like and ipod touch for it's 59p games??? "
That's exactly what I did, so I'd have to say yes. Show me Espgaluda 2 or Dodonpachi Resurrection running on the DS (or even the PSP) and maybe your argument won't sound quite so retarded.
"Can 1st-gen iOS hardware run all the same apps/games a 3rd gen iOS device can? No. "
Wah wah wah. The 1st-gen iOS devices are getting on for four years old now, and pretty outdated. Much like, ooh, let's say, the original non-Lite DS. They'll still run a very large proportion of App Store games, but anyone serious about using their iPhone or iPod as a gaming machine will upgrade, just like everyone did from the DS to the DS Lite, and from the 8-ton original PSP to the Slim. Get over it.
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You know the one.
That's this thread.
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It absolutely is. But how anyone can say that to distinguish "traditional" handheld gaming from the Appstore in the face of the DS library is nothing short of stunning. Good games are rare everywhere.
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I wasn't suggesting that at all. I was referring to the ongoing "discussion" in this particular comments thread. I'm watching you trying your best to pick apart the arguments of random people like it's THE SINGLE MOST IMPORTANT THING currently happening in the world. Nothing on the telly catch your eye tonight?
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Don't beat yourself up so much.
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[link url=http://worldofstuart.excellentcontent.com/console /oftheyear.htm
]http://worldofstuart.excellentcontent.co...[/link]
Twat.
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This is in stark contrast to the more traditional gaming devices. Therefore I feel that Jobs is (some would say like any good salesman) completely over-egging his products place in the market right now. So why is this?
Well my presumption is that the ipod touch is at crossroads. it is common knowledge that ipod numbers have stalled and apple are struggling find growth within the music industry. The sudden shift to focus on gaming is an attempt to find a solution to this problem. The ipod in its current form is powerful enough to take seriously and there are plenty of games in development, but are consumers ready to buy an ipod instead of a ds? i doubt that. ipods are still seen as music players predominantly and it will take all of jobs' know how to change deep rooted perceptions.
I am not saying that the ipod cannot become a market leading games device (sony have found how easily changed that crown is) or even that its a viable gaming device, but just as one poster mentioned, the claims by jobs are currently nothing more than hyperbole right now.