Battle.net preventing Starcraft II piracy
Blizzard pats itself on the back.
Blizzard executive Michael Ryder has been bigging up the company's online network, Battle.net, saying it's helping them win the fight against pirates.
"For World of Warcraft we have been able to work well around the piracy issue and we think we'll be able to do the same with StarCraft II," he told MCV.
"The Battle.net solution provides several things. It provides better continuity for the players and it gives them a stronger way to participate in an overall Blizzard community. But what also goes hand-in-hand with the Battle.net solution is that we work really hard to offer a tailored, regional business model, so it reduces the incentives to go to a pirated solution."
Ryder's also been chatting about how the company's changed since the 2007 Activision merger - saying that, in short, it hasn't.
"We operate in pretty much the same way we always have. Since we have been working with Activision we continue to be who we are. We make the same decisions in the same way we always have, and the relationship with Activision hasn't changed that," he said.
"For example, we often talk about play nice and play fair, which has to do how we work with each other and our partners. Preserving that Blizzard culture is a key part of our ability to continue to deliver great games."
Blizzard's most recent release, Starcraft II, is indeed great. Read our review for more info.
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Comments (42) Latest comment 2 years ago
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Big pat on the back that you secured multiplayer with B.Net
(just like about every other mutliplayer mode of games released in the last years).
Kotick will be happy!
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Eh? I don't mean to be rude, but any chance of a translation of that?
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The rest of what he says is the usual, obvious PR spin and a thinly-veiled response to accusations of Blizzard being beholden to Activision and little prick Bobby Kotick in their freedom-limiting and money-grubbing decisions around BNet 2.
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Valve have my details, EA have my details and Ubiscum have 'em. Enough is enough and personal details DRM is a big no from now on I'm afraid. Still at least you let people play their game offline so kudos for that.
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I assume he means the subscription model they're offering in South Korea as an example of a distribution model tailored to a particular region:
http://en .wikipedia.org/wiki/StarCraft_I...
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So as soon as the bnet server emulators come out (and they aren't far away) bnet numbers will drop like a stone.
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Great game and all I just dont think i'll be playing MP so I think I'd rather finish SP, trade it in or sell it on and do the same as Ryboy if I ever wanted to playt again.
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While I understand the desire to play with friends wherever they are in the world, I'm sure the vast of people would perfer a regionalised, and thus relatively lag free system to play on.
I'm sure Blizzard would love you to play with your friends too, but sadly they don't own the internet.
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I think most people would prefer the choice.
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You can't sell it on. You pay for the key, you bind the key to account, much like WoW.
It's two birds with one stone in that respect, remembering that publishers/developers don't profit from second hand sales.
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RRP of £44.99
and cheapest i can find it is around £35
its to much for a pc game, oh well.
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Of course, if you're a yank, you can just buy a eu copy of the game and go nuts with your 300 ping.
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I quite like battle.net system too, you aren't on your own.
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edit. just looked, yes you can change email address linked so that pretty much means I can sell it on provided whoever buys it dont care for the achievments ive already got. yes?
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Because the way bnet '2.0' works, you're directly connected to a dedicated bnet server (and didn't activision have a been with those for mw2 btw? why the change of heart?
That means that is there is lag, it's only the remote player that will suffer it, not his opponent. So if you want to take the lag hit of playing on SEA, or Korea then so be it. You should have the choice.
For most of us in Europe, it wouldn't be a big deal playing on US servers.
But that's also part of the problem. Blizzard wants to keep these servers vibrant and populated. If people could play wherever they want, you would get ghost servers with no one on them.
The best players would play on Korea, and no one on US West.
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@butler`
Of course, if you're a yank, you can just buy a eu copy of the game and go nuts with your 300 ping.
I dunno about that, I've played TF2 on US east coast servers at about the same ping I play on UK servers (50-60 ms), quite often the first clue you get is the accents on the servers (of course if it has .co.uk in the name that's a hefty hint).
The option would be nice, I believe they're "planning" on implementing it. I wouldn't hold my breath mind you.
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I would have thought latency would be a bigger issue and bandwidth a more significant limiting factor for a FPS, not a RTS.
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I'd hate to see such a regional trend follow PC games, as the whole perk of PC gaming is playing with anyone. Gimping it, console style, will not help things.
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The thing is, activision/blizzard (same diff) in one breath talk about peer to peer being fine (for MW2 for example) and yet insist on dedicated for starcraft 2.
It's whatever gets you onto their service and away from your own. In both cases they've removed the ability to "host your own" (dedicated servers in MW2, LAN in Starcraft II) which makes you rely on their service and cuts down on the "perks" of pirating (you have a massive legit community vs. a smaller pirate one). Not saying it works or doesn't work, or that it's right or not right to do so that's just the intention as I see it.
Personally, I thought that SC II was peer-to-peer and you only needed Battle.net to perform the matchmaking.
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It's definitely early days so far, some of the features like opening a chat window so you can see everything the other party said are there (in the main menu at least) but seriously awkward to even discover and it's completely insane that the Battle.net UI doesn't overlay the game menus rather than the other way around to enable you to chat (a separate pause for single player would work too). I've no doubt they'll be tweaking this for years but it's pretty bad at the moment.
I don't think we'll ever see offline achievements though.
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Of course you can sell it. Just sell the account, then you don't even have to hand over the box because it's possible to download the client from battle.net.
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I suppose that if I played league matches against randoms I'd be grateful for the lack of lag though; I remember DoW2 being horrible for matching up my team of UK-based idiots against ub3r1337pr0 players from the other side of the universe.
/care, to be honest.
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You need a shave son, want to borrow my RAZOR1911 ?
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I'm sure it'll be better still when we're all playing Diablo III in 2017 too.
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It all seems like a strange game of diminishing returns, where Activision jester Kotick is getting the last laugh.
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Dropbox remotely stores all my game saves for me, for every game I own.
When I want to play one I whip the USB drive out of my pocket, plug it into the nearest PC, double click the registry backup from my home system and grab the save from the internet.
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If I send you a mail asking for your steam login/passwd and you reply sending me those details, are you going to blame valve when I hijack your account?