Eurogamer.net • Interviews Opinion
Thursday, 22 January 2015
Wednesday, 7 January 2015
Reasons to be cheerful.
Monday, 22 December 2014
Saturday, 20 December 2014
"Most likely, you live with them..."
Sunday, 14 December 2014
Saturday, 13 December 2014
Tuesday, 2 December 2014
Ubisoft Montreal's latest could be a fine portrayal of a country under siege, if only it stopped to breathe.
Saturday, 29 November 2014
Friday, 28 November 2014
Friday, 21 November 2014
Sony on its secret shooter weapon.
Saturday, 15 November 2014
Wednesday, 12 November 2014
It's far from dead and buried, Carbine says.
"It adds to the dance."
Saturday, 8 November 2014
Saturday, 1 November 2014
Thursday, 30 October 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 19 October 2014
From the archive: Japan's master of horror on the evil within and the evil without.
Sunday, 12 October 2014
From the archive: Chris Seavor on cancelled projects, the good old days and losing his rag.
Saturday, 11 October 2014
Shadow of Mordor becomes great, but introduces itself poorly.
Thursday, 2 October 2014
The Vault in our stars.
Monday, 29 September 2014
Our resident obsessive is still playing, but gradually losing interest.
Sunday, 28 September 2014
Friday, 26 September 2014
On consoles, Steam, Oculus Rift and massive spaceships.
Tuesday, 23 September 2014
The man now in charge of Final Fantasy 15 on a more western, more casual RPG.
Friday, 19 September 2014
Metal Gear and Final Fantasy prove there's still plenty to get excited about from gaming's spiritual home.
Thursday, 18 September 2014
A broader audience, a different type of action for Kamiya's next game.
Saturday, 13 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Tuesday, 9 September 2014
"We're wrapping our arms around it on all levels of the organisation."
And god looked back.
Saturday, 6 September 2014
Always leave them wanting more, not less.
Wednesday, 3 September 2014
Saturday, 30 August 2014
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Wednesday, 27 August 2014
Frank discussion with 4A Games about the new wave of consoles.