Sony's Andrew House

"3D is an option. It's not a mandate."

Sony's gamescom media briefing was different. Low key and relaxed (although not for those forced to stand), it saw SCEE president Andrew House give the gaming world an update on just how well the PlayStation 3 is now doing following, by his own admission, a “slow burn at the start”.

He then announced two new PS3 models with larger HDDs, a couple of Move bundles, and spoke at length about 3D gaming and PlayStation Move.

Following his presentation to press, we sat down with House in a plush Cologne hotel for a chat on all the above and more.

Eurogamer: You began your press conference by saying the PlayStation 3 has sold 38 million units globally since launch. How does that figure compare with the figure Sony hoped for at this stage in the life cycle?

Andrew House: We're really pleased. I'd characterise it as right on track. The important thing we always frame the discussion with is our view that the full length of the life cycle is likely to be significantly longer than anything we've seen before.

We offered some fairly good reasons for that: the fact you have a network device, the value of the network that grows over time, a portfolio of services that grows over time.

Within the context of assuming this will be a different and much longer life cycle than previously, we're right on track where I would hope we would be at this point in the life cycle.

Something of a slow burn, obviously, at the start. Everyone should be frank and admit that. But really starting to reach what we feel is a tipping point where momentum shifting in your favour to become what I would hope to be the de facto purchase you would make if you're considering an investment into videogames.

The addition of Move helps us to do that. It gives us another way of reaching out to consumers who are in a different consideration set right now. But overall, the numbers are very good.

Resistance 3 was arguably one of Sony's biggest gamescom reveals.

What's most significant for me was what we talked about in terms of year on year momentum. It's very interesting to note this fact that - no surprises really in the economic environment we're dealing with right now, that the market for our industry overall is somewhat down year on year, against which in contrast, we are significantly up.

Not just in terms of hardware where the price point is a critical factor, but also on software as well, to the tune of 38 per cent. That's perhaps the most significant story right now.

Clearly it's going to be most interesting once we get into the period where we're year on year like for like price points. But my prediction right now, and in polling my territory managers, is if anything we're seeing our numbers and our projections for the year go up, even with the year on year price value proposition to the consumer being the same.

So it's all trending very positively right now. The first quarter of our fiscal year, April through June, was so significantly above our expectations in terms of game sales and software sales across the board from Sony games right through third party. That bodes extremely well for the year.

Software performance on a tie ratio basis, is better on PS3 than it was at the same point on PS2. That's very good. We have sold all of these consoles at price points that are way significantly higher than those comparably at the same point in the life cycle on PS2.

What that says to me is the consumer is seeing intrinsic value in the offering we're putting out there.

Eurogamer: You admit the PS3 got off to a slow start. What was the chief factor in it's resurgence?

Andrew House: I don't think there's a single factor. But if I'm pushed to say the most significant, I'd say it's the entry level hardware price point and the launch of the PS3 Slim.

Beyond that though, a consistent theme for us is we are in essence building more value into a PS3 as time goes on, not just for the new consumers that come in, but also to a degree for existing consumers as well. At a time when people are financially challenged, they're sensitive and receptive to a console that in essence gets better over time.

What do I mean by that? Even something like Blu-ray, which if you compare the value of Blu-ray as a functionality in the machine at launch in 2007 in the midst of a format war, to established standard for Blu-ray, massive library of movies now available from all studios, I could make a good argument that Blu-ray is at more value now to a consumer than it was then.

Similarly with PSN. Now with being able to connect and be part of a community that's tens of millions of people strong globally, and that has a range of network services including Catch up TV, or small examples like Mubi, which we're launching – all of these things I would hope are sending a message.

We've just made 3D functionality available to everyone who has a connected console free of charge. We're layering on some good areas of value that hopefully validates for people. That in turn generates word of mouth for the next set of consumers to say, 'This is a good deal to get into and now is the time.'

Eurogamer: Let's talk about value. How does the PS3 Move starter pack bundle you announced yesterday compare to Microsoft's confirmed pricing for Kinect and the 360 Kinect bundle in terms of value?

