Eurogamer.net • Face-offs Interviews
Saturday, 22 April 2017
Wednesday, 19 April 2017
Friday, 14 April 2017
Significantly revamped over Wii U, with higher resolution than Xbox One.
Thursday, 13 April 2017
Monday, 10 April 2017
Sunday, 9 April 2017
The legendary composer on glorified doorbells and leaving Rare.
Wednesday, 5 April 2017
"Literally all night, every night, I'm thinking about the game."
Saturday, 1 April 2017
Full multi-platform comparison, including a PS4 Pro vs PC 4K face-off.
Friday, 31 March 2017
Multi-game campaigns! Victory conditions! Day-one DLC! More!
Monday, 13 March 2017
Saturday, 11 March 2017
Massively improved resolution, faster performance, better visuals.
Wednesday, 8 March 2017
Tuesday, 7 March 2017
Friday, 3 March 2017
But do the visuals hold up compared to the docked experience?
Hero balance! Disconnections! Honourable play! More!
How Square Enix committed to its most eccentric game in years.
Saturday, 18 February 2017
Friday, 3 February 2017
The PC ultra HD experience takes on PS4 Pro's 1260p image.
Thursday, 2 February 2017
60fps, 30fps - or somewhere in-between. You decide.
A snapshot of Sumo Digital as it prepares to step out of the shadows.
Friday, 27 January 2017
1080p60 locked with VR support - PlayStation offers the complete package.
Thursday, 19 January 2017
Eiji Aonuma on how Zelda made the Switch, and how female Link was briefly considered.
Wednesday, 11 January 2017
'It's a very difficult community'.
Wednesday, 21 December 2016
Friday, 9 December 2016
Between now and spring 2017? "Every day counts."
Thursday, 8 December 2016
Stay on target.
Monday, 5 December 2016
Digital Foundry compares three very different ways to play this beautiful game.
Friday, 25 November 2016
Thursday, 24 November 2016
New zombie types, boss characters and the world explained.
Thursday, 17 November 2016
Creative Assembly on the future of its strategy series.
Tuesday, 15 November 2016
Smoother and more responsive.
Saturday, 12 November 2016
EA's cutting-edge engine delivers impressive upgrades on both titles.
Thursday, 10 November 2016
The standard PS4 version has smoother performance overall.
Fumito Ueda on the game that took him almost ten years to make.
Saturday, 5 November 2016