RTW demise blamed on "lacklustre" APB
But there's "positive interest" - administrator.
"Business rescue and restructuring" outfit Begbies Traynor has cited "lacklustre demand" for APB as the reason Realtime Worlds fell apart.
Speaking to GamesIndustry.biz after a statement was issued, the company said there had been "positive interest" in APB from potential buyers. Begbies Traynor hopes the new owner will "continue to develop" the game.
"We are currently involved in a consultative process with the 200 staff employed in Dundee. Our intention is to continue trading the company while we attempt to find a going concern buyer which will safeguard the future of the business," the company said in its statement.
News of Realtime Worlds' collapse broke yesterday.
Before APB, Realtime Worlds was responsible for Microsoft's breakout Xbox 360 hit, Crackdown.
APB, an ambitious cops and robbers MMO, was released in July. But despite hefty anticipation, Eurogamer awarded only a respectable 6/10 to the game. Realtime Worlds boss Dave Jones defended APB soon after to Eurogamer, presenting a long-term vision for his creation. What he'll do now, we'll have to wait and find out.
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Comments (28) Latest comment 2 years ago
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Despite these mistakes, it's always a shame when people lose their jobs, especially as the UK industry is losing is competitiveness.
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When someone who had played the game explained the actual system - you buy X hours in bulk and use them whenever is convenient to you - I thought "Oh! That sounds sensible!"
Poor PR phrasing seems to have played a role in their demise...
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Really?
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Ruffian was mostly the same team who did Crackdown 1 :]
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You're quite right. But Crackdown 2s uninspired gameplay would suggest otherwise. Don't get me wrong, it's a really fun game, and in co-op it's ridiculously fun, but it definitely feels like a title which was made by a different team.
Even if they retained people from the same team, it doesn't necessarily mean that they emulated the same management style/ethos which made the first Crackdown the breakthrough success it was.
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yeah, like Starcraft. I'm sure the guys at Blizz are furious with themselves for shipping this to a dead platform and not selling any.
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[link url=http://news.filefront.com/report-shows-annual-pc-hardware-sales-doubling-console-sales/
]http://news.filefront.com/report-shows-a...[/link]
Or just look at the 11 million people playing WOW (Though that may prove impractical so you may want to take my word for it).
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Bad PR played more into APB's death than anything else, I'd bet. More people learn about games through games journalism than people think. I personally tell 4-5 people who don't read Eurogamer what's happening with games, I also told them that APB was pretty awful even though it was kinda awesome.
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Gutted for them to be honest. I remember when APB was first announced and hoping it was going to be as amazing as they promised. I was really excited for it, especially on the back of Crackdown. Then heard it was an MMO... Then heard it was PC only... (Not bashing the PC - I make a living out of them - but prefer my gaming on the console.)
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€50 down the tubes is alot better than the misery and worry that those poor people who have lost their jobs are going to have to go through.
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But between the subscribtion model, the high specs and so on, I quickly lost interest.
I'm sad for the guys working there, though.
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I wonder how many of the staff will now go on to work for more modest companies making games for iPhone and the like?
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The key here is how much content there was. WoW had tons of content at release, interesting world PvP and was extremely polished. APB doesn't even have a tenth of what WoW had. Yet they expect to charge the same for their product. This is the problem with the rampant greed we are seeing in online-only games right now. They offer nothing to very little and price it the same or higher than titles like WoW.
Of course, the way WoW developed left original players like me disappointed and I'm sure there's a huge untapped market out there. That doesn't mean that I will just play anything as long as it's online. APB lacked polish, content and was "lacklustre" at its core. 80 players, 2 maps, largest match possible being 20v20? Sorry, you're not offering anything I care about, like a persistent world, epic battles or even decent combat.
It's the RPG part that makes online games interesting, even if they aren't traditional RPG in terms of game mechanics. The game becomes so much more interesting if you actually feel like you are playing a unique character in the world. If I want to just shoot shit without consequences I can always play Battlefield, Counter-Strike, Quake, etc, and get a much better experience than any centrally hosted game will offer.
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