Lara Croft launching without online mode
PC/PSN versions and XBLA MP patch in Sept.
Lara Croft and the Guardian of Light will launch for Xbox Live Arcade without its online component, which will follow in a patch at the same time as the PC and PlayStation Network versions in September.
Square Enix also said that it will release five downloadable content packs for the game between October and December, expanding the range of puzzles and even playable characters.
The Guardian of Light is due out on 18th August for XBLA in a one-month timed exclusive deal and will launch with two-player offline co-operative play only.
Then on 28th September Square Enix will deliver the PC and PSN versions, including two-player online play. The XBLA version will be patched on the same day, also receiving leaderboards and voice chat.
Of the five DLC packs, the first three are expansions offering "new puzzle, exploration and combat experiences in the game and new areas to explore", while the last two introduce a pair of "well-known videogame characters" in playable form.
Global brand director Karl Stewart told Joystiq that the decision to release the XBLA version in offline-only form was based on delivering quality.
"If we had launched with online co-op, we wouldn't feel comfortable that it was the best possible experience for the player," he said.
Check out our Lara Croft and the Guardian of Light hands-on preview elsewhere on Eurogamer to find out what Larry's up to in her first isometric downloadable adventure, or read our recent Crystal Dynamics interview for more on Lara's history, sex in games and hints about the next full Tomb Raider.
Lara Croft and the Guardian of Light will cost 1200 Microsoft Points (£10.20 / €14.40) on XBLA and $14.99 on both PlayStation Network and PC (Steam).
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Comments (33) Latest comment 2 years ago
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Besides, I already have points on my live account and i'll mostly be playing co-op offline anyway.
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I bought 4 out of the 5 by now, not being interested in the Turtles remake.
From the current lineup, I will get Limbo at some point and only maybe Lara Croft. Rest are no-go.
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This type of practice is crazy in the age of free iPhone app updates. Recently I got a time attact mode in Flick Kick Football and the graphics in Real Racing were upgraded for iPhone 4s. Just a few examples but there are muliple ones like this every week and they are all FREE.
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But 5 DLC packs already lined up for an unreleased ARCADE game that costs £10 already?
It just doesn't sit nicely with me.
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(Nice of the 360 crowd to beta test this for the rest of us. And pay for the priviledge)
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But this coming out with online being added later by DLC manages to be bigger FAIL than Test Drive Unlimited 2 adding motorcycles via DLC at some equally indeterminate point in the future.
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If that's the case then this decision (or at least, the explanation for it) doesn't make any sense at all.
(Haven't got time to look for the link to the interview, but it was here on EG for sure.)
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Edit spelling
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If you know now that the game will need a patch and 5 (!) DLC packs in order for the player to have all the puzzles, then delay it and do it properly.
Idiot companies like these deserve 0 sales.
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Also, releasing it 'exclusively' on 360 a month before PC/PS3 without online co-op is just terrible, chances are most consumers will buy it when it gets patched, rendering MS's period of one month of exclusive rights an absolute waste of money for them.
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Good thing the new TR isn't a twin-stick shooter then really, isn't it? It's an isometric puzzle game with combat elements.