Eurogamer.net • Saturday Soapbox Tomb Raider
From the archive: If you come at the king, you best not miss.
What Destiny tells us about life, the universe, and everything.
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Why it's time to tear up the open world genre's greatest crutch.
Sunday, 14 December 2014
Saturday, 8 November 2014
Saturday, 1 November 2014
Saturday, 30 August 2014
Wednesday, 13 August 2014
"I don't know where else Tomb Raider goes," Phil Spencer says.
Saturday, 2 August 2014
Saturday, 26 July 2014
Saturday, 19 July 2014
Saturday, 12 July 2014
Why the flood of remasters and remakes should be embraced.
Saturday, 21 June 2014
Saturday, 26 April 2014
Saturday, 8 March 2014
To create truly believable worlds, they need to let go of what's safe.
Saturday, 18 January 2014
Saturday, 11 January 2014
Saturday, 4 January 2014
Saturday, 14 December 2013
Saturday, 7 December 2013
Saturday, 30 November 2013
Saturday, 23 November 2013
Saturday, 26 October 2013
Why the Wii U is the best next-gen choice this Christmas.
Tuesday, 1 October 2013
Will work on projects outside the publisher.
Saturday, 28 September 2013
With SteamOS, machines and a controller all a reality, where is Valve's new direction taking it?
Saturday, 31 August 2013
Smarter writing in games is a good thing, but let's not forget the importance of intelligent systems.
Saturday, 10 August 2013
And it's another PS3, writes Oli Welsh.
Saturday, 3 August 2013
Saturday, 27 July 2013
When engineers and filmmakers turn their attention to games, the results can often be enlightening.
Saturday, 20 July 2013
Thursday, 13 June 2013
Jolie good show.
Saturday, 18 May 2013
When there's no incentive for big name creators to do their best work for a publisher, we all suffer.
Saturday, 11 May 2013
Why it's time to stop chasing the myth of the good Star Wars game.
Saturday, 4 May 2013
Is the spread of technology diluting the power of games?
Saturday, 27 April 2013
Is the decision to abandon its E3 conference cause for an unhappy Nintendo day?
Saturday, 20 April 2013
Always online is just one outcome of the unwelcome intrusiveness of modern games.
Saturday, 13 April 2013
Or How I Tried To Love Freemium Gaming But Came Away Hating It Even More.
Tuesday, 9 April 2013
Find out by how much Hitman Absolution and Sleeping Dogs failed to hit targets, too.
Saturday, 6 April 2013
Why the next-gen gamble is turning into Russian Roulette.