Art Academy Review
School of Gogh.
Version tested: DS
Nintendo's quest to make us all better people continues apace. The game giant has been all about self-improvement lately, and whether you're training your brain, getting more exercise, cooking exotic dishes or reading classic novels, you're well on your way to becoming more like the perfect specimens of humankind that feature in Nintendo's press shots - all crisply-ironed clothes, immaculate complexions, gleaming teeth, rictus grins and undimmed love of multiplayer party games.
The latest attempt to enrich our dull and meaningless lives is DS title Art Academy, or, to give it its full title, Art Academy: Learn painting and drawing techniques with step-by-step training. Now, as a concept, Brain Training makes sense; it's a way of keeping your mind more active on a daily basis. Sight Training's bold claims of "improved visual acuity" may have been less scientifically sound, but it's a reasonable idea in theory. But Art Training? Surely the whole idea of art is about self-expression? What can Nintendo teach us that we can't learn by picking up a pencil or paintbrush?
As it happens, quite a bit. I studied Art at GCSE and A-level, and through a combination of a restrictive curriculum during my high school years and a little too much freedom at college, I didn't actually learn an awful lot about composition or technique. Here, I did. Via a series of impressively thorough lessons, you'll be taught everything from basic outline sketching to use of lighting and colour, and creating the illusion of form. You'll even hear the odd mention of specific artists and the styles they used. Art Academy's educational value is surprisingly high.

Bizarrely, this comes from Headstrong Games, creator of light-gun gorefest House of the Dead: Overkill. As Agent Washington would say, no mother***king way.
Your host for these lessons is a bearded cartoon painter called Vince (only Nintendo could name a tutor after a manic-depressive artist with one ear and turn him into a cute and genial guide). He'll patiently explain each step of the process, starting off with simple exercises to acclimatise you to the pencils and brushes - drawing a circle, daubing thick lines, painting a simple tree - before graduating to still life paintings in black-and-white, then in colour.
You'll learn to build up paintings by using quickly sketched guidelines, blocking out the colour and then finally adding detail. As obvious as all this may seem, these lessons were occasionally quite revelatory to me. (Also, I was always warned against cross-hatch shading at school, but here Vince positively encourages it to add texture to an otherwise flat image. In your face, Mrs Lancaster.)
A row of icons lines the top of the touchscreen. These take you through to your drawing tools, such as a grid which makes objects on the upper screen easier to directly copy from or a magnifying glass which allows you to add finer detail to your miniature masterpiece. You have a choice of three pencils and whether to hold the pencil as if perpendicular to the page, or at an angle best suited to thicker lines or shading. An eraser can rub out erroneous scribbles or add highlights to a more detailed drawing.

You'll hear relaxing ambient sounds in the background as you work, while the gentle scratch of pencil or brush on paper is perfect audio feedback.
If you're merely sketching an outline to be completed in colour, you can then choose to move on to your paintbox. Curiously, there's no way of going back; while some artists like to add depth to shadows with the help of a softer pencil, you've no opportunity to do so here. Once you've agreed to leave your pencils behind, your artist's palette will be displayed, with ten simple colours that can be blended with others in 16 free trays. There are six different brush sizes - three round, three flat - and you can choose the amount of paint and water that's on your brush.
None of this is merely for show, as every choice here subtly affects how your painting turns out. Use a large flat brush with plenty of paint and water for a basic colour wash, or a dry, small one with just a dab of paint to lightly buff the surface of the canvas, adding texture to your piece. After a bit of experimentation, you'll happen across techniques that work best for you: I find a circular motion with a wet brush is great for clouds and trees. The pressure and speed of your brushstrokes makes a difference, too. A brush dragged slowly across the page will leave a markedly different impression than quicker, more aggressive strokes.
You'll grow in confidence as you progress through the lessons, with Vince talking you through colour blending, tints and shades, more advanced techniques and even throwing in a bit of simple art history. After each lesson where every part of the process is explained in detail, you unlock a "mini-lesson" where you're pretty much left to your own devices, as Vince shows you - and this is important - his interpretation of the subject in question, before briefly touching upon the techniques he used to paint it. Crucially, there's no right or wrong way of doing things - just your way.
Those who regularly visit the DSiWare store will be aware that Art Academy has essentially been released before, in two parts: First and Second Semester, each costing 800 points (about £7.20). In truth, your extra £5.59 doesn't get you much more besides a cartridge, a box and some instructions, but there are a few more mini-lessons to work your way through and an image library with pictures in a number of different categories - landscapes, fruit, marine animals - for inspiration.
Annoyingly, it also loses a significant feature of the DSiWare titles. In those, you could save images to the internal memory, which could then be copied to an SD card, ready to print out, and yielding surprisingly good results with a decent inkjet and a piece of A4. Viewing them in a gallery on the small screen just isn't the same.
Those with an older DS model may feel even more short-changed as they miss out on some DSi-exclusive features. Chief among these is the ability to take photos which can be used as subjects. You can import images already in the DSi memory (though not from an SD card), then choose to view them through various filters which highlight outlines, areas of light and shadow or blocks of colour; again, this helps beginners to learn the process of building an image up piece by piece.

