Who would've improved Heavenly Sword?
Alex Garland, reckons Ninja Theory.
Enslaved co-writer and The Beach, Sunshine and 28 Weeks Later scriptwriter Alex Garland would have improved early PlayStation 3-exclusive title Heavenly Sword had he worked on the game, developer Ninja Theory has said.
In 2007 Eurogamer gave Heavenly Sword 7/10.
"No amount of lavish technical polish and drama-filled cut scenes can disguise how it feels to play, and the fact that at its core, the combat doesn't quite cut it," Kristan Reed wrote.
"Yes, it would have been," Ninja Theory co-founder Tameem Antoniades replied when asked by Eurogamer whether Garland would have made Heavenly Sword a better game.
"He's got something that as game developers we don't have, which is this keen visual eye for storytelling. So undoubtedly, yes."
While most reckoned Heavenly Sword's problem was with the combat and not the storytelling, Antoniades insisted Garland's narrative influence would have made the game better to play.
"Not only does that kind of approach make the story hold up, it actually improves gameplay," he said.
"If you can hit the mark, the game stops being a collection of animations, gameplay moments and story moments, and it can transcend and become this experience that you just immerse yourself in. And that's the objective.
"Honestly I don't know if we're going to hit that - you never know when you're developing. But that's what we're trying our best to do."
Antoniades denied that Cambridge-based Ninja Theory is working harder on its next game, upcoming PS3 and Xbox 360 action adventure Enslaved: Odyssey to the West, due out 8th October, than it did on Heavenly Sword.
"No, I wouldn't do that.
"Actually, Heavenly Sword was really tough for a whole slew of reasons that weren't to do with creative - they were to do with technology, the whole PS3 announcement and things around that. This was comfortable development where the tough part was on the creative side, and that's a good place to be."
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Comments (35) Latest comment 2 years ago
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..and poors being kind
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...Because he didn't write it. He wrote 28 DAYS later. The original.
Mistake on EG's part, that is.
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Alex Garland gets a lot more credit than he deserves - he's ridden off the success of The Beach for a very long time, and because he's the only writer whose name people know in the games industry he's portrayed as some kind of demi-god.
But I'll reserve judgement to see if Enslaved, which already exists as a story, is successful due to his writing skills.
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Oh yeah, and I also loved Heavenly Sword. It's my most re-played PS3 game.
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However it was the gameplay that faulted, forgive me, but I don't think Alex Garland could've saved it from that.
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It certainly was pants when compared to the brilliant original but to be fair it was watchable, the build up to the outbreak was pretty good it just fell apart in the second half of the movie, I think they just didn't know what to do with a sequel and it showed.
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More of that, please!
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Ikari
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P.s. can we start using abbreviations if this is continues please? 28DL and 28WL should do the trick
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The same I found with Crisis Core, on the whole I could ignore material because rolling behind enemies and repeat-a-mashing them tended to win the day.
Thankfully, the games had stories to keep your driving through.
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I'm sure this is a minority view, but I would invite people to question whether some games are really best thought of as interactive stories, regardless of how complicated the game mechanics are.
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anyone.
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I totally agree Bigglesworth; I thought the plot was excellent and the voice acting and way it was conveyed through the cutscenes is still as good as any game I've ever played.
The issues I think were with the gameplay, and Alex Garland's involvement wouldn't have changed that, unless unbeknown to us he's a master programmer too.
EDIT - let me just add that I did love HS, but it was a flawed game for sure. I would bloody love it if Sony commissioned a sequel though, through Ninja Theory or another dev.
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