Call of Duty: Black Ops Multiplayer
Mission accomplished?
The developers at Treyarch must be feeling immense pressure right now. They have to be, when one considers the environment Call of Duty: Black Ops is about to land in. To start with it's the latest instalment in what has now become a world-conquering franchise. Its predecessor broke international sales records and also placed itself firmly on the mainstream's radar with the "No Russian" level. Talk to 10 people who have no interest in videogames and it's likely that, along with GTA, Pac-Man, Mario and Sonic, they'll have heard of Call of Duty.
Second there's the pressure to compete, not just with Modern Warfare 2 but with some of the genre's biggest franchises in the run-up to Christmas. By the time Black Ops trundles out of the gate in November, both Halo: Reach and Medal of Honor will be jostling for position at the cash register. Last year, MW2's closest competitors quietly and considerately removed themselves from the festive retail window. This year no one's being that polite.
Finally, there are the expectations of Activision. With Infinity Ward going dark after losing key personnel, Black Ops is Treyarch's ticket to the big leagues and the developer knows that it doesn't just need to hit one out of the park - it needs to put it into orbit. For better or worse, the game's multiplayer mode will play a key part in whether it's able to do this.
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While MW2 was rightfully criticised for the length and lunacy of its campaign mode, its multiplayer is looked at by many as the gold standard in military-themed FPS shooters. Treyarch needs to go one better than that, so let's get the obvious question out of the way first: how does Black Ops's multiplayer stack up next to Modern Warfare 2's online battleground?
As it turns out, very respectably. The core gameplay is based on a modified version of the World at War engine, so you should feel right at home. The controls are customisable and the intuitive target-lock makes a return, so yes, you can still quick-scope with sniper rifles. The HUD is very similar to other COD games. Two notable differences are the addition of demarcated squares on the map (handy for telling team-mates where the enemies are) and the fact that the screen isn't caked in blood when you get shot, so you can actually see what you're doing.
Players still have a ton of customisation on offer in terms of killstreaks, perks, equipment, skins and an arsenal of weapons, which are period specific to the Cold War. Players can create classes which utilise any number of combinations of these different aspects and the more they play online, the more XP they earn, which results in promotions and unlocking more content.
The match types are familiar, as is the construction of the maps, if not their outward appearance. The four environments available at tonight's preview event tick all the usual COD boxes - multiple entries to each room, narrow stretches between buildings, plenty of balconies and high points to snipe from - but all are varied enough to offer different tactical advantages to players.
"Cracked" is set in a rundown shantytown in Vietnam, "Summit" takes place in a military facility on a mountaintop and "Radiation" is basically a nuclear power station. The best of the four is "Launch", where the action plays out in a missile facility as a missile is about to take off; at one point in the battle, the room myself and two opponents were in was engulfed in flames as the rocket fired its boosters.
So far, so Call of Duty. Still, Treyarch has some tricks up its sleeve and the most impressive of these is how Black Ops will satisfy multiplayer veterans while managing to attract players who previously had no interest in online play.
To lure in the uninitiated, Treyarch has included a mode called Combat Training. Here players square off against computer-controlled bots in online match-types using multiplayer maps. It's a good way to give novices a crash course in COD's online mode; they can play solo or with friends (in local or online co-op) and they toggle the difficulty of the AI from accessibly easy to insanely hard. It still may be no substitute for the real thing - we don't know if the AI camps, for example - and it uses a completely independent rank progression, but it's certainly a way to make the experience of jumping into your first online match less intimidating.
COD fans will probably have little use for Combat Training though - beyond testing the difficulty of the AI or for when the internet goes down - and are more likely to concentrate on Black Ops' new content. The loadout screen offers a couple of new and interesting additions; apart from the new weapons, there's some new equipment such as motion sensors and camera spikes, both of which can be used remotely to pick out opponents on the map.
There are also a couple of new perks (such as Flak Jacket, which reduces damage from explosions) mixed in with old ones (Sleight-of-Hand, Scavenger), while others have been renamed and re-catogorised (for Cold-Blooded, read Ghost). What's more, Category 1 perks now influence the player's appearance in the game. For example, players armed with Scavenger are carrying tons of equipment while those who pick Flak Jacket look like bomb disposal experts. It's a nice cosmetic touch, but it also makes the player's primary perk obvious to their online opponents.