Andrew House: We're in a very strong position with Move. Most notably with the bundle we announced yesterday. The competition is looking for consumers to pay 150 Euros in addition to the console investment, which is significant.

In our case, for the 'I've decided Move is the way to go' new consumer, to have an enhanced harddrive over and above the one that's been previously available, which was the larger harddrive size, the full package of Move including the Starter kit and everything you need in there, for 349 Euros, that's a pretty easy comparison for most consumers to make.

And it comes out in our favour.

Oh and by the way did I mention there's a Blu-ray player in there? What do they say in the infomercials? 'But wait! There's more.'

Eurogamer: Move comes in different parts, though. Won't people add up the cost of the lot when comparing how much Move costs compared with Kinect?

Andrew House: The Starter Pack is the core SKU for most consumers and that's going to be where they assign the price, is my prediction. We'd have to see that validated by consumers and at retail.

Having said that, it's a little bit more complex because we've got a significant installed base of PlayStation Eye cameras out there. For those people, it's an even easier upgrade scenario to move into Move.

Eurogamer: Is that a new slogan?

Andrew House: Let's call somebody in marketing.

Eurogamer: Kinect's launch line-up of games is getting a bit of stick from core gamers. Does Move's launch line-up appeal to core gamers?

Andrew House: Clearly, the two names that loom large are Killzone 3 and SOCOM.

But you've hit on a good point we are conscious of within the Move strategy, which effects the content support, but also the communication strategy around the launch.

We are actively balancing a whole range of family friendly social casual – call it what you will – games, that are easy to get into, and showcasing that on the Starter Pack even, which has got a fairly robust content offering for something that is essentially packed in there.

But balancing that with strong well known franchises that are validating Move's enhancements for that core gamer audience. And that's critical. Your audience are the people who are going to be incredibly influential in validating Move for the other audience that is not so knowledgeable and is seeking advice and looking for recommendations.

So, the better job we do in two things: rewarding the loyalty of people who've been with us right from the start so they get a meaningful relevant benefit out of Move for their gaming needs, while at the same time, they'll become the people who are helping to help us drive sales to a new audience – that just makes good sense for us and it's a really important part of the strategy.

Again though, whether it be 3D or Move, the most encouraging thing from my point of view is a lot of this interest in either of those technologies and the adoption has come studio side. It's come creatively from the studio saying, 'Wow, once we got our hands on final tools and realised just how easy this is to implement, all sorts of ideas are sparking.'

A lot of this is coming from the creative people in our organisation saying, 'Gosh, look what this does for my existing franchise.' That's true of 3D and Move. That's the best validation you can have, when the folks creating the games are seeing value there. That's going to translate into great consumer experiences.

Eurogamer: You mention 3D. Some aren't thrilled by having to wear glasses. Is that a real issue for Sony?

Andrew House: I think that's fair. We've been I hope careful and judicious in the way we've positioned 3D for games.

At no point are we saying, 'Right, that's it, all games are going to 3D and people will play 3D all the time.' I don't think that's the way this will find its way into people's gaming consciousness.

To be frank, I've been encouraged but also somewhat surprised at how quickly our developers have moved full scale into full games in 3D. The critical thing is that it's an option. It's not a mandate. It's not something we're trying to force people to have.

It's something we're making available and at the right time for the right game the consumer will embrace.

Playing games with a headset is the closest thing I can equate to the same idea as having to wear glasses. Similar pattern, I think. For those people who see enough enhancement in that and - whether it's my son on Skype with his friend in California.

It's an enhancement and consumers will see the benefit or not.

Eurogamer: How much of a coup is having Mass Effect 2 finally on PS3? You talked during your conference about PS3 exclusives ranking higher on Metacritic than exclusives on Xbox 360 and Wii, so I know exclusives matter to you.

Andrew House: That was first party that we were talking about, specifically on that. You get into grey areas if... We based the calculation around our games. Fair is fair.

