PC Game Features
| Title | Date
|
|||
|---|---|---|---|---|
| 1. |
Command & Conquer 4's Joe Kucan
Interview
by Oli Welsh
|
|
Kane and lunch. | 16/11/2009 |
| 2. |
Off the Map
Article
by Quintin Smith
|
|
Our tribute to the levels designed to confuse rather than guide. | 29/09/2009 |
| 3. |
Jagex on RuneScape, MechScape and FunOrb
Interview
by Robert Purchese
|
|
Mark Gerhard and Henrique Olifiers talk up the UK's biggest publisher. | 30/08/2009 |
| 4. |
BlizzCon 2009 conference
Live Report
by Eurogamer staff
|
|
WOW Cataclysm! Diablo III Monk! | 21/08/2009 |
| 5. |
Retrospective: Command & Conquer - The Tiberian Saga
Article
by Christian Donlan
|
|
The land of Nod. | 09/08/2009 |
| 6. |
Inside PopCap Games
Article
by Christian Donlan
|
|
Sexy Action Cool. | 07/08/2009 |
| 7. |
Gaikai
Article
by Tom Bramwell
|
|
Dave Perry sells you into blissful slavery. | 05/08/2009 |
| 8. |
Flash in the pan
Article
by Rob Fahey
|
|
The excitement around netbooks needs to be taken with a large pinch of salt. | 01/08/2009 |
| 9. |
Retrospective: The Dig
Article
by John Walker
|
|
A world away. | 19/07/2009 |
| 10. |
The Free Trade
Article
by Rob Fahey
|
|
Free-to-play is a concept that's either exciting, terrifying or both. | 18/07/2009 |
| 11. |
Saviour Machine
Interview
by Alexander Gambotto-Burke
|
|
AI master Steve Grand talks Creatures, Spore and Simbiosis. | 13/07/2009 |
| 12. |
BioWare's Dr Greg Zeschuk
Interview
by Christian Donlan
|
|
At length on making Dragon Age, the toolset, and the merger with Mythic. | 08/07/2009 |
| 13. |
A tale of Monkey Island
Interview
by Robert Purchese
|
|
Telltale's Dave Grossman on remaking a legend. | 23/06/2009 |
| 14. |
Zeno Clash's ACE Team
Interview
by Robert Purchese
|
|
The mind and words of Carlos Bordeu. | 16/06/2009 |
| 15. |
Dragon Age: Origins
Interview
by Kieron Gillen
|
|
Wyrming out the facts from designer Mike Laidlaw. | 10/05/2009 |
| 16. |
Duke Nukem Forever
Article
by Rob Fahey
|
|
End of an error. | 07/05/2009 |
| 17. |
Good Old Games
Interview
by Tom Bramwell
|
|
Tom Ohle and Lukasz Kukawski on the PC retro service and the addition of Ubi games. | 29/03/2009 |
| 18. |
GDC: Why OnLive Can't Possibly Work
Article
by Richard Leadbetter
|
|
Cloud computing or cloud cuckoo land? | 26/03/2009 |
| 19. |
Command & Conquer: Red Alert 3 - Uprising
Interview
by Dan Pearson
|
|
Floating heads, Ric Flair and 'hot chicks'. | 09/03/2009 |
| 20. |
Retrospective: Beyond Good & Evil
Article
by John Walker
|
|
Photograph-'em-up. | 08/02/2009 |
| 21. |
Independent Games Festival Finalists Roundup
Article
by Jim Rossignol
|
|
The spirits of independence. | 04/02/2009 |
| 22. |
Coming Attractions: Fighting & Strategy
Article
by Tom Bramwell
|
|
Games of death. | 15/01/2009 |
| 23. |
2D Boy's Ron Carmel and Kyle Gabler
Interview
by John Walker
|
|
The history of World of Goo. | 15/01/2009 |
| 24. |
Eurogamer meets Holly Valance
Interview
by Ellie Gibson
|
|
The new star of Red Alert 3: Uprising on Ramsay Street and Benny Hill. | 12/01/2009 |
| 25. |
Llamasoft's Jeff Minter
Interview
by Robert Purchese
|
|
