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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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If I Had One Wish…

Game creators tell us theirs.

Eugene Evans, general manager, BioWare Mythic

"What I'd like to see is ubiquitous worldwide broadband. I'm thinking big. But you said no questions asked. No expense spared.

You look at how different the gaming world is, in particular in Korea, and what happens when there is ubiquitous, inexpensive, fast broadband. Look at what it's done to the world of PC gaming over there.

There's still so much room. Sadly broadband still represents those barriers for people to discover how rich a gameplay experience an online game can represent."

Brian Jarrard, community director, Bungie

"In an ideal world it would be great if games were just somehow a little more ubiquitous and accessible.

Maybe that's a combination of how much they cost to purchase, or having to make the hard decision: do I buy this platform over this platform?

I guess it would be great if it were more like movies where anyone could experience a great game and not have to have this gigantic hurdle to overcome of, 'Do I buy this new Xbox Slim console for hundreds of dollars, or do I have to buy this PS3 console, or do I want to buy a Wii?'

That's one of the hardest parts of our industry, is how fragmented we are. As a gamer, I wish I could just enjoy and play great games and not have to always make those difficult decisions of how to spread my limited income across so many great options."

Warren Spector, founder, Junction Point Studios

"I would want to make games for a lot less money with much smaller teams, so we could take a lot more chances.

It's very hard to take chances you want to take when you're spending as much money as we have to spend and when you've got teams that rely on you to succeed. I try to do it anyway and people think I'm nuts.

I know I'm putting people at risk when I do it, but I just think you have to do it anyway. But it would be nice if I didn't have the stress of all those people relying on me."

Niles Sankey, campaign designer, Halo: Reach

"The nice thing about Bungie - it might sound clichéd, but we never really need to make wishes. We're going to make it happen."