Eurogamer: But what does Mass Effect 2 coming to PS3 mean for Sony?

Andrew House: It's hugely impactful. It's got to be near the top of any solid gaming consideration list. We're delighted to be able to have it as part of the offering.

The wider point I'd make on exclusives is on PS2 we had more emphasis on third party exclusives.

What has happened on PS3 – and I give great credit to Shuhei Yoshida on this – is we have done a tremendous job with our own global development resources within Sony to make sure there's a strong stream of exclusive content that is Sony owned and Sony provided.

That has been a counterbalance to the move away from third party publishers going exclusive with one platform.

Eurogamer: Are exclusives as important for core gamers now as they were at the beginning of the PS3's life cycle?

Andrew House: I don't know. I'm not sure how you go about evaluating it and how it migrates over time.

It's important not so much for me in the sense of exclusive, must have that console because I must have that particular game, it's not elsewhere - clearly there's a calculation that goes on in that area – but we're in an entertainment business and people are seeking experiences. The most important thing is innovation.

Innovation has to be to a degree pioneered by first party and by the platform holder, to take the risks, to undertake the creative challenges, and deliver experiences that are differentiated from the competition as well as de facto exclusive to the platform.

It's a fine distinction. That's what motivates people more at the end of the day.

A good example was when we demonstrated Sorcery for the first time at E3. You could feel around you that light bulb moment go on for everybody, particularly a core gamer audience that went, 'I want to do that.'

That's the primary motivation that's perhaps more important than, is it only on that platform?

More on PlayStation Move

Eurogamer: Heavy Rain sold 1.5 million globally. Are more creative risks being taken by designers on PS3?

Andrew House: I'd like to think a higher appetite for creative risk has been core to the PlayStation philosophy from the start.

From my history that looms large is PaRappa the Rapper, which I don't think any other platform holder at that time would have considered or supported.

The other thing to point to, which sometimes gets a little lost or perhaps we don't get as much credit for, is one of the reasons you see such diversity in the first party offering from Sony is because of the diversity of the development teams and resources that we have, and the fact they are so evenly dispersed into different cultures and different geographies around the world.

We are unique in being as strong as a development powerhouse in Japan as we are on the West Coast in the US, or in Europe.

Heavy Rain has a particularly European sensibility about it. You can achieve that only if you've got significant development resources and expertise in those geographies and informed by those cultures.

Andrew House is president of Sony Computer Entertainment Europe. There will be a 320GB machine bundled with a PlayStation Move motion controller kit for £284.99 / €349. A 160GB machine will be sold for £249.99 / €299 and "gradually replace" stock of the current 120GB model, which costs the same.

Comments (40) Latest comment 1 year ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • sneetch #1 2 years ago

    @pswii6o
    I actually think that 3D gaming is very promising, the problem being that people will need to buy 3D TV's, 3D glasses and 3D games (which will no doubt cost more than regular games).
    Perhaps Sony should just concentrate on Move for now and focus on 3D in a couple of years when the products required to support it are cheaper.


    I'd imagine we'll see both the 3D and 2D versions on the same disk for the same price as shops won't be too happy with stocking two versions of the same game for the same platform (and indeed I'd say most won't bother stocking the 3D version after the first two or three games) and the vast majority of people will not be happy at paying a premium for features they can't use.
  • ZizouFC #2 2 years ago

    His answers were really, really long....

    I like it.
  • DoctorFouad #3 2 years ago

    interesting article, thanks
  • Mkwone #4 2 years ago

    There's certainly some marketing speak in there but overall he sounded genuine. As already mentioned he's certainly not in denial like the MS chap yesterday.
  • KayJay #5 2 years ago

    Yep, A nice open, honest & frank interview.
    Makes a change...

    /looks at Chris Lewis interview
  • Bleemo #6 2 years ago

    Yeah I liked that interview, there was definitely some double speak when he said they were on schedule for units sold then later admitted they had a slow start. Despite that he mostly talked sense and whilst some of his responses were overly wordy the essence of what he was trying to say was honest and logical.
  • El-Dev #7 2 years ago

    Who's house?
    House's House...


