PlayStation designer explains all
Reveals thinking behind the buttons.
PlayStation hardware designer Teiyu Goto has revealed some of the thinking which went into the concept for the original console.
Speaking to Famitsu magazine (as translated by 1UP), he explained it took a bit of work to convince Sony management that putting grips on the controller was a good idea. Once that was done, he had to work out what symbols to put on the buttons.
"Other game companies at the time assigned alphabet letters or colors to the buttons," said Goto.
"We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a color.
"The triangle refers to viewpoint; I had it represent one's head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent 'yes' or 'no' decision-making and I made them red and blue respectively."
Once again, the suits tried to stand in Goto's way: "People thought those colors were mixed up, and I had to reinforce to management that that's what I wanted."
But, of course, Goto won the day. "Getting to use such simple symbols in a design is an extremely rare opportunity, and it was really a stroke of luck to me," he said.
"When you think of the Madonna in painting, most people come up with the same image of the same woman in their minds. In a similar way, the combination of those simple symbols has come to represent both the PlayStation and the fun of videogames, and being able to communicate that is a great thing."
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Comments (25) Latest comment 2 years ago
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We'll be back at 13:00 with a news update
/ awaits negs
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This problem gives me a real headache when using, for example, a Japanese PSP system. The OS obvious wants me to use O to select an option and X to cancel but when you pop in a game from the States or UK, generally, they want you to press X to select and option or confirm something and leave O for cancelling.
Has anybody else had this issue bug them?
It confuses my hands
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The letters themselves may have been standard, but it was nice not having the confusion of positioning given that Nintendo decided to put the alphabet backwards whilst Sega did it forwards.
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AB / XY I find much quicker, as there is an inherent order in the way the buttons are placed.
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WON'T SOMEBODY THINK OF THE CHILDREN!?
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There is on a DC/Xbox pad (XY/AB). But the SNES pad was YX/BA and the Cube pad was BA/YX. They all use the same letters but there's no consistency.
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X = two lines = button 2
triangle = three lines = button 3
square = four lines = button 4
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Other than that though, perfect. But it's a shame that we now use a red cross to select something and a blue circle.
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That really fucked my mind over the first couple of hours upon playing those games.
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Obviously the shoulder buttons are the exception but even the Start and Select buttons are a right-pointing triangle (like the standard Play sign on a VCR or DVD player) and a rectangle.
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Oh, and probably "the death of memorable cheat codes". DULLARD, anyone?
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Flawless victory.
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