Download Games Roundup Review
Quell! Ski! Primrose! Fur! See!
Version tested:
If your only exposure to the world of videogames was the annual gamescom event in Cologne, you probably wouldn't be aware that downloadable games even existed. Despite the presence of most of the leading lights of the industry, you'd be hard pressed to find a single one showing anything other than its big-budget boxed offerings.
Not surprising, perhaps, but it also displays a curiously short-sighted dismissal of the rise of the download. For now, it seems like many of the most creative games are effectively being ghettoised, while supposedly more profitable projects get all the exposure.
And away from the glitz of trade shows, it's even worse. Despite the apparent ease of distributing redeemable codes direct to the reviewer's inbox, most publishers dedicate zero resources to ensuring that the press can even access them. More often than not, requests for code are met with mute indifference, and coverage passes unnoticed. For now, it seems, there's a strange reluctance to move with the times.
Solipskier
- iPad/iPhone (unified binary) / £1.79

Taste the rainbow of fruit flavours.
It's not often that philosophy finds its way into games journalism, and with good reason. But if Mikengreg is going to seamlessly combine Solipsism with skiing, what choice do we have?
Presumably the headphone-wearing star of the game went out one day, dropped a tab of acid and started wistfully imagining that his flighty descent down the Tottenham Court Road tube escalator represented something altogether more... meaningful. Touch anywhere and drag, man.
Everything became slippery. Momentum built. Heavy metal blasted out. Rainbows were pouring out of his backside. Double rainbows. What does this mean?
Everyone stood around him, iPads in hand, conducting his motion across their touch screens with gleeful abandon, drawing him vicious slopes to slide down and jump from, and hills to climb. Everyone was rocking out as he pirouetted through the air, holding up score cards like judges.
Faster, faster, the dizzying spins. The rainbow streaks. Man, the blue tunnels. Mind the gap.
Did anyone see the wall coming? A thud. The eery silent finality as you spin helplessly into the endless inky void. Was anyone ever really there?
8/10
Quell
- iPhone / £0.59
Fallen Tree Games evidently knew that critics would most likely be writing reviews of its raindrop puzzler to the accompaniment of the incessant thrum of inclement weather.
Played out against a soothing acoustic guitar backdrop, Quell’s game of coaxing fragile raindrops to safety is enough to make you want to get your woollies on and go and chop wood.
Finding myself strangely bereft of an axe, playing 70 levels of Quell will have to do for the time being. It's a hard life at the coalface of journalism.
Set in a series of hazard-strewn environments, Quell asks you to collect all the pearls in the shortest number of moves without busting up your delicate raindrop. Although it moves in the direction of your swipe, the raindrop doesn't stop until it hits a wall - or bursts against a spiky obstacle.

Dry those eyes, you cheapskate.
With the pressure on to figure out the best route, the designers then turn up the heat with all manner of trickery to throw you off your coveted prize. Sometimes you'll need to head into warp portals, move blocks and flick one-way switches to complete your tenuous journey.You'll be barely aware you've swished your way through a few dozen puzzles, such are its woozily hypnotic charms.
At less than the price that airports charge for a packet of Extra, Quell is yet another way to make you feel Zen about spending hundreds of pounds on Apple hardware.
8/10
Primrose
- DSiWare / 200 DSiWare Points (£1.80)

Flip, flop and fly. I don't care if I die.
On any other day, the idea of flipping colourful tiles to infinity probably wouldn't have had much appeal. There's only so much entertainment you can reasonably expect to extract from a seven-by-seven grid.
Sabarasa knows this, and that's why, for once, you'll only be charged a measly 200 points for the privilege.
It's just as well, because there's really not much to Primrose. You have to place a pair of tiles down, and then try and strategically organise subsequent tiles so that you eventually surround it with a uniform block of one different colour.
Once successful, surrounded tiles flip to the colour they're surrounded by, while any surrounding tiles disappear entirely. Got it? Good. That's the entire game.
It's never quite as simple as it looks, though, as you're restricted in having to always place the second of the two tiles in either the same row or column as the first one. And with the colour of each tile that you have to place randomly changing every turn, you can't even plan ahead, usually leaving you with a horribly disparate selection of incompatible tiles and rapidly diminishing number of empty spaces.
If you like the sound of a desperate multi-storey car-park bun-fight in puzzle form with slightly less pointless anger, then go right ahead. Me? I'll take the bus and continue to ponder why Zoo Keeper still hasn't come to iPhone.
6/10
Furry Legends: Chapter One
- WiiWare / 1000 WiiWare Points (£7.00)
Correct me if I'm wrong, but didn't developers learn in about 2007 that needless use of motion control was the quickest way to screw up a promising Wii game? If so, how do you explain Furry Legends?
In its charming ball-rolling premise, you guide a disembodied furry-faced fiend around various "lush and vibrant" side-scrolling 3D environments, hopping around solving regulation puzzles and smashing “squaries” right in the cakehole.
Sure, it's not especially original, but the strong presentation, happy vibe and wallet-friendly price make you determined to throw your arms around its huggable exterior. Thanks to needlessly fiddly controls, Furry Legends never really gets going.

