THQ: We won't punish used game buyers
Is "trying to make it work for everybody".
Publisher THQ has promised not to "punish" gamers who buy second hand games.
THQ has come in for a bit of stick after creative director for wrestling titles Cory Ledesma said he didn't care if the Online Pass, as it's called, upset gamers.
Upcoming wrestling game SmackDown vs. Raw 2011 will come with a single use code printed on the back of the manual which will unlock the game's online features and provide a DLC pack for free.
"I don't think we really care whether used game buyers are upset because new game buyers get everything. So if used game buyers are upset they don't get the online feature set I don't really have much sympathy for them," Ledesma told CVG.
However, core games boss Danny Bilson told Eurogamer the Dawn of War and Homefront developer wants to make all gamers happy.
"What I care about the most is building great games people are excited to buy," Bilson said.
"If all of that revenue is going outside of the people who are making the games, it's really tough for us to fund them It's that simple.
"But we also don't want to punish the used gamer.
"So one of the things you're going to see us do, in addition to what is called the online lockout, which sounds a little punishing, is we're also going to be giving some downloadable content with that card.
"For instance, on our next WWE title, if you buy it used and there's a $10 fee to unlock all the online. It also unlocks the first DLC pack. So the used consumer feels they're getting something for their money, not just a getting out of jail card.
"We're trying to make it positive. But really what we have to be concerned with is new is premium, used is used. We've got to build our software to demonstrate that."
Bilson said that the "online lockout", as he calls it, is designed to ensure THQ can continue to build big budget games.
"It's a serious issue for us, because I want to make thirty, forty, fifty million dollar games that are awesome, but if I'm not making the money on them, I can't," he said.
"And then what happens? Then it gets really squishy.
"It's simple and difficult. But at the same time, we don't want to punish our consumers, either. So we're trying to figure out how to give those used guys something for their money, not just unlock the lockout.
"I'm trying to make it work for everybody, so we have a happy consumer base whether they're buying used or new.
"They are who I care about, the game fans. I just want to be able to service all of them in a good way, yet have enough money to make the games they want to play and I want to play."
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Comments (47) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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He speaks as if they're two separate, mystical, warring sects. Many new game buyers are only in that position because they've traded in their old titles. To artificially fragment the market by speaking in these bilateral terms is naive and unnecessary.
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and why discourage people from trying your back catalogue by penalising them when the buy a year old or so game second hand? it doesn't exactly encourage brand loyalty.
Kudos THQ
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and why discourage people from trying your back catalogue
Exactly, if you buy and enjoy a pre-owned game then it makes sense that you're then more likely to buy any next instalment/ip from the same publisher when it comes out. Not sure about 'Kudos THQ' though. Sounded a bit like an attempted recovery after the other fella decided to shoot his mouth off against people that buy pre owned...
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That said, I totally agree with your first comment. Good games tend to stay at full price for longer, too (Red Dead Redemption, anyone) meaning that manufacturers maximise their profits best when they simply make games worthy of the cash. Is yet another RAW vs Smackdown installment worth Ł40? Unlikely, I'd say. Darksiders 2, now that's a different proposition entirely...
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If you keep people playing, you stop them trading.
Ikari
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Edit: Bad spelling. grammer and double post.
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It really is that simple.
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The games market is very price sensitive; you can bet your ass they're at the Ł40 RRP for a reason.
Fuck, I have no idea why everyone is so wound up when bricks and mortar retail will be gone in 5 years.
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Media retailers are a dying breed and rather then expand their service, offer compelling reasons to go to their shops you will continue to see them fall into administration. By next generation we will probably be looking at some consoles be all digital, it works for the iPhone.
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Honestly, not a bad idea that!!!
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1. my driver's license
2. my passport
They allways belong to the state of The Netherlands.
EVERY other item is my PROPERTY. I can do whatever I want with it.
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I agree, but that's irrelevant to my point really. All i'm saying is that sometimes people buy new, sometimes people buy preowned. To treat them as fundamentally different groups of consumers is flawed.
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In fact they ought to get higher running costs if everyone keeps their games playing them online instead of trading them in under this new scheme.
Anyway, bollocks the lot of it.
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man i really hope that includes your wife =)
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Sorry, but not so
When you buy a game, or a peice of software, what you're buying is a licence to use it within a certain constraints (terms and conditions). You don't own the code. You don't own squat.
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Also, used prices seem to stay high for a long time these days, which seems doubly insulting - 30ukp+ for a used game???
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Of course none of those license agreements would stand up in a UK court as has repeatedly been proven, so many of them violate trade laws.
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Ah wait...
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Sorry, but not so. That assertion is often made by the sellers of software, firstly in an attempt to get out of liability for problems caused by their products and now more recently by games companies because they want more money. It has never been tested in court, and there are no software companies rushing to do so, because it won't stand.
