Eidos Montreal calms Deus Ex fan fears
Will offer "same FPS/RPG blend" as original.
Eidos Montreal, the developer behind the upcoming Deus Ex: Human Revolution, has reassured fans that the studio is not taking the critically-acclaimed series in an action FPS direction.
Following the release of a stunning CGI trailer earlier this year, and the emergence of gameplay features such as automatic regeneration of health, some fans have expressed concern that prequel Human Revolution is discarding the series' role-playing roots.
Not so, lead designer Jean-François Dugas told Eurogamer.
"It's the same blend of first-person shooter slash RPG that the first game was.
"Honestly, I know when we said it's going to have auto-regen and a cover system and shooting is not going to be stat-based anymore, a lot of people went, 'oh my God! Now they're doing just an action game and it's all about running around and shooting.'
"It's a fair concern when you just hear that this way. I totally understand it. But it has never been our goal to transform Deus Ex into a shooter game.
Dugas insisted that hardcore fans will find a stiff challenge in Human Revolution.
"You have a challenge that's not necessarily easy. It's not the case that because the shooting is more straightforward and you have regen that you're going to be invincible.
"You'll have to think. You'll have to look around you and maybe find other ways than just shoot and see what happens.
"We're balancing the game right now, and I can tell you when there are a few characters on screen that are after you, if you don't take care, a few bullets and you're dead.
"It's not going to be more of an action game than the other ones. It's just when you're in an action segment it's going to be more straightforward."
Make your own mind up with Human Revolution's first gameplay video.
The game's out for the PC, PlayStation 3 and Xbox 360 early next year. Will Porter saw the game for Eurogamer in June.
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Comments (24) Latest comment 2 years ago
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I'm less worried about this one than XCOM (without the "-", huh)
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You would be the very first developer to ever make an auto-regeneration based game challenging for anyone other than console tards.
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Or just guns and blades?
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First aid kits are finite, creating a ridiculously difficult challenge for the developer - what is the right amount? Perhaps the only solution to that is something akin to the AI director from L4D, which decides if you're struggling and need a first aid kit. Otherwise, a well thought out regenerative health mechanic is just as good.
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(lol what did I say now then?)
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I sure will miss that. And the character skill based shooting mechanics, I thought they worked wonderfully well in Deus Ex. Makes me wonder: they're doing a follow-up to one of the most critically acclaimed games ever. Why do they feel the need to change so much? Do they really think that making it more like every other shooter out there is going to make it better? Personally, I have my doubts.
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Regenerative health is a cancer on gaming that has infected almost every genre, for some insane reason every developer seems to think its what you should have but it only results in developers resorting to cheap tactics to get you to die. The health pack system makes you more cautious, it slows the game down and it forces people to plan their actions. That is why regenerative health shouldn't be in Deus Ex, as soon as you put regenerative health in you takeout the planning bit and turn the game into standard FPS territory.
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Cover shooter mechanics make developers lazy. You get less variety from the enemies, the encounters are less varied (all they tend to do is shift the arrangement of cover around). From the first 5 minutes, you tend to defeat every enemy you come across in the exact same way.
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Not to mention that all they already said about non lethal takedowns which were mostly removed, and combined with their focus on switching to 3rd person camera to show main character disemboweling people with his blades (and the bits borrowed from gears of war games) screams of changes to the deus ex formula, and those are not the changes that would bring it from the wrong direction deus ex 2 took the series in.
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Don't think there are riot prods or batons, either. I think gas grenades might still be in there.
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If I remember it right, that's what they said. Which was a blow to me as my favourite tactics for deus ex 1 were sneaking and non lethal takedowns. Seems they mostly eliminated that path of progress through the game. Strange they have balls to say that everything is as it was.
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That doesn't mean you don't have other options, you see all the sneaking and covert ops stuff in the trailer, exactly as they have been claiming.
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