Fur, enough.
The main problem is the unreliable method of dispensing with the baddies. Rather than sticking to the platform tradition of stomping on an enemy's head, you're forced into the thoroughly irritating process of holding down Z first, pushing a control stick direction, then flicking the remote.
If this was a reliable 'lock-on'-style process, fair enough, but more often than not you end up taking damage because you deigned to strike the enemy at the wrong angle. As a direct result, you end up running out of lives and having to start from scratch.
With ever-present control frustration taking the shine off an otherwise commendable effort, you'll be hard-pressed to see the game through all five levels, never mind slog through the upcoming chapters. Unless they fix the controls, that is...
6/10
Say What You See: Music Fest
- iPhone / £0.59

Current score 23/50. Must try harder
Saying what I see is probably not going to win me this game very often. I can see a tartan-winged fly. A wasp nestling on what looks like a Spanish flag with the number 11 on it. An eskimo holding up a skull. Band and artist names are steadfastly refusing to reveal themselves from this sodding musical canvas.
But that's the beauty of Say What You See. In bored moments waiting for tardy public transport, you'll stare balefully at this single clue-ridden picture in the hope that some flash of inspiration will strike. Sometimes two will come to you at once. You won't know why.
Like the Dingbats board game I've, er, never played, you'll tap in the name, and sit in more hope than expectation that the answer is correct. And that's it. You can zoom around the picture for a closer inspection, but there are no clues. It's stubborn like that. You could probably cheat, but where's the fun in that?
This is probably the least videogame-like app I've ever reviewed, but don't hold that against it. It's a curiously addictive time-sink, but with only one picture to gaze at, there's precious little to it. How about more puzzles next time, chaps?
7/10
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Comments (34) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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http://mikengreg.com /solipskier/
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seriously can you sort it the fuck out this is pissing me of now this is the third time I've said this now I even got a reply at one point saying your working on some look where that got nowhere, all i ask is for them to be added in among the rest of the reviews.
No doubt you will add WM7 to the fray when its around leaving Android on its own, the reviews are not that hard to do there only a few lines long, I tell you what if there that hard send me the £2 to buy the games and give me a wage and ill do them for you
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You might need to brush up on your writing skills first mate. Apart from the missing punctuation. It is they're not there for heaven's sake.
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Ah, I don't care, EG can feature what they like of course, and even with a staff of 1000 they'll never review everything. We're just reminding them so they don't fall behind the curve
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In all seriousness, more people play games on the iPhone, more people make games for the iPhone, and more games are released for the iPhone: it's therefore a much more significant platform. I know there are slightly more Android users out there, but not many of them are gamers. It's like when I was a kid with an Atari Lynx and it used to really annoy me that the Gameboy got so much more coverage in magazines. Now I'm a bit more grown-up, I can see it made perfect sense.
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was typing on my phone mate I find it a lot easier on keyboards lol I tend to get ahead of myself and notice mistakes my bad.
and I think you will find Android has a good selection of games just people don't give it a chance I just had a peek and there's plenty I like the look if, you can say iPhone has more games but that means it also has worse games, I'm not asking for iPhone reviews to stop just for other platforms to be included.
The fact you clearly brushed Android of shows how ridiculously biased you are towards iPhone and Apple as a whole.
@pac
I took my time typing this out hopefully that's better
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No worries. don't mean to be the grammar police.
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Not criticising, but it's hard for anyone to properly evaluate what state the Android gaming scene is in unless the games are covered.
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ANDROID GAME REVIEWS BY... LAZYDAN!
Totemo - Hexage Ltd, £1.50
A charming and relaxing little puzzler, reminiscent of the old electronic game 'Lights Out!' as you try and figure out how best to use your varying amounts of totem power to turn off all the totems, leaving none left over. With some of the most professional looking visuals available on the system, it works well with the sounds and interface to make you forget you're even playing on your phone and not a Nintendo DS. A word of warning, be very careful with the 'shake to reset' option, there are many occasions where I accidentally jerked the phone or went over a speed bump on the bus and found my work cruelly undone.
8/10
Pocket Racing - measuredsoftware.co.uk , £2.49
