Madden NFL 11 Review
Quarterback once again.
Version tested:
EA Sports has come to perfect the 12-month development cycle with titles like NHL and the FIFA series, but of all of its properties, none is as derided by gamers as Madden. Visit a forum for the American football series and you'd think Electronic Arts had mismanaged an oil leak in the Gulf of Mexico.
A lot of that hate stems from the NFL's exclusive contract with the publisher, essentially closing out all competitors. While there have been a few recent notable, but failed, attempts in Backbreaker and the Blitz series, Madden is still king at the registers and NFL football purists are left at the mercy of whatever EA has decided to address in its yearly offering.
Will they beef up the online play? Is Franchise Mode finally going to get a facelift? Will the emotionless commentating of Tom Hammond please stop?
Madden NFL 11s tagline is: "Simpler. Quicker. Deeper." Simpler because of the introduction of GameFlow, which is EA's answer to casual fans who don't want to spend time flipping through dozens of plays at the line of scrimmage. Quicker because a 60-minute game can now be played in about 30 minutes. (Ironically, since the turbo button has now vanished.) Deeper because of a few notable feature additions, like three-on-three Online Team Play (OTP) and a card-collector's wet dream: Madden NFL Ultimate Team.

Wide open? Must've used GameFlow. Sucka!
GameFlow, which automates the play-picking process to some extent, is the most hit-or-miss proposition since the invention of the coin toss - especially when you're on the defensive side of the ball and the opposition is passing. When I used it, It seemed that the play chosen by GameFlow was the absolute worst defence possible for the play the CPU or even human opponents picked, and one opponent was able to waltz his way down the field pulling off the same passing play every single time. The promise of adaptive play is tenuous at best. GameFlow is simpler, but it's avoidable.
To its credit, it did indeed cut down game time quite a bit. The first half of a game against a human opponent with GameFlow weighed in at about 13 minutes; the second half, with a more carefully drawn-out game plan, was about 18 minutes. Quicker indeed.
Which brings us to "Deeper". Unfortunately, Madden NFL 11 does not have a killer app to attract new players, but it does have several pretty good changes and additions, like the new three-on-three Online Team Play. Its similar to OTP in NHL 10, allowing you and up to five friends or opponents to take control of a corps of players over the course of a game.

Come on, baby, do the Locomotion.
For example, on offence, one person will control the quarterback (and only the quarterback), another the running backs, and the other the wide receivers. On defence, you can choose either to manage the defensive line, linebackers, or the defensive backs and corners. It's a pretty interesting feature if you can muster adequate competition. The only problem I came across is that when one player exits or is disconnected, the whole game shuts down - especially frustrating if well into a tight game.
Continuing with the theme of copy-and-pasting features from other franchises, Madden NFL 11 also includes Ultimate Team mode, which made its debut two years ago in FIFA 09. You are given a starter pack of virtual player cards, and, as you might expect, they are of Grade D players. This becomes your new team and it is your job to play these horrible players in the hope of accruing in-game coins that can be used to buy additional packs of cards that have less horrible players. In the spirit of capitalism, EA gives you the opportunity to buy your way to the top with real money as well.
There are a few twists thrown in: contracts have to be managed so you don't lose your hard-earned cards, and only 55 player cards can in your possession at one time. From playing through it for several hours, this is nothing more than a distraction for someone disenchanted by the lack of updates to the Franchise Mode.
Franchise Mode has been the most neglected part of the Madden series in recent versions, and this year is no different. There are just five notable changes, and other than the addition of a new Rookie Draft Class, most of them fine-tune what should have been fixed years ago: better simulation stats, more reasonable contract values, increased salary cap amounts, and more logical free agent decisions.
If EA Sports feels like it can pass off a significant portion of its game as new with a simple cut-and-paste job, then forgive us for cutting and pasting from last year's review as well: "There is a lot to Madden that remains unchanged and, well, bad."
Which is not to say that the actual experience of playing videogame football is bad in Madden NFL 11. It is actually very, very good - even though the proliferation of in-game advertisements is starting to get annoying. The control scheme has been simplified (the right analogue stick controls things like shielding the ball and spin moves) with the new Locomotion smoothing out player movement while adjusting the speed of the game, eliminating the need for a turbo button.
This, in turn, has allowed the running game to make some much-needed strides (sorry), like improved run-blocking, block-assigning and nuances like the manner in which ball-carriers fall to the ground, reach for first downs, and celebrate mid-air.
And, yes, you wont have to worry about Tom Hammond calling your every move because he's been replaced by the more dynamic and energetic Gus Johnson. If you can get past the fact that some of the play calls are quite delayed (it takes him five to 10 seconds to acknowledge that you just scored a touchdown), he is one of the best commentators we've heard in a sports game this decade.
The Online Franchise mode has not really changed all that much, but a new web management site implemented by EA is pretty nifty and allows you to read through mock news stories of league games and view selected images from recent games automatically compiled for you.