    Good questions Wesloy, pretty good answers as well. Seems like a good guy.
  • Odessa #8 2 years ago

    Oh and by the way did I mention there's a Blu-ray player in there?

    No one will ever forget. Its the reason u buy a PS3 ;)

    ps: did not know that here are so many ps3 fanboys. imho it was the same PR sh.t like from MS. Still everyone here says what great interview this was....
  • Pikmins #9 2 years ago

    3D is an expensive option . That's probably why it's not a mandate .
  • RodHull #10 2 years ago

    Socom and Killzone 3 are Move launch titles are they Mr House? You are aware your wand launches in September aren't you?
    Edited by 1 at 19/08/10 @ 15:45
  • Mkwone #11 2 years ago

    @odessa

    Sure he's being the PR bloke, talking up the machine and glossing over faults, but the way he answers the questions, he doesn't pretent that everyone will love everything.

    Have a look at his answer reguarding core gamers and move. He talks about it being a balancing act and offering something for everyone. for the core gamers you've got killzone and socom.

    The MS interview yesterday said that core gamers will love jumping up and down playing joyride.

    Hopefully you'll be able to see the different messages both are putting across.
  • tobsen #12 2 years ago

    " ...reaching out to consumers who are in a different consideration set... "

    Right on... goes straight into my "lexicon of corporate language abuse".
    Edited by 1 at 19/08/10 @ 15:08
  • NotSoSlim #13 2 years ago

    Supporting core gamers as well as trying attract new casual gamers is no easy job and good luck to them.

    Sony have some big Move supported games coming up and u can't wait
  • peterfll #14 2 years ago

    I'm really pleased the PS3 has become a success. It's a great machine; it has some brillant exclusive titles and has actually turned out to be extremely technically proficient. Good article\interview.

    However, I really wish Sony would spend their significant resources on something else, rather than 3D ...
  • NotSoSlim #15 2 years ago

    Sony should spend there resources on what they think will benefit them and while 3D may not suit many people all the dev support shows it's the way the industry is going.

    You can't blame Sony for wanting to be at the front of the queue for home adoption
    Edited by 1 at 19/08/10 @ 19:53
  • Brodie #16 2 years ago

    "upgrade scenario" Urgh.

    >_<

    I feel slightly unclean every time I read one of these exec interviews. Management speak ahoy. Decent answers sure, but filled with blue sky thinking, flagpole saluting and bricks in the building.
    Edited by 1 at 19/08/10 @ 15:32
  • Lee_Morris #17 2 years ago

    His point of having more studios worldwide than MS is an extremely valid point. It's what sets them appoint from MS and I think why they struggle against Sony in some parts of Europe. The xbox is just too American, it's needs more diversity.

    I would still like Sony to open more studios in Europe.
  • alcides #18 2 years ago

    Within the context of assuming this will be a different and much longer life cycle than previously, we're right on track where I would hope we would be at this point in the life cycle.

    Is there a language and matching syntax that these PR people speak? I worked hard at school to learn to form proper English sentences. It was hard too. And those philistines get paid buckets of dosh? Teh!
  • smithdown #19 2 years ago

    Reading that was like sitting in a meeting at work with my managers - bullshit talk about squaring the circle, flattening the triangle, horizon scanning and considering the forward look in your straw man. WTF?!?

    But still, guy knows his stuff, had lots of useful and interesting facts at his fingertips, and didn't dance around the questions too much. Personally I'm pleased for Sony, the PS3 is a great machine and it deserves to not be a flop, as many predicted it would be. I'm glad they are looking hard at 3D, so that when the installed base grows they will all turn to PS3 as the number 1 piece of kit to have under their telly.

    */crosses fingers in hope that he may have a 3D tv one day too/*
  • Waffleaber #20 2 years ago

    "From my history that looms large is PaRappa the Rapper, which I don't think any other platform holder at that time would have considered or supported."

