Eurogamer.net • Articles News Reviews • Digital Foundry Mass Effect 3
Sunday, 19 November 2017
Looking to make the jump to a UHD screen? We've got you covered.
Wednesday, 15 November 2017
Saturday, 11 November 2017
Peak resolution leaps from 1440p to full 4K - but what about performance?
Thursday, 9 November 2017
Impressive resolution boosts over PS4 Pro, but no game-changing improvements.
Tuesday, 7 November 2017
Xbox One and Switch have big downgrades, while Pro and Xbox One X deliver meagre improvements.
Digital Foundry on one of the biggest announcements in PC gaming history.
Monday, 6 November 2017
Dynamic res scales beyond 4K - but intense scenes look better on PS4 Pro.
Friday, 3 November 2017
Wednesday, 1 November 2017
A barebones upgrade.
Thursday, 26 October 2017
Digital Foundry on the techniques used to create the most advanced Mario title yet.
Wednesday, 25 October 2017
Plus: details on upcoming review coverage.
Tuesday, 24 October 2017
"We've ended up in a really, really great spot."
Sunday, 22 October 2017
Thursday, 12 October 2017
Digital Foundry breaks down the beautiful beta on PS4, Pro and Xbox One.
Monday, 9 October 2017
A unique and exceptional achievement.
Sunday, 8 October 2017
Can the future of the franchise be found in fan-made demos?
Friday, 6 October 2017
And is performance better or worse than base hardware?
Thursday, 5 October 2017
The fastest gaming CPU money can buy.
First impressions from Digital Foundry.
Sunday, 1 October 2017
Saturday, 30 September 2017
What would it take for PC hardware to challenge consoles in the living room?
Wednesday, 27 September 2017
Digital Foundry's full take on the early demo.
The same processor, storage and RAM sit on an almost identical mainboard.
Tuesday, 26 September 2017
HDTV gameplay moves up to 900p, mobile hits 720p60.
Thursday, 21 September 2017
And can a PC specced to match Nintendo's hybrid deliver the same experience?
Wednesday, 20 September 2017
Digital Foundry goes hands-on.
And Digital Foundry has the gameplay capture to prove it.
Tuesday, 19 September 2017
Console performance analysed: Sony's super-charged console gets closest to a locked 60fps.
Sunday, 17 September 2017
Doom 2016 on Switch isn't the only 'impossible' port: the original game had its own triumphs - and disasters.
Saturday, 16 September 2017
Thursday, 14 September 2017
And there's multi-disc game support too.
Wednesday, 13 September 2017
Face ID shares DNA with Xbox's unloved camera - and seems to have similar problems.
Tuesday, 12 September 2017
A great game still shines, but it should have been better.
Saturday, 9 September 2017
The Division's Snowdrop engine transitions beautifully to Nintendo's console hybrid.
Thursday, 7 September 2017
Digital Foundry's first look at X scalability on a Play Anywhere title.
Tuesday, 5 September 2017
Checkerboarding for 4K screens, a high frame-rate mode - and more.
Sunday, 3 September 2017
Nine games analysed across nine consoles: Digital Foundry charts the evolution of the classic series.
Saturday, 2 September 2017
Digital Foundry on how budget PC hardware can deliver a superb experience.
Thursday, 31 August 2017
Digital Foundry gets to grips with Sledgehammer's PS4 and Pro beta code.