Do you walk into a games store and see ads for licences to play games? No. If they're going to claim that what you bought is something other than what was offered for sale, they're in contravention of the Sale of Goods Act. Plus there's all that inconveniently tangible stuff that comes as part of the product, you know, the disc, the box, the manual...
But, basically, he shoots himself in the foot with his statement "If all of that revenue is going outside of the people who are making the games, it's really tough for us to fund them".
If all of the revenue were going outside of the people making the games, there wouldn't be a second-hand market at all, as by definition nobody would have bought the games new.
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This at statement is way off the mark and may be relevant to you but not in general.
How good a game is bears little resemblance on the second hand market. If it's crap, people don't buy it new anyway so little second hand market. However brilliant games like uncharted 2' gears of war 2 etc i threw back into the second hand market in about a week. Thats nothing to do with how good or bad they were. They were excellent. However when I finish them, i sell them. I have no interest in a tacked on MP version of uncharted for example so no point keeping it once I've finished it. My circle of gaming friends are all similar, we buy games new on release, finish them and sell them on. This can be a matter of days even fpr excelent games. So how good a game is doesn't dictate the speed that it gets sold on or not
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One problem that existed with Bad Company 2 was that the code was linked to that one account. Other accounts on the same console could not access the stuff EA removed. Ditto if you lent the game to someone. That's the problem I have with these types of passes, they impose restrictions on everyone.
There are so many questionable things going on these days... I heard with Kane & Lynch 2 Eidos ripped three multiplayer maps out of the game and made them pre-order exclusives at three different retailers. EA made an entire multiplayer mode inaccessible for 30 days with Bad Company 2 unless you pre-ordered from Gamestop. And the whole VIP bullshit. Map packs are $15 for four maps now looks like. Horse armor. Etc.
Sometimes I get tired. And it never stops, it just gets worse. Now we've got this new preLC thing, which very well could end up excluding the first chapter from a game. There's no way you'd know so...why not?
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I'm going on the back of a lecture given by someone high up in the BCS. I'm assuming the same goes for 'games' as goes for 'software' in the wider sense. Do tell me if I'm wrong.
You're buying: the freedom to use, archive, re-sale, and backup the software.
[link url=http://en.wikipedia.org/wiki/Software_license# Proprietary_software
]http://en .wikipedia.org/wiki/Software_li...[/link]
EULAs, which you're referring to, are the "by using this software you are agreeing to the terms of this license", whcih are becomming fairly common.
It's not straight forward, but the point still stands: you don't own the game, the publisher/developer does. You're paying Ł40 to use it.
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That and how they just say 'we really want to make good games for you guys to enjoy' as opposed to saying 'we are expectant to grow the franchise 17.6% this year in line with shareholder projections made in Q1'. And as I've said before, THQ should know that's important. They once had a reputation for being one of the worst game companies around, and IMHO they've completely turned it around into being one of the best.
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thq charged people to access the online elements of ufc 2010 and that game didn't even work online.
i won't be buying another thq game that has the pass code. i traded ufc 2010 after finishing the single player career as multiplayer online didn't work. for that same reason the second-hand value was less than it could have been.
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People don't buy used games because they hate games developers (unless you are one of these moralistic anti-activision pricks) they buy them because they are cheaper. I suppose the problem with that is if you dropped the wholsesale price, there is no reason for the retailer to drop the shelfprice alongside it. It'd just be a bigger margin to them.
So yeah, maybe its not as simple as that after all!
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No. No you can't.
I didn't once mention EULAs which are, at best, a set of squishy, unenforcable rules that would never stand up in court (see Blizzard's WoW EULA if you want a real laugh).
But yes, you do own that copy of Microsoft Word
And alls im saying is dig a little deeper into what it means to 'own' a copy of some software: the freedom to use, archive, re-sale, and back it up.
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Why the fuck should we tolerate this sort of crap for games? What makes the gaming industry so special that they can flout national laws with dubious (and illegal) EULAs that basically tries to override consumer rights? If I buy a game, it's mine and I will do with it as I damn well please.
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Again, just because they say all they're selling you is the licence to use the software, doesn't make it so.
But as this discussion is principally about re-sale I've rather lost the purpose to this part of it so I think I might just stop now.
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I hope you don't act surprised if I wait half a year before I buy your game until the "complete edition" is out with all the downloadable content that should be there in the first place for half the price compared to when the game came out. See also "Ass Creed 2".
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Since they announced yet another DLC their wait continues.
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It's just bad that the value for money for the 2nd hand buyer is really bad most of the time when you want the extra DLC. Also I don't like everything being digitilised, it probably means the prices would remain high (looking at Xbox on demand service).
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Gonna keep CEX in business for a while yet methinks.
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]http://ww w.penny-arcade.com/comic/2010/8...[/link]
nuff said
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As it stands, i agree that we should buy brand new if thats the only way the people who put the effort into making something get rewarded. Same applies to everything else we buy, but obviously thats not practical, altho it is the ideal.