New Metroid made Sakamoto cry
Iwata asks the dev team all about it.
The next instalment in the Metroid series is so emotionally charged it brought one of the game's creators to tears.
That's according to Nintendo's Ryuzi Kitaura, speaking in the latest Iwata Asks interview. He said producer Yoshio Sakamoto was left speechless the first time he saw storyboards for the cut-scenes in Metroid: Other M. "I thought there was no hope for me, I thought I should just go home there and then," Kitaura said.
"That wasn't it at all!" chuckled Sakamoto. "The truth is that I was so inspired I couldn't put it into words. I think anyone would become speechless if they were presented with storyboards that were so far beyond their wildest dreams.
"Kitaura-san's passion was really apparent in those storyboards. That's why I decided to ask him to be responsible for all production, not just for the cinematics, but doing production for gameplay parts too."
When it came to viewing the actual cut-scenes Sakamoto was even more moved, according to Kitaura. "He stood close to me, checking the monitors. When we'd shoot a particularly moving scene, I'd ask him 'How was that, Sakamoto-san?', but he'd be completely silent - again.
"I was really worried, thinking 'Oh no, he doesn't like it...' But then when I peeked at his face, his eyes were full of tears," Kitaura said. "Well, the cinematic did show Samus in tights."
In total Kitaura drew more than 300 storyboards featuring over 2000 images. It took him more than six months to get them all done.
You can find out whether it was worth the effort when Metroid: Other M is released for Wii on 3rd September. In the meantime, there are billions of videos over on the gamepage.
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Comments (27) Latest comment 2 years ago
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"New Metroid made Sakamoto cry Wii"
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Really got high hopes for this game though, as I love my metroids
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"I was really worried, thinking 'Oh no, he doesn't like it...' But then when I peeked at his face, his eyes were full of tears,"
"METROID: HENTAI" CONFIRMED!
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Glad all's good then
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This being Team Ninja, I'm actually surprised she still has clothes at all.
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Get some kids, matrim83, then talk about maning the fuck up.
Hell, I had to pinch myself during the ending of Inception, to hold back the tears...
And don't get me startet on The Orphanege...
I lost track where I'm going with this...
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http://gonintendo.com/viewstory.php?id=1...
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Does anyone elses internet die when they follow the above link?
Mine has been doing it for some time...
Why?
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I'd recommend reading the whole thing, it's really interesting. I've come to look forward to these Iwata Asks pieces quite a bit, they always provide a lot of insight into the design process, regardless of your thoughts on the actual game.
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Ahhhh, ok. My bad. I missed the link in the article.
And I was thrown by the fact that EG determined the most important aspect of the interview to report on was that somebody was speechless when they watched a cutscene (I'm being a bit of a snide git here, I realise).
I shall now read the whole interview.
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Am still puzzled as to why this article exists. One big story in there is that a traditionally hardcore dev team was brought in to work in partnership with Nintendo, making a game that could be played on a much simpler control device than they were used to. Another story in there is how they worked to ensure that ibg cutscenes could be built into a game without the player feeling like they were flipping between 2 channels.
And we got some dude being moved by early storyboards and cutecenes.
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it's certainly not the great white hope that the Wii needs
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Does it not have enough? I'd say having huge sellers every christmas since its release are those great white hopes.
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Erm, needs for what? To sell more than the other 2 combined? To be so succesful that the other 2 copy it?
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