Eurogamer.net • Kinect Saturday Soapbox
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
EA's Access service is good value, despite what Sony says - but it's still a less than ideal solution.
Crowdfunding has freed developers from old production models, but at what cost?
Truffle Shuffle still not included.
Wednesday, 3 September 2014
Saturday, 30 August 2014
Saturday, 2 August 2014
Saturday, 26 July 2014
Saturday, 19 July 2014
Saturday, 12 July 2014
Why the flood of remasters and remakes should be embraced.
Saturday, 21 June 2014
Saturday, 26 April 2014
Saturday, 8 March 2014
To create truly believable worlds, they need to let go of what's safe.
Saturday, 18 January 2014
Saturday, 11 January 2014
Saturday, 4 January 2014
Saturday, 14 December 2013
Saturday, 7 December 2013
Saturday, 30 November 2013
Saturday, 23 November 2013
Saturday, 9 November 2013
Wednesday, 6 November 2013
Xbox 360 Kinect was "80 per cent magical".
Saturday, 26 October 2013
Why the Wii U is the best next-gen choice this Christmas.
Saturday, 28 September 2013
With SteamOS, machines and a controller all a reality, where is Valve's new direction taking it?
Saturday, 31 August 2013
Smarter writing in games is a good thing, but let's not forget the importance of intelligent systems.
Saturday, 10 August 2013
And it's another PS3, writes Oli Welsh.
Saturday, 3 August 2013
Saturday, 27 July 2013
When engineers and filmmakers turn their attention to games, the results can often be enlightening.
Saturday, 20 July 2013
Tuesday, 2 July 2013
Good guy Kinect.
Saturday, 18 May 2013
When there's no incentive for big name creators to do their best work for a publisher, we all suffer.
Saturday, 11 May 2013
Why it's time to stop chasing the myth of the good Star Wars game.
Saturday, 4 May 2013
Is the spread of technology diluting the power of games?
Saturday, 27 April 2013
Is the decision to abandon its E3 conference cause for an unhappy Nintendo day?
Saturday, 20 April 2013
Always online is just one outcome of the unwelcome intrusiveness of modern games.
Saturday, 13 April 2013
Or How I Tried To Love Freemium Gaming But Came Away Hating It Even More.
Saturday, 6 April 2013
Why the next-gen gamble is turning into Russian Roulette.
Saturday, 23 March 2013
Saturday, 16 March 2013
The Dark Knight director's cast a long shadow over this generation - but has it been for better or for worse?
Friday, 15 March 2013
Well on way to $100,000 Kickstarter goal, prospective release August 2013.