The killstreaks are a mixture of new and old. Some are re-skinned versions of their MW2 counterparts (UAV is now Spy Plane) some are slightly tweaked (instead of a Predator Missile you have a remote controlled RC-XD) and some are completely new (such as SAM Turrets and Napalm Attack).
There are also a couple of new, nasty pieces of hardware available from care packages: The Grim Reaper, a satisfyingly brutal chaingun, and The Death Machine, a high-powered RPG. In the build we played the killstreaks only went as high as 13 - which produced a Gunship - so it's too soon to tell if Treyarch has removed the Nuke. The Death Streaks, however, have disappeared - presumably because Treyarch feels that Combat Training is enough of a concession for newbies.
Black Ops also boasts its own currency system. Every time players take part in an online battle they gain COD Points (CP), much in the same way they earn XP. However, unlike XP, CP can be spent as and when the player sees fit, and effectively removes linear progression from the unlockables.
What once was only unlocked by progression is now for sale. If a player wants a high-level perk, killstreak, weapon or skin, they can buy it provided they've earned enough CP. They can also invest CP by purchasing time-limited challenges called Contracts, which once completed award more CP or XP or both. The Contracts themselves are divided into three categories: Mercenary, (which award players for kills and using killstreaks), Operation (which reward players for doing well in team-based matches) and Specialist (unique or unusual challenges). The harder the contract challenge is, the bigger the payoff.
Players can also gamble CP in Wager Match mode. In these high-tension affairs, players can ante up in four different online match-types for a bigger payoff. Those who finish in the top three positions get a share of the pot and the rest go home empty-handed.
To prevent dishonest souls from farming CP, all the Wager Matches are Free-For-Alls and so opponents are randomly selected. The match types are all designed in a way to ratchet up the tension to nail-shredding levels. First up is One-In-The-Chamber, in which players are armed with a knife and a handgun with one bullet in it. If they manage to take out an opponent, they receive another bullet. If they miss with the gun they only have a melee attack.
Next is Sticks and Stones. Players enter the match with a crossbow, a ballistic knife and a Tomahawk. If a player manages to kill an opponent with the Tomahawk, they bankrupt them. Gun Game forces the player to use a variety of weapons to win the match; they start with a pistol and finish on a rocket launcher. However, if another player kills them with a knife they are set back by one weapon. Then there's Sharp Shooter, in which all players starts with the same randomly selected weapon and are forced to use it for a fixed amount of time before everyone cycles to another random gun.
There are still a couple of questions left unanswered concerning killstreaks and downloadable content, but there will of course be dedicated servers for the PC version, which is sure to entice back players who were put off by the lack of this in Modern Warfare 2.
Finally, Treyarch has gone to great lengths to accommodate the more creative shooter fan. Players can customise nearly every inch of their avatar's appearance, using camo facepaint, uniform patterns and skins for their guns. They can create their own clan tags and place them on weapons. They can even change the shape of their reticule and put a smiley face on the red-dot sight. There's also a theatre (sic) mode in which players can record segments of their online battles, watch them in playback from nearly every conceivable angle and then share them online.
All told, Treyarch has produced an impressive and robust multiplayer mode, which pulls off an interesting balancing act by making concessions for entry level players while adding enough content to keep veterans glued to it until the wee hours of the morning. Whether Black Ops conquers all during the Christmas rush probably wasn't ever in doubt anyway, but the prospect of it doing so in gameplay terms too is more real by the day.
Call of Duty: Black Ops is due out for PC, PS3 and Xbox 360 on 11th November.
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Comments (74) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Really? I thought its multiplayer was ridiculed for being unbalanced, even by those who enjoyed MW/WaW.
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Of course! It's Treyarch - Activision's performing monkeys, and Infinity Ward copiers. I doubt anyone in the industry is worried about what this company does.
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hmm, hope this is doesnt pave the way for micro-transactions, similar to what EA have done with Tiger Woods this year.
'Spend 2000 CP to unlock so and so weapon, or alternatively buy it now for just 200 MSP/£3.00'
Hope thats not the case, but I have a sneaky suspicion . . .
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People can insult ole Halo all they want, but at least on its MP I very rarely feel like I've been put up against stupidly unfair opponents.
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Bots vs screaming kids online is no contest.
