Eurogamer.net • Digital Foundry Podcast Saturday Soapbox
RedLynx's cross-gen game compared on PS4, Xbox One, PC and 360.
How does the next-gen version of Square Enix's reworked MMORPG compare?
Digital Foundry talks to Bluepoint Games on how the Respawn epic made its way onto last-gen hardware.
Sunday, 20 April 2014
Saturday, 19 April 2014
Sunday, 13 April 2014
Saturday, 12 April 2014
Tuesday, 8 April 2014
Sunday, 6 April 2014
Saturday, 5 April 2014
Sunday, 30 March 2014
Saturday, 29 March 2014
Digital Foundry discusses the possibilities in the wake of the shock pseudo-reveal.
Thursday, 27 March 2014
Tuesday, 25 March 2014
Sunday, 23 March 2014
Saturday, 22 March 2014
Friday, 21 March 2014
Thursday, 20 March 2014
Forza Motorsport 5 already ported - and running on PC.
Monday, 10 March 2014
Xbox 360 takes on Xbox One. Digital Foundry assesses the generational divide.
Respawn: "We're trying to optimise... we don't want to give up anything for higher res."
Sunday, 9 March 2014
Killer or filler?
Saturday, 8 March 2014
A sub-£500 PC that comprehensively bests Xbox One and PS4. Can it be done?
To create truly believable worlds, they need to let go of what's safe.
Sunday, 2 March 2014
Digital Foundry on why trading pixels for frame-rate isn't quite as straightforward as it seems.
Saturday, 1 March 2014
Wednesday, 26 February 2014
Tuesday, 25 February 2014
Sunday, 23 February 2014
Monday, 17 February 2014
Digital Foundry on how the new system software improves sub-1080p image quality.
Sunday, 16 February 2014
An in-depth look at Respawn's riotous new shooter, with performance analysis.
Saturday, 15 February 2014
1080p60 gameplay with 60ms lag? Digital Foundry on how close Valve is to perfecting the ultimate remote play experience.