Eurogamer.net • Face-offs Interviews Opinion
Saturday, 26 July 2014
Saturday, 19 July 2014
Thursday, 17 July 2014
Saturday, 12 July 2014
Why the flood of remasters and remakes should be embraced.
Saturday, 5 July 2014
Thursday, 3 July 2014
How the Oxford studio became an indie all over again.
Saturday, 28 June 2014
Saturday, 21 June 2014
Friday, 13 June 2014
New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.
Thursday, 12 June 2014
'They're not avatars' defence sends the wrong message.
Tuesday, 10 June 2014
Just watch those Dogecoins rolling in.
A lack of 2014 titles on both sides of the console war favours Xbox.
Saturday, 7 June 2014
Thursday, 5 June 2014
Saturday, 31 May 2014
Stripped back extensively, the soul of the game is at risk.
Open-world games are often better when they lighten up.
Thursday, 29 May 2014
Sunday, 25 May 2014
Thursday, 22 May 2014
Plus, why 1080p30 was "the right decision".
Wednesday, 21 May 2014
As SingStar turns 10, Sony London takes karaoke next-gen.
Monday, 19 May 2014
"Imagine when studios get four years under their belts with the hardware..."
That Bill & Ted homage is a good start.
Saturday, 17 May 2014
Kinect's failure suggests a bright future for game hardware served straight - no chaser.
Monday, 12 May 2014
Saturday, 10 May 2014
And, until recently, the industry had completely forgotten about it.
Tuesday, 6 May 2014
How one man's journey from Crackdown 2 to bedroom coder is helping forge an indie gem.
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Digital Foundry vs RedLynx in an extensive multi-platform Q&A.
Friday, 2 May 2014
It's been a long journey, but for the creator of Halo the end is in sight.
Thursday, 1 May 2014
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Saturday, 26 April 2014
Has From Software learned its lesson?
How the simple heart of Gunpei Yokoi's Game Boy has a legacy that goes beyond hardware.