    Then where's my PaRappa/Um Jammer Lammy HD double pack?
  • kangarootoo #21 2 years ago

    @sneetch

    "I'd imagine we'll see both the 3D and 2D versions on the same disk for the same price"

    Its not quite like that. Whether a game is running in 3D or 2D is really just a technical decision, most likely sat in an options menu somewhere, just like changing resolution or texture detail is common place in PC games. There won't be two distinct builds of any game. I very much doubt we will see a premium for 3D enabled games either.
  • darkmorgado #22 2 years ago

    So, the better job we do in two things: rewarding the loyalty of people who've been with us right from the start so they get a meaningful relevant benefit out of Move for their gaming needs, while at the same time, they'll become the people who are helping to help us drive sales to a new audience – that just makes good sense for us and it's a really important part of the strategy.

    And this is exactly where Microsoft are going wrong in their marketing of Kinect. They are effectively turning around to the core audience and saying "thanks for making us a big success, now kindly fuck off".

    I'm not a fan of Kinect OR Move (and my reasons are many - I've been considering writing a piece on the subject of market saturation and its potential effects on the industry by having all 3 manufacturers chasing the same audience with similar products), but at least with the marketing and the target demographics, Sony understands that it can't just abandon the audience that got it where it is today, especially if Move doesn't become the success they are hoping for.
  • Skooch #23 2 years ago

    "Within the context of assuming this will be a different and much longer life cycle than previously, we're right on track where I would hope we would be at this point in the life cycle."

    What, third place!...Really?
  • Vin #24 2 years ago

    "A good example was when we demonstrated Sorcery for the first time at E3. You could feel around you that light bulb moment go on for everybody, particularly a core gamer audience that went, 'I want to do that.'"

    Jesus. Can't honestly say I was one of them.

  • sneetch #25 2 years ago

    @kangarootoo
    "I'd imagine we'll see both the 3D and 2D versions on the same disk for the same price"

    Its not quite like that. Whether a game is running in 3D or 2D is really just a technical decision, most likely sat in an options menu somewhere, just like changing resolution or texture detail is common place in PC games. There won't be two distinct builds of any game. I very much doubt we will see a premium for 3D enabled games either.


    Yeah, I know. There will be differences in the engine depending on whether or not the game is running in 2D or 3D (for efficiency you'll more than likely have different graphics engines for mono rendering in 2D and stereo rendering in 3D) hence I said "both versions of the game" and not "both distinct builds". ;)

    Edit: you will also more than likely need 2 sets of textures for 2D and 3D and maybe even two sets of geometry, the 3D runs on half the vertical resolution after all, although that could be extrapolated I suppose.
    Edited by 1 at 19/08/10 @ 17:06
  • robg #26 2 years ago

    This guy is by far the best Sony representative for interviews. Seriously Sony, only use him.
  • kangarootoo #27 2 years ago

    @sneetch

    Sure, there will be asset differences, that is true. I would imagine though that if all that stuff is created during developerment, it would be more trouble than it would be worth to seperate them in any way. I just can't see any publisher wanting to release a "2D only" version of a game if a 3D version also exists. The effort involved in releasing two SKUs instead of one has no real pay off.
  • sneetch #28 2 years ago

    @kangarootoo

    I agree completely, that's what I said in my original post: there won't be two separate SKUs you'll get both 2D and 3D versions on the same disk (although perhaps both 2D and 3D options would have been a better choice of words than versions). Blu-ray has tons of storage space so storing additional assets and alternate rendering engines shouldn't be a factor and, apart from the pain in the ass for the publishers, what shop wants to be sitting on a few dozen copies of a 3D-only version of a game or dealing with pissed off people looking for a 3D-only version they don't stock?

    Anyway, I think that we're agreeing at one another rather than with one another again. ;)

    PS "developerment" heh, u fail at Englsih! ;)
  • Ryze #29 2 years ago

    I'm sure that the girls are interested in knowing how well the Move's vibration function works.

