Next OpFlash "takes on board feedback"
"Target visuals" arrive.
Operation Flashpoint: Red River will deliver an "authentic and intensely personal US Marine Corps infantryman experience" and builds upon predecessor Dragon Rising by "taking on board feedback from the community", Codemasters has said.
The game, due out for PC, PlayStation 3 and Xbox 360 next year, is set "in the remote yet beautiful country of Tajikistan along the Vakhsh River".
Tajikistan is a real country in Central Asia. Afghanistan borders it to the south, Uzbekistan to the west, Kyrgyzstan to the north, and People's Republic of China to the east.
From the official blurb: "Taking a small step into the future, Red River depicts a fictional conflict with contemporary geopolitical themes, which will unfold over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online.
"Faced with new counter-insurgency combat and the returning threat of the Chinese PLA, players will feel the tension, brutality and carnage of modern conflict from the perspective of a marine fireteam on deployment in a hostile country, thousands of miles from home."
Red River will improve on Dragon Rising with, according to Codemasters, a deeper narrative-led campaign, streamlined inventory and control system, a refined enemy and squad AI system, player class roles including customisable XP upgrades and loadout choice, close-quarters combat, new air support options and comprehensive tutorials.
Creative director Sion Lenton had this to say: "Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before.
"The new setting of Tajikistan is a diverse and exciting backdrop for the wide range of military challenges the US Marines face around the world in real life.
"We're excited to push the series in new directions while staying true to the core tactical combat that is the hallmark of Operation Flashpoint."
Executive producer Adam Parsons added: "In creating Operation Flashpoint: Red River, we're building on our strengths whilst taking on board feedback from the community and focussing on key areas and enhancements to further refine the Flashpoint experience.
"Whether playing solo or co-operatively, players will experience the tense and exhilarating tactical gameplay the series is famed for, expressed through a range of gameplay enhancements and an exciting new setting and narrative."
The game's first screenshots, or "target visuals", are below.
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Comments (48) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Try not to lie about features on this one, hey lads?
Oh, and thanks for not fixing the last abortion. Worst disappointment this gen. Bastards.
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So they are not screenshots then.
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Not buying another Codies Operation Flashpoint.
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It's not all about the fighting. You're Marines in a warzone, yes, but you're investigating for evidence of war crimes, looking for arms caches and insurgent camps, and talking to the locals. You have a base with UAVs and assorted vehicles at your disposal, and you can call in a helicopter or artillery to assist with transportation/target suppression at any time. There is no time limit, though you may get timed objectives mid-mission. You are free to use all these tools to accomplish your mission in ANY WAY YOU LIKE. Each mission is big enough to last an afternoon if you want to accomplish absolutely everything.
And it's unpredictable! I arrested a woman with ties to the insurgents and was ordered to bring her to a nearby LZ where the local government would take her off my hands. The first time, I commandeered a civilian car, and my heavy gunner and I drove her to the LZ (a field). While we waited, two insurgent jeeps appeared coming across the field toward us. Exposed and outnumbered, they killed up easily.
When I tried again, I called our helicopter support to pick us all up and fly us the the LZ. I ordered the chopper to stay on the ground with us while we waited, in case I needed to escape again.
Perhaps intimidated by the chopper's presence, the insurgents didn't appear again. After a few minutes, though, the friendly Hind did appear to collect our prisoner. However, it spotted the enemy jeeps lurking in the trees at the edge of the field and went over to blow them up before landing and taking the prisoner!
Unless Codebastards can make missions this dynamic and interesting (unlikely), this will be another shit game.
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???
Also, is the co-op focus a cheap way to opt out of integrating decent allied AI?
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Hilarious way of putting it.
Screenshots of artwork.
Thats one target already missed aswell.
I'll have those and they can keep their 2nd game.
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For details see every game set in Asia that involves soldiers but doesn't involve Vietnam.
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Do codies really think we believe all this marketing bull***???
They will probably start this whole campaign all over again "most realistic blabla"
"biggest blabla, most immersive blabla..."
Common
Will never ever ever ever buy such a lame product again - what an epic dissappointment OFP2 was...
pah!
(returning to the online battlefield of Arma2)
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And can we have a lean option.
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Yes, I still haven't forgiven them.
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It's a shame the codies forum has an ignorant editor named Helios, else you would see hundreds of pages of complaints on this crap game - thats why
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Their racing games are shit too, btw.
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Saddened when my goldfish died.
Neither even remotely compared to how much this game filled my disappointment glands.
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So true. And that's without mentioning the simply AWFUL multiplayer.
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"Generally, the impression I get is that 90% of people that played the game loved it"
"10% of people didn't think it was hard enough"
Absolutely hilarious. Judging by the groundswell in this thread, 90% of people thought it was total shit, and I'm one of them. Dragon Rising killed the franchise for me, and this next one looks to be heading in the wrong direction...
"We've made sure that earlier levels in the game look like earlier levels in the Call of Duties and Bad Companies so as not to alienate the player"
Oh dear. Talk about not remotely understanding why so many people liked the original.
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Also the mention of an "intensely personal US Marine Corps infantryman experience" sounds a bit of cheesy hollywood characterisation... I wonder if they are eyeing the sales figures of Bad Company and COD
edit: @samk ... I hadn't seen that, guess it answers my question
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Not hard to do really! Codemasters absolutely lied about features in Operation Flashpoint. I have no doubt they're doing the same this time. While I love co-op games, and military shooters, having played the worst of the genre in Codemasters first attempt they will never get their hands on my money again. FU Codemasters!
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Well said and I'm glad its right at the top of the thread so the lying bastards ( codemasters ) dont have to waist to much time before making new renders to test the water.
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I thought there was no community for DR since you dog turds decided that modding is somehow harmful to a game.
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It was how short the missions were and how confined it was, and the fact that the Xbox version didn't get the editor.
Get it right Codies.
Basically go back and play the original and find out what made it such a terrfying, dynamic and immersive experience. Namely that it was so damn vast and there was the feeling that you could do anything to get the mission done.
Also, the bloody AI in Dragon Rising was apalling.
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I hope nobody was hurt
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Fool me once....
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And they obviously didn't listen to the community, because most of the community told them never to make another Flashpoint game *ever* again. That said, for all its flaws (and there were fuckloads), it managed to be a decent enough game. Codies fucked it by dropping support after a few months, releasing crap DLC and lying about 95% of what was actually in the game. What was there was good, but nowhere near polished enough.
There is a market for a 'hardcore' console shooter in this style... but Codies made such an arse of it last time a lot of people are soured on the idea. If they do it again, they'd better do it properly!
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You failed in every way to support the last game, think I'm going to pay again?
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All I thought was wrong with the game was its length, and the lack of openness during the missions. It wasn't otherwise that bad an experience, though nothing special.
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