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But this article has highlighted some interesting new content which has piqued my interest - bots, weird new modes, non-linear unlocks, customisable avatars. Still, I'll wait to see what the community says about the MP rather than picking it up day 1. I'm also hoping the singleplayer treats the Vietnam War with more respect than WAW gave WWII. A serious minded approach makes far more impact on me than a balls-out 'spectacle'.
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Also, if you tag it as PC please do note the differences. The preview states it as if you'll have auto-aim on the PC as well.
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Much as I hate to admit it, I am now being attracted by this.
I traded in MW2 a while back having eventually got a little bored of the gameplay and really bored of not being very competitive (after 6 months of the game being out I had played about 24 hours. I think the average playtime was a lot higher than 20 hours. Wheras I was above average for the first couple of months I soon became below average, which is a lot less fun)
I am about ready to re-enter the fray now. Just in time for Activision to take more of my pennies. I am sure I am not alone in this...
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Please can you make sure Kill Streak kills don't stack please though, Mr. Treyarch, sir.
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But, time will tell. I'm going to leave it until it hits the Steam sale in the new year I think.
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Fun type of game but not exactly the newest idea (how old is DoD again?).
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Lots of MW2 haters on here, I agree its not the best game ever but I find the multiplayer a lot of fun
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1. how is the weapon recoil, is it really almose "none" just like in the trailer?
2. Is there limited destructible building/objects like in the trailer when some heli blow a Hut?
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Y'what? Was there an auto-aim on MW2 MP? I remember it in SP but my aim must be worse than I thought in if I was still shooting over people's shoulders with help!
Let's see how he does up there without all this assistance!
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10 prestige but every time I had to restart from lvl1 I just whopped em with my svt iron site. I just think u a clearly shat at the game so stop slagging it off saying it's unfair wen it clearly isn't. MW2 on the other hand.......
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No thanks, COD4 was as good as the games got, all this new care package shit and the grenade launcher ruined the game for me
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Yes, there is.
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I know, the thing is though despite them ruining your killstreak and being a pain in the neck to play against, they hardly ever win. I don't know why they bother playing that way, where's the fun.
I hope the respawn flare will be gone or better still, fixed so two players can't hide in a corner and kill each other for perks.
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Bots vs screaming kids online is no contest."
I agree completely. This just made the list.
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Yeah that's true, I run around the map like a lunatic, I might end up having more deaths than kills a lot of the time, but I'll enjoy the game a whole lot more than I would if I hid in the corner for 10 mins waiting for someone to run past. I don't understand how someone can have the patience to do that!
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For you fail console gayboys who can't uuunnngggghhh! aim uuunnngggghhh! becuase uuunnngggghhh! of uuunnngggghhh! your uuunnngggghhh! wank uuunnngggghhh! game pads, yes.
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Just kidding, I am not an Activision hater. If they publish a good game they can have my money. If you publish an annual revision of a game with minor improvements from the last then you won't get my money; simple.
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Every console CoD has had auto-aim (or aim-assist if you prefer). Maybe your skill isn't quite as good as you think it is
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Even a shotty if you can run a round a corner.
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I play FPS's on a PC. The correct way. Hence I don't need autoaim, like you do on consoles. Did you not get that? Obviously not.
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True, it's certainly annoying the first time, but isn't that what killcam is for?
Sniping, almost by definition, requires that you camp... or, at the very least, snap off your pair of headshots then move your ass before the two people you just killed storm over to your nice hidey hole and throw a grenade in there with you. Being killed by stationary players is frustrating, but if you're sniping and watching the rest of your team charging headlessly into the same choke point that's just accounted for all of them, that can rub you up the wrong way too.
Hey, just looking for a little contaxt.
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Medal of Honour interests me more at this stage but I know I will still put some time into black ops
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(apart from the visible slowdown)
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Dedicated servers on PC, brilliant. What am wondering however, is does that mean PC players wont get the wager matches, because it is quite easy to all join the same server?
Looking forward to this, looks pretty good so far.
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Swing and a miss - that was in Call of Duty:World at War the last Tryarch game.
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That's a good point, very good point. But I am assuming that you have to have the currency in the first place in order to be able to enter into these fights. So, you wont be able to help your buddy get that beast of a weapon or perk by letting him kill you over and over again. Unless you are feeling very kind and you want him to have all your hard earned cash from the online arena, which I can't really see happening.
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Really.... multiplayer gold standard? no glitching? no camping?, where you playing a different game to me EG?
