Eurogamer.net • Articles Interviews Reviews • Digital Foundry
In-depth technical analysis of games and gaming hardware at Eurogamer.net
Saturday, 21 October 2017
Looking to make the jump to a UHD screen? We've got you covered.
Thursday, 12 October 2017
Digital Foundry breaks down the beautiful beta on PS4, Pro and Xbox One.
Monday, 9 October 2017
A unique and exceptional achievement.
Sunday, 8 October 2017
Can the future of the franchise be found in fan-made demos?
Friday, 6 October 2017
And is performance better or worse than base hardware?
Thursday, 5 October 2017
The fastest gaming CPU money can buy.
First impressions from Digital Foundry.
Sunday, 1 October 2017
Saturday, 30 September 2017
What would it take for PC hardware to challenge consoles in the living room?
Wednesday, 27 September 2017
Digital Foundry's full take on the early demo.
Tuesday, 26 September 2017
HDTV gameplay moves up to 900p, mobile hits 720p60.
Thursday, 21 September 2017
And can a PC specced to match Nintendo's hybrid deliver the same experience?
Wednesday, 20 September 2017
Digital Foundry goes hands-on.
And Digital Foundry has the gameplay capture to prove it.
Tuesday, 19 September 2017
Sunday, 17 September 2017
Doom 2016 on Switch isn't the only 'impossible' port: the original game had its own triumphs - and disasters.
Saturday, 16 September 2017
Thursday, 14 September 2017
And there's multi-disc game support too.
Wednesday, 13 September 2017
Face ID shares DNA with Xbox's unloved camera - and seems to have similar problems.
Tuesday, 12 September 2017
A great game still shines, but it should have been better.
Saturday, 9 September 2017
The Division's Snowdrop engine transitions beautifully to Nintendo's console hybrid.
Thursday, 7 September 2017
Digital Foundry's first look at X scalability on a Play Anywhere title.
Tuesday, 5 September 2017
Checkerboarding for 4K screens, a high frame-rate mode - and more.
Sunday, 3 September 2017
Nine games analysed across nine consoles: Digital Foundry charts the evolution of the classic series.
Saturday, 2 September 2017
Digital Foundry on how budget PC hardware can deliver a superb experience.
Thursday, 31 August 2017
Digital Foundry gets to grips with Sledgehammer's PS4 and Pro beta code.
Tuesday, 29 August 2017
Digital Foundry on how the PS4 remake dramatically improves on the PS2 original.
Saturday, 26 August 2017
UPDATE: Screenshot and video comparison assets added to the analysis.
Thursday, 24 August 2017
Digital Foundry takes on Quantum Break, Titanfall 2, Gears of War 4, F1 2017, Shadow of War - and more.
Wednesday, 23 August 2017
Nintendo reveals first playable code at Gamescom.
Monday, 21 August 2017
Check out Digital Foundry's first PS4 Pro 4K HDR video.
Sunday, 20 August 2017
UPDATED: Digital Foundry's gameplay analysis is joined by a comparison of the final code against the initial reveal.
Friday, 18 August 2017
A dramatic visual upgrade from handheld to hybrid.
Tuesday, 15 August 2017
Digital Foundry on how today's tech powers the perfect follow-up to Sonic Team's classic work.
Monday, 14 August 2017
Initial benchmarks from the top-end liquid-cooled AMD graphics card.
Sunday, 13 August 2017
The hardware was terrible and bombed badly - but were the games worth playing?
Saturday, 12 August 2017
The leaks are remarkable: six-core i5s and i7s with a big price-cut on quad-core chips.