On Space Giraffe PC and other animals. | 16/12/2008 |
| 26. |
IndieCade Roundup
Article
by Oli Welsh
|
|
Is next year's Braid or Everyday Shooter in here? | 02/12/2008 |
| 27. |
Eurogamer meets Gemma and Tim
Interview
by Ellie Gibson
|
|
Stars of Red Alert 3 speak out, with video. | 06/11/2008 |
| 28. |
Hated and Broken
Article
by Rob Fahey
|
|
Everyone hates DRM, but not everyone will admit it doesn't work. | 19/10/2008 |
| 29. |
Operation Flashpoint 2: Dragon Rising
Interview
by Kristan Reed
|
|
We chat with lead AI designer Clive Lindop. | 24/09/2008 |
| 30. |
Massive Wars
Article
by Rob Fahey
|
|
Taking on World of Warcraft is a fool's errand. | 21/09/2008 |
| 31. |
The Gaming Difference
Article
by Rob Fahey
|
|
Spore is the latest step towards discovering videogames' voice. | 07/09/2008 |
| 32. |
Diablo III
Interview
by Oli Welsh
|
|
Lead designer Jay Wilson plays devil's advocate. | 21/08/2008 |
| 33. |
Dragon Age: Origins
Interview
by Robert Purchese
|
|
BioWare on consoles, online, tools and depth. | 20/08/2008 |
| 34. |
Bethesda Softworks' Pete Hines
Interview
by Christian Donlan
|
|
Now VATS entertainment. | 18/08/2008 |
| 35. |
Rock and Roll
Article
by Rob Fahey
|
|
Indie games have never been so good - and that's good for everyone. | 17/08/2008 |
| 36. |
Maxis' Will Wright
Interview
by Johnny Minkley
|
|
Spore, The Sims and what lies ahead. | 11/08/2008 |
| 37. |
Id Software's John Carmack
Interview
by Tom Bramwell
|
|
Why brainless shooters win, why Apple doesn't get it and everything in-between. | 04/08/2008 |
| 38. |
Blizzard's Perfect Storm
Article
by Rob Fahey
|
|
The industry's top developer knows the merits of the confessional. | 06/07/2008 |
| 39. |
How StarCraft beat Chess
Interview
by Dan Griliopoulos
|
|
Blizzard looks back on the world's best strategy game. | 02/07/2008 |
| 40. |
Valve: Why the PC is the future
Article
by Oli Welsh
|
|
Newell and co. stick up for their roots (and Steam). | 27/06/2008 |
| 41. |
Spore
Interview
by Robert Purchese
|
|
Through the eyes of right-hand lady, Lucy Bradshaw. | 24/06/2008 |
| 42. |
NVIDIA, CUDA and PhysX
Article
by Kieron Gillen
|
|
Music is my hot PhysX. | 20/06/2008 |
| 43. |
S.T.A.L.K.E.R.: Clear Sky
Interview
by Christian Donlan
|
|
Chatting to the world's most radioactive developer. | 16/06/2008 |
| 44. |
NVIDIA's Roy Taylor
Interview
by Rob Fahey
|
|
On the future of graphics and having a bigger installed-base than consoles. | 10/06/2008 |
| 45. |
Dungeons & Dragons Fourth Edition
Article
by Dave McCarthy
|
|
The original pen and paper RPG. On your PC. | 05/06/2008 |
| 46. |
Pete Hines on Fallout 3
Interview
by Kieron Gillen
|
|
Exploring Pete Hines' expanded conversation options. | 29/04/2008 |
| 47. |
Revolving Doors
Article
by Rob Fahey
|
|
Studio closures aren't a sign of crisis. | 13/04/2008 |
| 48. |
Call of Jihadi
Interview
by Simon Parkin
|
|
Wafaa Bilal on the FPS the US government wants shot down. | 26/03/2008 |
| 49. |
The History of The Sims
Article
by Dan Whitehead
|
|
Tiny happy people. | 19/03/2008 |
| 50. |
Mass Effect
Interview
by Robert Purchese
|
|
"BioWare hates ports." | 17/03/2008 |