Expect more of the same, built on the same buggy engine, with a few tweaks to try and combat it, but without a full rebuild of the multiplayer engine, the bugs are going to stay as they just cant find it all
I Guess Eg can expect some substanital advertising for this.....
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Reach is so far beyond this it's insulting.
/pompoms
Also, White_westie, have you not seen the numerous times EG have absolutely slated a heavily advertised game on this site? Cos I have. CONSPIRASEEE!!!
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I’ll get Reach when it comes out. Love Halo. Also waiting for Gears of War 3, frustrating at times but it’s more tactical and you’re better off staying with your team than playing like John Rambo. MAG was a decent idea and enjoyed that for a few months and I’ll keep an eye on Killzone 3 as well. That might be decent this time around. I’m also waiting on SOCOM. Would love to see a sequel on Rainbow Six Vegas as well.
Plenty of options outside of MW. If you like it, great, but I can understand why people don’t like it.
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Once again, you have made everyone slightly dumber with your post and, very unsurprisingly, you missed the point completely. GamePads are slower than a mouse, which is why you need autoaim. Probably best you don't venture onto the PC, you won't be able to keep up.
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It'll make it easier to convince myself NOT to go online and get incredibly angry at everything and everyone as i did on cod4 and mw2. I predict i'll play for about a week while friends are, and then never touch the onine aspect again.
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Yeah, good effort pal.
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Still not convinced there's an auto aim on multiplayer. It's ridiculous in single player, and equally obvious (and annoying) in Red Dead and Splinter Cell etc, but usually you get the option to turn it off. Never noticed it in MW2 multiplayer?
Also, how do the PC owners know? Do you play multiplayer on console too?
Surely aiming with a mouse as a piece of cake? Doesn't it take the fun and sense of achievement out of it? Moving would be a bastard though.
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So there.
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Actually, those aren't always the best weapons. On PC, the M4 is vastly superior to the burst action weapons. Very important to keep that in mind. Furthermore, I laugh at your idea that CoD is the "easier" game. A good Halo player can kill just as many guys, trust me. Skill is a major factor in both games, they just operate very, very differently. Halo is more forgiving, thanks to the absurd amounts of health the shield gives.
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Just as CoD:MW1 has/had servers dedicated to levelling you up with increased XP per kill, expect CoD:BO servers which give you 2x/5x/100x more CP than standard.
Of course you only have to join those servers if you want (unless you do it by accident), and you aren't really hurting anyone by joining them (only yourself, as it takes the challenge out of unlocking weapons etc.), but it will slightly cheapen the experience for all.
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Time for a change of pace!
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I still play games for fun, not so much for 'arty' experiences that you get in a lot of new (good) indie games. MW2 delivers in that respect. Funny, at the same time I am the complete opposite when it comes to other media, such as film and books!
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Black Ops doesnt seem to reward Teamplay as much. Looks like short fun in Multiplayer with those modes they got. But i think it will end up being like MW2. Fun for a while and then goodbye and hop to the next one.
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Dont you mean Cod4s game engine which has been used in all Cods since 4,which by the way is teribble & has ruined Cod gameplay to the point were now its just a pick up & play arcade shooter.Activsion use two companies to pump out the same game every year & try tell us its a 2yr develoment cycle..LOL
If you played MW2 & are sick off whats it becme then you will get bored of Black.Ops very quickly..im a cod fan since i played 1 & i can finally say im done with it...leave it for the kiddies who want it easy i say!
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Paid dedicated servers is not enough, Treyarch. Server files and LAN, thank you. Now, go stand in the corner with DICE, you idiots.
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Any gamer with an ounce of experience with decent games knows that MW2 was atrocious. It caters for the masses meaning anybody can do well because perks like commando and non stop grenade launching made possible by an unlimited supply of them. This however was a huge detrement to the game and both IW and Activisions reputation is down the plug hole. Weapons with no recoil, shotguns as secondarys, dual shotguns and an comical perk setup arrangement (MLC being one rediculous combination) all help ammount to one of the worst online experience I've ever experienced. I've heard some say well if you hate it you must suck at the game. All the well known You Tube commentators such as Xcal, Blametruth, Thunder, SeaNanners, Whiteboy etc say the same thing and are these people crap at the game? Of course not they are experienced gamers who know a good game when playing it. Black Ops will have to be incredible for Activisions reputation to even start to recover but Black Ops does look promising so lets keep them fingers crossed that Treyarch do the business.
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