Eurogamer.net • Interviews Opinion
Sunday, 23 August 2015
Thursday, 13 August 2015
Tuesday, 11 August 2015
"Some of the communication about that has been muddled a little bit."
Friday, 24 July 2015
Friday, 3 July 2015
Wednesday, 1 July 2015
"I didn't sign up for this."
Friday, 26 June 2015
And "the morning after" that press conference.
Wednesday, 17 June 2015
A new Metroid and a new Animal Crossing should have kept the faithful happy, but instead they're up in arms.
Thursday, 11 June 2015
Wednesday, 3 June 2015
And outspoken creator Adrian Chmielarz tells us about a brand new game.
Tuesday, 2 June 2015
"At this point the team is growing, not shrinking."
Sunday, 31 May 2015
Wednesday, 20 May 2015
"We don't feel good about it."
Monday, 6 April 2015
Rich Sommer talks Firewatch, voice acting and even board games.
Wednesday, 18 March 2015
Farewell, Wii hardly knew U.
Friday, 13 March 2015
Wednesday, 25 February 2015
Wednesday, 18 February 2015
The quiet Kickstarter champion that's still on course for this year.
Friday, 13 February 2015
Midnight Star tackles the same challenges as Destiny on a different platform.
Sunday, 8 February 2015
From Sega Rally to Child of Eden, the past, present and future of the influential designer.
Saturday, 7 February 2015
Thursday, 22 January 2015
Sean Murray explains what to expect on your way to the centre of the universe.
Wednesday, 7 January 2015
Reasons to be cheerful.
Monday, 22 December 2014
How the Bromley studio is shaping up for the release of Dirty Bomb.
Saturday, 20 December 2014
"Most likely, you live with them..."
Sunday, 14 December 2014
From the archive: If you come at the king, you best not miss.
Saturday, 13 December 2014
Tuesday, 2 December 2014
Ubisoft Montreal's latest could be a fine portrayal of a country under siege, if only it stopped to breathe.
Saturday, 29 November 2014
It's struggled in the marketplace, but Nintendo's console has remembered something its competition seemingly forgot.
Friday, 28 November 2014
Friday, 21 November 2014
Sony on its secret shooter weapon.
Saturday, 15 November 2014
It was the console that could do no wrong - but software was another matter.
Wednesday, 12 November 2014
It's far from dead and buried, Carbine says.
"It adds to the dance."