    Where was that question, and where's the test mode that lets them leave it on constantly?

    ASK THE CRUCIAL QUESTIONS, DAMMIT!!
  • Waffleaber #30 2 years ago

    "Oh hello dear"

    "...Why's the Playstation on?"

    "Oh is it, I hadn't noticed."

    "...Why's there a blue light coming from your trousers?"



    *Roles purposely left gender neutral.
  • dr_shambles #31 2 years ago

    Great interview. Refreshingly candid, and not full of PR fluff.
  • kimchibaka #32 2 years ago

    I found it deathly dull myself. So many possible topics he could've been pressed on, and he just wrapped up one or two points in a load of (albeit very articulate) sales-speak. Seems like a nice guy but not someone I'd have a good chay with over a pint I'm sure.
  • Arwin #33 2 years ago

    Haven't heard it mentioned much, but with Socom4 moving into the next year, MAG is taking its place as the Move controlled fps this year: It will be patched in apparently in the next big update, for which a public beta is starting soon. Kind of exciting!
  • flaming.carrot #34 2 years ago

    I would instabuy PaRappa if it was availabe on PSN, great game
  • SilentNinja92 #35 2 years ago

    Good interview.

    I think theyre doing a great job with the ps3 at the moment. I love just how many great games their in house devs just keep pn pumping out. Them announcing a new high quality game isnt even a suprise anymore, it something you just expect and know will happen and thats great.

    Im looking forward to move. I love socom and even if it doesnt make you better online, its one of those games which are very tip toe be careful, its incredibly tense. This just sucks you in even more.
  • frunk #36 2 years ago

    Its nice to see Sony learning... These Sony/MS execs have transferred their arrogance to each other over the years...

    5 years ago the PS3 was all full of PR bollocks and hype... Sony looks like they have got their act together and are starting to communicate a message that makes sense to a wider gaming community.

    It looks like MS (and especially that interview yesterday) are doing teh old Sony PR thing and saying "We know what you want". They are taking the Apple "hubris pill"

    How often do you see an MS exec say: "You have got a point there..." for a difficult question abpout price, or "I don't know..."

    I guess its down to "whoever is the underdog treats its customers with care". Sony wwere knocked down and are back on their ascendancy. MS fought to the top and can look down.

    If you are on top there is a tendancy to dictate your view of the future and become an arrogant twat.


    And as usual Nintendo just defy classification and "do their own wildy successful thing".
  • 32768Colours #37 2 years ago

    The funny thing is, after last year's E3 I was convinced Kinect had much more potential than Move, but since this year's E3, I'm far more certain that Move is closer to the ideal for motion control. Of course, I haven't tried either and it's likely to be some time before I do, but I must say if I had a choice I'd probably plump for Move based on the evidence I've seen so far.

    As for Mass Effect 2 coming out - great news bceause it's incredible - but will Mass Effect 1 be released also? I know you could play the second without playing the first, but I think a lot of the back story will suffer if you've never played the first one.
  • darkmorgado #38 2 years ago

    @32768Colours

    Mass Effect 1 won't be coming out, because it was funded by and owned by Microsoft. They had no financial input in the sequel though; In short - Bioware own the IP, but Microsoft retain the rights to the first game.
  • Markitron #39 2 years ago

    @32768Colours

    Its been confirmed that Mass effect 1 will not be coming to ps3, as I believe it was a microsoft-published title. Bioware are going to tinker with the beginning of the game somehow to catch ppl up, they havnt given any details but im sure it will be quality.

    On the subject of move; The Wii has made me indifferent to motion controls but since I already have the eye (and a few backwards compatible games) Im just gonna pick up a wand on release. I like how they are aiming it at both sets of gamers, and its low entry price makes it a lot less risky prospect tham Kinect.
  • hobojebus #40 1 year ago

    3D is a fad i think and untill i'm proven wrong i wont be spending money on it.

    Quite happy with HD atm.