Madden NFL 11 plays a good game of football. Unfortunately, about 80 per cent of the game has not been given any attention, and the question is whether or not this version is worth it for those who need their Madden fix - especially when it essentially amounts to paying a yearly subscription fee.
Only those adamant about having the latest game in their collection will feel compelled to pick this one up. Others can probably bench this version and wait another development cycle, hoping that some of the more neglected parts of the franchise will finally be given the ball.
7 / 10
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Comments (32) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Isn't thus Eurogamer not Yankgamer? Since when did NFL had anything to do with football?
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@ryandsimmons
Oh lovely, a fellow Briton with his knee-jerk anti-Americanism. I guess it must really kill you that you have pay those yanks to play their YankBox 360 with it's unsophisticated yank games...
They call call it Football, get over it and stop acting like yet another pathetic braindead Brit with a chip on his shoulder.
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Wow, my nationality changed when I wan't looking. Very cool that. I should run out and buy a bowler hat and umbrella what ho!
Spiffing!
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My issue is that I do not care what the game is called in America, but this is a UK publication so I would expect it to use UK terminology. One does not expect a French newspaper to talk about "le English" they would instead use their local terms eg "Le Anglais"* Same as I don't expect a UK paper to talk about Deutschland, rather they would use the english term of Germany.
*Please note I don't speak French so that is probably wrong.
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have you ever heard the phrase, 'it's better to keep quiet and have people think you're a fool then speak and confirm it' ?
i'm guessing not.
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My issue is that I do not care what the game is called in America, but this is a UK publication so I would expect it to use UK terminology.
Fair enough, but in the context of the game, it'd be a bit cumbersome for the writer to say "Madden NFL 11 plays a good game of American Football" no? If it was a casual non-gaming article which referred to American Football as "Football" then i'd agree with your argument. But in the context of a "Madden" review it's completely innocuous and it'd be supremely petty to demand English terminology in the article.
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Why does calling out a nitpicking and faintly hostile comment make me a stereotyping racist? You set your location as "United Kingdom" so I can only assume you're British.
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It's a good game as well tho but stagnant as a franchise much like Tiger Woods
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Have they got worse since last year, when they actually had what was effectively a banner ad pop up on screen at the start of each and every play?
http://www .youtube.com/watch?v=_5mnfKNV-DY
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The game engine is very, very good this year & I don't find Gameflow too bad &, when used, has been pretty consistent with decent enough plays for the situation.
Agree about the delay in commentary but is a lot better now altough have a had lot of crowd noise drop out during the game so it sounds like an empty stadium.
As a staunch 2K5 fan I will get round to picking this up at some point but it's another time zapper of a game.
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So even if this game got a 10, it would be a no sale to me.
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If you're interested in perhaps getting into the videogame version of the sport, you owe it to yourself to pick up an Xbox and NFL 2K5.
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NFL2K5 showed how a sports game should be done. Next year probably won't matter because the League will probably be on strike.
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It's the worst version of Madden for years. The much vaunted improved line blocking unbalances the running game considerably, I'm halfway through a franchise season and Frank Gore has on his way to a 3,000 yard season. This is on all-pro, with short 5 min quarters, so he's getting around 15 carries per game and is averaging well over 10 yards per carry.
Now that wouldn't be too bad in isolation, online you'd play the run more aggressively and the running game has been overpowered for years now without being unmanageable. However in this version the zone coverages are utterly broken, the defenders simply don't react and break on the ball at all. You are seeing people regularly putting up 700 passing yards with ease, often on deep bombs as the defenders drop all coverage in zone after 40-50 yards.
It's a fundamentally broken game at this point, and EA have already put out a large patch list. I'm pretty disappointed the review has managed to miss all of this.
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but yeh onlines ok, played a few games you acn defaintly feel the lag even on green connections.
and all those people that dont understand the game or simply mock at the term 'football' first grow up and second please dont comment as you clearly lack any cultural aspects whatsoever. its called american football - grow a pair and get over it.
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Just reading the review, it feels that the reviewer has very little Madden experience. I guess you could use gameflow and not setup your plays for certiain situations but I believe that's there for people who have no clue how to play. After you become experience, you should setup those plays yourself for better results.
Clive Dunn
Is this the first time you have played Madden because from my experience All Pro never was all that tough on the running game. If Madden 11 is broken then all of them were on All Pro. Why don't you notch it up if All Pro is to easy. Also if someone is beating you on the same bomb play every time, maybe you should take control of the player and knock down that pass or intercept it. Maybe its me but I never let the AI keep control once the ball is in the air.
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So I sort of know the game a bit.....I would switch to bat down if I had a defensive back within 10 yards of the WR when I've called a cover 3 and he's run a fly pattern.
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I think that EA are focusing on the looks of the sport at this time, the other improvements will come. The gameflow is one such improvement that will only get better and more sophisticated.
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"They call call it Football, get over it and stop acting like yet another pathetic braindead Brit with a chip on his shoulder. "
And why exactly do you call it football?
Is it because you play it with your hands, or is it because you use a leather egg to play it?
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