Eurogamer.net • Blogs Interviews Opinion
Our resident obsessive is still playing, but gradually losing interest.
On consoles, Steam, Oculus Rift and massive spaceships.
How Insomniac hopes to "retrain" veteran shooter fans.
Monday, 29 September 2014
Sunday, 28 September 2014
Friday, 26 September 2014
Tuesday, 23 September 2014
Get our latest recommendations on what's good on PC - as well as a pick of some old favourites.
Disclaimer: EGX may not run for your entire lifetime, but we'll do our best.
The man now in charge of Final Fantasy 15 on a more western, more casual RPG.
Friday, 19 September 2014
Metal Gear and Final Fantasy prove there's still plenty to get excited about from gaming's spiritual home.
Thursday, 18 September 2014
A broader audience, a different type of action for Kamiya's next game.
Saturday, 13 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Tuesday, 9 September 2014
Fortunately I found someone else to edit the site. Come say hello.
And god looked back.
"We're wrapping our arms around it on all levels of the organisation."
Monday, 8 September 2014
Saturday, 6 September 2014
Always leave them wanting more, not less.
Wednesday, 3 September 2014
Tuesday, 2 September 2014
Saturday, 30 August 2014
Wednesday, 27 August 2014
Frank discussion with 4A Games about the new wave of consoles.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Marketing and sales positions open.
Monday, 18 August 2014
"It doesn't come from an evil space."
Saturday, 16 August 2014
The Tomb Raider deal dominated headlines, but Metal Gear's move onto Steam is the true harbinger.
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Tuesday, 5 August 2014
After 26 years in the wilderness the grandfather of post-apocalyptic role-playing returns.
Saturday, 2 August 2014
EA's Access service is good value, despite what Sony says - but it's still a less than ideal solution.
Thursday, 31 July 2014
How the developer arrived at The Last of Us, and where it's heading next.
Wednesday, 30 July 2014
Paul Neurath on EA, foregoing Ultima and his new game.
Get your game on the showfloor!
Saturday, 26 July 2014
Crowdfunding has freed developers from old production models, but at what cost?
Friday, 25 July 2014
UPDATE: The keys have been sent! Hope you got lucky!
Saturday, 19 July 2014
Marvel just announced that Thor is becoming a woman, but games don't need sex changes to be better at diversity.
Thursday, 17 July 2014
Matt Webster on the possibility of paid alphas, its new prototype and, of course, Burnout.
Saturday, 12 July 2014
Why the flood of remasters and remakes should be embraced.
Saturday, 5 July 2014
Why arguing against women appearing in games to preserve historical accuracy is silly.
Thursday, 3 July 2014
How the Oxford studio became an indie all over again.
Saturday, 28 June 2014