Eurogamer.net • Interviews Opinion
Digital Foundry talks to Bluepoint Games on how the Respawn epic made its way onto last-gen hardware.
King's games guru on the perceptions the Candy Crush developer are battling.
And here's why.
Koji Igarashi tells his story for the first time.
Monday, 14 April 2014
Sunday, 13 April 2014
Saturday, 12 April 2014
And here's why.
Wednesday, 9 April 2014
Monday, 7 April 2014
Saturday, 5 April 2014
Friday, 4 April 2014
Tuesday, 1 April 2014
Saturday, 29 March 2014
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Wednesday, 26 March 2014
Saturday, 22 March 2014
Wednesday, 19 March 2014
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Thursday, 13 March 2014
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Saturday, 8 March 2014
To create truly believable worlds, they need to let go of what's safe.
Friday, 7 March 2014
"If this were on console, there would be an expectation it would be dumbed down.
Monday, 3 March 2014
The last 8-bit superstar on the limits of the Spectrum, developer diaries and the refreshing nature of boring stuff.
Sunday, 2 March 2014
From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Emerging from the hustle of the competitive scene, there's a new company that wants to make you take eSports seriously.
Tuesday, 25 February 2014
"Boy, Sony and Microsoft love their meetings, eh?"
Monday, 24 February 2014
Inside Ruffian's struggle to break free from its legacy.
Sunday, 23 February 2014
Why Ken Levine's plan for endlessly replayable narrative could be a risk not worth taking.
Saturday, 22 February 2014
How gaming video is a game in itself.
Wednesday, 19 February 2014
If you're feeling jaded and dismissive, like I was, then pay attention.
OlliOlli's developers on its console debut, and what's next for the London studio.
Tuesday, 18 February 2014
Brian Fargo on Wasteland 2, Fallout and inXile's crowdfunded future.
Tuesday, 11 February 2014
Obsidian on romance, maturity and more.
Monday, 10 February 2014
Looking back at the way Blizzard changed card values during the closed beta.
Sunday, 9 February 2014
Saturday, 8 February 2014
Mobile gaming is a joke. Don't become the next punch-line.
Saturday, 1 February 2014
Commercial success may evade them, but these ailing consoles are future classics.
Thursday, 30 January 2014
PlayStation's UK MD on the Slim's new screen, Vita TV and the handheld's future prospects.