Icons have the decency to get out of your way when you're scribbling near the top of the touchscreen.
Oddly enough, it's the smaller DSi rather than the XL which seems to be the best choice for budding Picassos. The larger screen of the newer model theoretically gives more room for manoeuvre, but with no increase in resolution, it's sometimes frustratingly tricky to get fine detail to look right.
Though it's more a problem with the hardware than the software, it's only fair to observe that Art Academy isn't particularly well-suited to an intricate approach. Perfectionist tendencies have to be ignored in favour of something a little more impressionistic, while portraiture should only be attempted by the extremely patient. Pencil drawings tend to fare better, though you're always more likely to create a Monet than a Dürer.
Colour mixing can also be a little finicky; while you can move a pin around your reference image to pick out a particular hue, you then have to blend paint until it reaches the right point on the colour wheel, rather than selecting it from the wheel itself. It's clearly intended to get players used to the art of blending tones, but a shortcut for those without the time to prod paint tubes repeatedly until the right colour is found would have been welcome. And, inevitably, it's simply not as rewarding as the real thing. It's undeniably cheaper than a full set of oils and expensive paper, and significantly less messy, but the results are never going to look as good.
However, Art Academy's potential to encourage latent talent or simply inspire a new hobby shouldn't go unnoticed. Limited by the medium it may be, but if it ignites a creative spark in just one fledgling artist then the thought and effort that's evidently gone into this surprisingly accomplished little package will have been worth it.
7 / 10
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Game of the Week: Catherine
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
Catherine Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Grand Slam Tennis 2 Review
-
The Darkness 2 Review
-
Catherine launch trailer is looking saucy
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (24) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I have an HP TM-2 which, combined with Sketch Book Pro, works as an excellent electronic drawing pad. I am intrigued by this application for the DS but as I only have an old style DS Lite there doesn't seem to be any point in buying it. If it works with the 3DS then I might pick it up in the future.
Comment below viewing threshold Show
someone has done it before:
ERTAIN released at least two titles in the paint by ds series.
[link url=http://en.wi kipedia.org/wiki/Paint_By_DS
]http://en.wi kipedia.org/wiki/Paint_By_DS
[/link]
they were rather good.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'll chuckling about that for days.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If you have an R4 I highly recommend downloading it, you can even save your pictures and transfer to PC.
Comment below viewing threshold Show
Icing on the cake, is that Colors is also now available on iPhone/Pad/Touch. Worth checking out if you have one of those.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
How EG could give this stinker a 7 is a proper mystery to me. I'm not one to criticize their critics but this time surely they must have reviewed something entirely different. It's worth a 3, maybe 4, and that's because it might be fun to draw half an apple before the software freezes up.
Comment below viewing threshold Show
Well, at least the post office should be pleased. The next generation of postage stamp illustrators are going to be brilliant!
Comment below viewing threshold Show
Comment below viewing threshold Show
I can't believe i am replying to this but hey...
You might be shocked to learn that she actually uses paper, pencils and paint on a regular basis!
It might be fun however to have a game where she can learn techniques and get some assignments to complete. Also it's nice to be able to undo some a portion of your work if you screw up, which is harder on paper. She uses paint now to draw on the computer, but this might be more fun and educational.