Micro Machines meets Scalextric is the order of the day in this maddeningly addictive top down 2D racer. The aim of the game is to race around several small tracks competing for the best time. You can create your own customised car, race against your own ghosts, download ghosts from the online leaderboard or download your friends' ghosts. The controls can take some getting used to as once the race starts your car doesn't stop accelerating. Tapping on the left and right hand sides of the screen causes the car to turn (or skid!) in that direction, while also slowing you down. Things get confusing when you find your car pointing in a direction, and in concentrating so hard on the track, you lose sight of which direction your car will turn when you tap the screen. Some phones also have issues when you're holding to turn in one direction and accidentally tap the other side of the screen, which can see you easily zig-zagging your way off the track into instant failure.
Overall, a nice distraction from time to time, even if the controls can sometimes interfere with the fun.
7/10
Galcon - Hassey Enterprises, Inc., $2.99
Best described as Risk meets Command and Conquer in space, Galcon is every bit as well presented as its Steam cousin. Featuring 5 modes of play and online multiplayer, it's certainly one of the more plentiful offerings available in the Android market. If you've played the PC version, there won't be anything new to you here, but you'll also be surprised that not much has been compromised in shrinking it down to the palm of your hand. In fact, the touch based controls here offer a vast improvement over the mouse when it comes to frantically selecting planets and moving your forces between them. If you're a fan of fast paced strategy or either the original 8-bit Galcon games or the modern day remakes; then this is an absolute must for quick, pocket-sized action.
9/10
EDIT: One sentence reviews:
Radiant: Charming visuals marred by very slow paced action in this vertical shoot 'em up 4/10
Air Control: Very competent clone of the popular iPhone game, but lacks the polish. 7/10
Moron Test: Aggravating and hilarious, but nothing to replay once you're done. Good for giving to mates to try. 8/10
Wordfeud: Excellent Scrabble clone featuring online play with both friends and random opponents. Let down slightly by not-quite polished interface. 8/10
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edit: I loved Radiant, probably my favourite Android game. Would get a good 7-8 from me.
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I'm loving the now regular Friday download games reviews.
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the fact your replying to this is great, im not trying to be rude, just everyone has iPhone its iPhone this iPhone that just want a little love on Android.
I didn't realise they were all self funded but is there no way to use your advertising revenue to buy 1 Android phone I have the desire which is one of if not the best, the desire hd is out soon expected to be very good, Samsung galaxy s I have heard good things about. Is getting 1 phone
for reviewing purposes not possible, I would recommend waiting till the froyo update.
Supposedly gives a massive speed boost I'm just waiting for t-mobile to get its arse in gear and release it.
@ lazydan
thanks ill get calcon!
If you havnt I would try out replica island, its FREE has a good storyline and is probably the best free platform on the marketplace. I would give it 8/10
Robo Defence $2.99
I find this an addictive little game your standard tower defence formula with 4 set maps and up to 50 difficulties. The 4 maps have different enterenc and exit points, and a different amount of them, so 2 lots entering at the same time for example.
There is also a map generater, which puts a random number of random sized square or rectangular objects on the map as obstacles which you have to work around.
As you earn points they can be used to buy upgrades to your weapons. There is achievements to work towards. The enemies range from fast to slow, tough to weak, and land to air, with turrets needing to be upgraded tu deal with the different type.
Definatly one of the better games I have played which I would personally give 9/10
There is a lite version to try.
Age of Conquest: Europe $3.99
This is a very basic strategy game, you build troops which is one set type and have to send them to take over other territories ones you have beat all AI you win. Numbers of troops are all that matters other than whether your attacking or defending from a fortified territory. Towers show the number if troop in adjacent locations.
Difficulties can be changed, easy, medium, hard, with a mixed setting to add variation, different countries have different settings.
Overall its playable but very basic but still enjoyable, all though diplomacy don't work trying to get allies never works.
I would give it 6/10
Well that's about it hope I havnt bored you
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that's good know, put the word in for us to the big cheese eh
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The most used phone smartphone OS is still Symbian by a massive margin. Nokia, Samsung and Sony Ericsson all make Symbian phones, and many of the high-end phones that only Japan gets are Symbian also. However, US phone service providers hate Symbian because it can't be easily crippled to their demands. Since much of the tech news we read is from the US, it often looks like Apple and Google are the only big smartphone OS makers.
Globally, Android is in third, unless it's managed to overtake Blackberry recently. iPhone is fourth.
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So just wondering why the massive obsession with the iphone as a gaming platform surely the DS and PSP are better than just simple flash players.