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In-depth technical analysis of games and gaming hardware at Eurogamer.net
Saturday, 25 July 2015
Wednesday, 22 July 2015
Tuesday, 21 July 2015
Digital Foundry's initial impressions and analysis on Bluepoint's Nathan Drake Collection remastering work.
Sunday, 19 July 2015
Saturday, 18 July 2015
Friday, 17 July 2015
Prototype 1 entirely unremarkable, sequel runs slower than PS3.
Thursday, 16 July 2015
Sunday, 12 July 2015
Saturday, 11 July 2015
Friday, 10 July 2015
Digital Foundry has initial benchmarks for the new challenger.
Thursday, 9 July 2015
Sunday, 5 July 2015
Digital Foundry analyses DICE's crucial console reveal.
Saturday, 4 July 2015
Thursday, 2 July 2015
Digital Foundry aims for console parity - or better - with the sorry PC build.
Sunday, 28 June 2015
From the archive: Daybreak Game Company's MMO shooter makes its console debut.
Thursday, 25 June 2015
Wednesday, 24 June 2015
Performance is poor and specific graphical effects are missing too.
Rocksteady's superb work doesn't deserve to be overshadowed by the poor PC version.
Monday, 22 June 2015
Sunday, 21 June 2015
Patch 1.04 sees impressive enhancements for PS4 and Xbox One.
Saturday, 20 June 2015
In-depth analysis of Microsoft's technological miracle.
Friday, 19 June 2015
Rocksteady's epic bucks the trend of unfinished, unpolished launch code.
Thursday, 18 June 2015
Brute force GPU power and cutting-edge RAM take the fight to Nvidia.
Wednesday, 17 June 2015
Saturday, 13 June 2015
Digital Foundry gets to grips with version 2.0 of the demo.
Wednesday, 10 June 2015
Why porting the Naughty Dog engine isn't simple - and what to expect from The Nathan Drake Collection.
Saturday, 6 June 2015
Digital Foundry checks out the latest remaster and revisits The Master Chief Collection.
Sunday, 31 May 2015
Xbox One and PlayStation 4 re-tested with update 1.03.
Tuesday, 26 May 2015
Sunday, 24 May 2015
New patch boosts frame-rates. Has Gearbox finally delivered a locked 60fps?
Wednesday, 20 May 2015
PS4 and Xbox One tested head-to-head, with some very mixed results.
Tuesday, 19 May 2015
As GDDR5 hits insurmountable limits, AMD's new stacked memory is smaller, faster and more power-efficient.
Monday, 18 May 2015
UPDATED: Initial impressions of update 1.01 on PS4 added ahead of full performance analysis.
Thursday, 14 May 2015
Has the Unity disaster forced Ubisoft into a more conservative technological approach?
Saturday, 9 May 2015
Richer, denser visuals, better scalability - plus the opportunity for AMD to properly get back into the game.
Wednesday, 6 May 2015
PS4 and Xbox One frame-rates - plus a look at the game's visual effects settings menu.
Monday, 4 May 2015
Can Sony's cloud gaming system succeed where OnLive failed?