Carmack shows 60fps Rage iPhone game
Cheap, due in 2010. Bigger game next year.
id Software technical director John Carmack has shown off a tech demo of Rage running on iPhone during his keynote address at QuakeCon 2010.
Carmack said he got the demo up and running very recently and that it would form the basis of a small, cheap Rage title to be released this year.
The first Rage iPhone title would be about making people go "oh my god, look at this", Carmack said, whereas the second Rage iPhone title - due out next year alongside the PC, PS3 and Xbox 360 release - would be more substantial.
The demo, projected onto a big screen, looked amazing, running at 60 frames per second, featuring all the "megatexture goodness" of big-platform Rage, vivid lighting, complex geometry and a number of waving (albeit stationary) enemies.
Carmack said that the eventual frame-rate would be similar to Doom Classic, but better than Doom Resurrection, and said that while the first Rage iPhone game looked great on iPhone 4 - and iPad - it would "run great" on the original 2G iPhone portable.
Carmack said that id Software was "in the process of pulling this into a game framework".
"I spent two full weeks last month working on this," he said. Apparently Carmack now spends about 10 per cent of his time working on mobile products.
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Comments (23) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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DOOM4 FTW
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"check out this awesome looking game, just something I knocked together between making my rocket ships and being awesome"
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http://bit.ly/aReaCI
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I was watching the live QuakeCon feed last night, and while I was disappointed initially by the announcement, I couldn't help but be blown away when he showed it running.
The man is a genius.
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He's definitely that.
From Quake to Counter-Strike to CoD4 -- it's all based on his code.
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Apple have sold over 50 million iPhones. Are you sure that 'nobody' cares about the platform? Or are you just applying your own opinion to the entire world?
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My grandmother has an iPhone, as do most of her friends. She's not exactly a regular here on Eurogamer is the point Caimbeul was making, and neither will be most of the worlds iPhone owners. 90% of them won't have any idea who Carmack is, and if they did they wouldn't care.
Also, 60 fps? In what way was that demo running at anything close to that? Static lighting, one static zombie and 15-20 fps is my guess.
It looked great though. If it can run on iPhone it can CERTAINLY run on 3DS, and the idea of that gives me slight happy trouser time.
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LOL, this won't be out on the 3DS, the 3DS isn't exactly powerful, ds graphics in 3D, WOW! (sarcasm)
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Again, irrelevant. The iPhone is making a lot of people very rich from game sales, this is a stone-cold fact. I don't care who isn't interested in it as a games platform, the fact is a lot of people are interested. Just do a Google search and you'll find impressive sales figures. 50,000,000+ iPhone sales means only a very tiny percentage of the users have to play games for it to be considered a platform people care about.
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