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In-depth technical analysis of games and gaming hardware at Eurogamer.net
Sunday, 26 June 2016
Wednesday, 22 June 2016
Digital Foundry goes hands-on with Nintendo's most technologically ambitious project to date.
Sunday, 19 June 2016
Plus: the game's director talks frame-rates and resolutions for PS4 and Xbox One.
Display technology is evolving - but what improvements does high dynamic range actually deliver?
Saturday, 18 June 2016
Higher frame-rates and richer gameplay experiences will have more impact than pixel-count.
Wednesday, 15 June 2016
Tuesday, 14 June 2016
Digital Foundry goes in-depth on the visual features added to the upcoming Special Edition.
Eight CPU cores, over 320GB/s of memory bandwidth, six teraflops of GPU power - how did they do that?
Sunday, 12 June 2016
Friday, 10 June 2016
Games, hardware, PSN and more - how Sony plans for two PlayStations to live side-by-side.
Thursday, 9 June 2016
Monday, 6 June 2016
Saturday, 4 June 2016
But its visuals take a hit.
Thursday, 2 June 2016
New expansion compared on PS4, Xbox One and PC.
Sunday, 29 May 2016
Thursday, 26 May 2016
Digital Foundry on Blood and Wine's impressive new area.
Digital Foundry on a disappointing PS4 and Xbox One showing
Thursday, 19 May 2016
Choppy frame-rates on console impact an otherwise impressive game.
UPDATED: Full analysis added for Call of Duty: Black Ops.
Monday, 9 May 2016
Sunday, 8 May 2016
New leaks offer a clearer picture of prospective R9 470/R9 480 performance in the sub-£200 category.
Saturday, 7 May 2016
"Irresponsible levels of performance."
Friday, 6 May 2016
Patch 1.7 allows 60fps and adds an option to remove upscaling - but big problems persist.
Wednesday, 4 May 2016
A visual effects showcase, but is it a worthy successor to the brilliant Resogun?
Tuesday, 3 May 2016
Choices are limited when AMD is the only game in town.
Sunday, 1 May 2016
Do the consoles have the raw horsepower to meet DICE's ambition?
Saturday, 30 April 2016
Boosts to CPU, GPU and memory could vastly improve existing PS4 titles - but which could benefit most?
Friday, 29 April 2016
Team Ninja's latest lets you prioritise resolution or frame-rate.
Thursday, 28 April 2016
Early spec analysis on the next-gen Pascal architecture - and how it could translate to mainstream GPUs.
Wednesday, 27 April 2016
SPOILERS! Digital Foundry unveils a remarkable video comparison.
Sunday, 24 April 2016
Can the most powerful small form-factor phone on the market tempt a 5S hold-out?
Thursday, 21 April 2016
Beyond Borderlands: Digital Foundry assesses Gearbox's latest console work.
Wednesday, 20 April 2016
UPDATE: id Software confirms dynamic resolution scaling on both console versions.
Tuesday, 19 April 2016
The spec leak is genuine - here's everything you need to know.
Xbox One targets 1080p60, but how's it shaping up so far?
Monday, 18 April 2016
Insomniac's iconic work compared and contrasted across three generations of PlayStation hardware.
Saturday, 16 April 2016
Targeting the premium PC experience, with hardware tests from budget rigs up to top-tier components.
Thursday, 14 April 2016
Any improvement over PS Vita playback?