APB and Crackdown dev collapses
Realtime Worlds' games to be sold on.
Realtime Worlds, developer of ABP, has gone into administration – the first word coming earlier this afternoon from an employee via Twitter.
The news comes after 60 staff were made redundant at the troubled studio last week.
Speaking to Eurogamer this afternoon under condition of anonymity, a source close to the developer revealed that RTW CEO – and former Take 2 boss – Gary Dale flew into Scotland earlier today to break the bad news to staff.
The source added that the APB team has been "given until Friday to clear their desks" – mirroring the situation of those working on MyWorld last week. The US office in Boulder, Colorado is also believed to have been "stripped down of staff".
Senior management – including some already axed from the company last week – are understood to have been made aware of the move, and Dale's visit, via email yesterday.
Further employee chatter on Twitter this afternoon suggests moves are currently being touted to retain a core team of staff to support online game APB.
Eurogamer attempted to contact the studio for clarification, but was told initially by a representative: "All management are in a meeting – there's no-one you can speak to". We've just been called back and told to direct all enquiries to the administrator, Begbies Traynor Group - we'll update with more information when we have it.
Realtime Worlds was understood to be close to completing social networking project MyWorld, in addition to the recently launched online game APB. Both games will likely be sold on as part of the administration process.
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Comments (62) Latest comment 2 years ago
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It's a shame when a unique project is at the heart of a company's demise, but APB was very poorly made.
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edit: oh I see Ruffian actually made Crackdown 2, why didn't you guys tell me?
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I was looking forward to APB - until I played the beta.
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They didn't make Crackdown 2. So that promise would mean nothing to them.
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Also, APB was a clear example of trying to make a game for an audience that doesn't exist
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I just hope that they all manage to move on somewhere good, or perhaps open a new studio.
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With a publisher cracking the whip RTW managed to release their sole successful product. The attitude Dave Jones had that investor cash gave the company breathing space to do things in its own way is what brought them to where they are today.
It's happened before...
[link url=http://www.eurogamer.net/articles/crunch-culture-killed-ensemble-studios
]http://www.eurogamer.net/articles/crunch...[/link]
"It was the developer's culture - its lack of accountability and inability to hit milestones internally - that sealed its fate, Chico said. He said the problems began with the studio's venture capital windfall when it merged with BioWare."
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Another thought it why does the CEO have to 'visit' the main studio, isn't he normally there, and if not, where the hell is he usually?
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That a joke? Rentons Vest Group.
Anyhoo sorry to hear about your job loss staff guys, hope you all get picked up by the other studios in the area.
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And if APB gets picked up by some other company my only hope is that they will actually change the game.
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Guild Wars 2 is going completely against the grain and trying to very much be a different type of MMO than the typical WoW clones. More importantly, unlike APB it actually looks good.
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Crying shame to lose another dev team.
But the guys & girls at Realtime are talented people, I'm sure they will get snapped up, at least... they should get snapped up.
Sorry to hear this though, never a good thing.
Ikari
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Guys I hope you find work soon.
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Also i though they were independent?
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The final preview had them lambasting the driving and shooting - and the missions themselves. The enemy assigned to stop you was apparently able to see you on their map at all times so there was no hope of evading them. The PCG guys thought they'd managed it until they reached their destination and were immediately gouda cheesed by their foes' ambush. Because they were basically told where they were going.
It's a shame.
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As for APB, well, its demise came a bit quicker than I was expecing, but the writing was all over the wall from the beta. Way too many years in development comparative to the actual content and size of the game world that shipped, game mechanics that just didnt appeal on a fundimental level (shooter mechanics were too simple, RPG elements too light), and those dammed driving controls!
While I hope this doesn't mean the end to new experimental styles of MMO being developed, I hope it spells the end to companies taking too bloody long to make them!
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I live about 10 miles away from their office in Dundee. Going to be weird not seeing it there anymore.
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They should have stuck with 360 development and made crackdown 2, at least as a backup plan (ms only gave it to ruffian because realtime moved onto apb)
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Had a quick go with the APB beta, didn't really get on with it but probably wouldn't have picked it up regardless tbh - who has time to plough into a MMO who isn't in full time education/unemployed?
Hopefully something good can come of this (new studio?), and I'm quite looking forward to Crackdown 3 as well
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As others have said, good luck to everyone involved. May you regroup next week to form a smaller leaner company that makes millions
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problem is, a 'AAA' game takes 1-2 years and many many people. Its millions of pounds, often tens of millions. If it bombs, theres no money to carry on. Thats the advantage of a big publisher like EA, Activision etc, they can absorb a failure or 2, not that they cant cancel/fire staff as well.
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I have a few friends there - hope you guys find new work soon.
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To all the devs. Stay positive. You have talent. Good luck with job hunting.
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I predicted this months ago (Look back in the old APB comments sections you will see i said it would bankrupt the company)
There was absolutely no way APB could recoup and bankroll the complany and it's employess with it's flawed business model.
I forsaw it and unfortunately it came true.
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mingster
05/07/10 @ 08:32
#6
-23
You buried this comment
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Well lucky you got an interview with them now.
Won't be long till they go bankrupt.
Absolutely no way APB can make the money needed to recoup or sustain the game for any length of time.
It's mathematically impossible.
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[link url=http://www.atariage.com/Lynx/screenshots/s_APB_6.png
]http://www.atariage.com/Lynx/screenshots...[/link]
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I would have loved to play Crackdown 3 on the PC, though... Not owning a console I never got to sample the professed delights of Crackdown, and it seems I have to forget about that now. Expanding over to the PC was a great idea, but the MMO mechanics really let this down for me - gameplay-wise, I mean. The social side could have grown bustling and fun (yeah, past tense - I just don't believe the game can recover from this; it lacked direction from the off and now the design will wander even more).
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]http://www.next-gen.biz/news/activision-...[/link]
More meat for the grinder.
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My warning to ex-RTW employees:
Watch "Devil's Advocate" before you sign anything...
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Crackdown was a brilliant game.
and Crackdown 2 would have been better!
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I think perhaps whoever picks up the pieces of RTW, should look at taking the APB assets, and moulding a single player game with multiplayer option out of it. It might have done a lot better that way, on consoles and a Live/PSN focused audience.
Good luck to all those out of work. Its tough out there, but hopefully free birds will start their own nests.