Eurogamer.net • Articles Opinion • Digital Foundry Saturday Soapbox
Wednesday, 21 January 2015
Sunday, 11 January 2015
19 months of behind-the-scenes engineering encompassing the rise and fall of Kinect and a revised focus on gaming performance.
Saturday, 10 January 2015
Digital Foundry on the tech that best matches the Big N's revamped approach to console R&D.
Thursday, 8 January 2015
Saturday, 3 January 2015
Sunday, 21 December 2014
Sunday, 14 December 2014
From the archive: If you come at the king, you best not miss.
Digital Foundry re-assesses multimedia functionality and performance.
Saturday, 13 December 2014
Thursday, 11 December 2014
Digital Foundry re-assesses Evolution's PS4 debut in the wake of this week's spectacular upgrade.
Monday, 8 December 2014
Digital Foundry presents its take on the 15-minute gameplay demo.
Sunday, 7 December 2014
Nintendo's superb brawler assessed on home and handheld platforms.
Thursday, 4 December 2014
Wednesday, 3 December 2014
Digital Foundry revisits the PS1 game-changer - and talks with its developer.
Sunday, 30 November 2014
Saturday, 29 November 2014
Wednesday, 26 November 2014
Thursday, 20 November 2014
Sunday, 16 November 2014
From the archive: Digital Foundry's in-depth assessment of Sony's micro-console game streaming functionality.
Saturday, 15 November 2014
Friday, 14 November 2014
UPDATE: Ubisoft recommends running offline to 'potentially improve frame-rate' but does it actually change anything?
Thursday, 13 November 2014
Can entry-level enthusiast gaming hardware match the PlayStation 4 experience?
Can Nvidia deliver a 'Netflix for games' platform that really works?
Tuesday, 11 November 2014
Digital Foundry's final assessment of 343 Industries' mammoth remastering effort.
Sunday, 9 November 2014
CryEngine compared for the first time across PS4, Xbox One and PC.
Saturday, 8 November 2014
What Destiny tells us about life, the universe, and everything.
Digital Foundry gets to grips with the Xbox 1 to Xbox One conversion.
Wednesday, 5 November 2014
UPDATE: New video and analysis added for each game in Microsoft's ambitious quad-title compilation.
Tuesday, 4 November 2014
Xbox One static at 1360x1080, while PS4 locks at full 1080p - but how's the frame-rate?
Monday, 3 November 2014
Xbox One campaign gameplay runs more smoothly than PlayStation 4.
Saturday, 1 November 2014
Thursday, 30 October 2014
Is HD really the best format for this decade-old classic?
Tuesday, 28 October 2014
Thursday, 23 October 2014
Wednesday, 22 October 2014
Tuesday, 21 October 2014
Is an internet connection now mandatory for single-player games too?
Saturday, 18 October 2014
Can Sledgehammer hit the 60fps target?
Thursday, 16 October 2014
Not even an overclocked i7 and the fastest GPU on the planet can manage it.