Eurogamer.net • Blogs Face-offs Interviews
Friday, 12 January 2018
Saturday, 6 January 2018
UPDATE: Developer responds, confirms dynamic resolution.
Friday, 22 December 2017
4K and performance modes tested by Digital Foundry.
Hisashi Nogami on updates, the plaza and what exactly those jellyfish are doing.
Friday, 15 December 2017
'The more players say let's make it a little easier the more I want to make it a difficult game!'
Thursday, 14 December 2017
Refined and optimised.
"We don't yet understand enough of what the actual risks are."
Thursday, 7 December 2017
Great on the go but falls short when docked.
Saturday, 2 December 2017
Resolution apart, upgrades are thin on the ground.
Friday, 1 December 2017
See our friends, see the sights, feel alt-right.
Monday, 27 November 2017
UPDATE: New graphics modes in the playable demo put to the test.
Friday, 24 November 2017
Rockstar's debut Switch offering reveals the challenges facing a potential port.
Naoki Yoshida on the past, present and future of Final Fantasy 14.
Wednesday, 22 November 2017
Saturday, 18 November 2017
Significant resolution boosts over PS4 Pro, but what about performance?
Friday, 17 November 2017
The best console version - but extra polish is required.
Thursday, 16 November 2017
Sunday, 12 November 2017
Initial analysis from Digital Foundry.
Saturday, 11 November 2017
Wednesday, 8 November 2017
Which version sticks more closely to the target 4K?
Saturday, 4 November 2017
Hell, it's about time.
Tuesday, 31 October 2017
"Would you ask this question to a film director, or to a writer? Would you?"
"Right now the two builds are on slightly different road maps."
Sunday, 29 October 2017
How Bungie's engine evolved for the sequel, and why the game runs so well on PC.
Saturday, 28 October 2017
Initial PS4, Pro and Xbox One analysis from Digital Foundry.
Friday, 27 October 2017
Plus initial Xbox One impressions and metrics.
Monday, 23 October 2017
And a little something about Samba de Amigo on Switch.
Saturday, 21 October 2017
Vorsprung durch technik.
Thursday, 19 October 2017
One version to rule them all?
Tuesday, 17 October 2017
Poor PC optimisation will frustrate those looking to play at a locked 60fps.
Sunday, 15 October 2017
From the archive: From street racing to the Nürburgring, how Polyphony's Kazunori Yamauchi came to define driving.
Saturday, 14 October 2017
The 'supercharged' console bests PS4 and Xbox One, but the shadow of Xbox One X looms large.
Wednesday, 11 October 2017
Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.
Saturday, 7 October 2017
Perhaps a bit of both.
Thursday, 28 September 2017
Brode and Chu talk adventures, cross-platform play and consoles.
Tuesday, 26 September 2017
Tommy Refenes on mobiles, meat and the studio's future without Ed McMillen.
Monday, 25 September 2017
"It's frankly complicated."
Sunday, 24 September 2017
Head to head with PC and base Xbox One.