Eurogamer.net • Opinion Screenshots
It was the console that could do no wrong - but software was another matter.
What Destiny tells us about life, the universe, and everything.
Why it's time to tear up the open world genre's greatest crutch.
Is that lots of them are boring.
Saturday, 15 November 2014
Saturday, 8 November 2014
Saturday, 1 November 2014
Saturday, 11 October 2014
Thursday, 2 October 2014
The Vault in our stars.
Monday, 29 September 2014
Friday, 19 September 2014
Metal Gear and Final Fantasy prove there's still plenty to get excited about from gaming's spiritual home.
Saturday, 13 September 2014
Tuesday, 9 September 2014
And god looked back.
Saturday, 6 September 2014
Always leave them wanting more, not less.
Saturday, 30 August 2014
Saturday, 16 August 2014
Saturday, 2 August 2014
Saturday, 26 July 2014
Saturday, 19 July 2014
Saturday, 12 July 2014
Why the flood of remasters and remakes should be embraced.
Saturday, 5 July 2014
Saturday, 21 June 2014
Notch is right to clamp down on paid Minecraft servers, but at what cost?
Friday, 13 June 2014
New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.
Thursday, 12 June 2014
'They're not avatars' defence sends the wrong message.
Tuesday, 10 June 2014
A lack of 2014 titles on both sides of the console war favours Xbox.
Just watch those Dogecoins rolling in.
Saturday, 7 June 2014
Saturday, 31 May 2014
Monday, 19 May 2014
That Bill & Ted homage is a good start.
Saturday, 17 May 2014
Kinect's failure suggests a bright future for game hardware served straight - no chaser.
Saturday, 10 May 2014
And, until recently, the industry had completely forgotten about it.
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Saturday, 26 April 2014
How the simple heart of Gunpei Yokoi's Game Boy has a legacy that goes beyond hardware.
Saturday, 19 April 2014
Marty O'Donnell's departure is a shock, but also a reminder that music in games is more important than ever.
Saturday, 12 April 2014
And here's why.
Saturday, 5 April 2014
Wednesday, 26 March 2014
Saturday, 22 March 2014
Saturday, 8 March 2014
To create truly believable worlds, they need to let go of what's safe.