Eurogamer.net • Xbox 360 • Interviews Opinion
Friday, 8 September 2017
Friday, 21 April 2017
Monday, 18 April 2016
So, that old lady behind the diner...
Tuesday, 2 February 2016
Friday, 8 January 2016
Bertie meets Kustom Kontrollerz.
Tuesday, 8 December 2015
Set your expectations for a quieter - but more surprising - second year.
Saturday, 12 September 2015
Thursday, 13 August 2015
Sunday, 8 February 2015
Saturday, 7 February 2015
Saturday, 20 December 2014
"Most likely, you live with them..."
Saturday, 13 December 2014
Tuesday, 2 December 2014
Ubisoft Montreal's latest could be a fine portrayal of a country under siege, if only it stopped to breathe.
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 19 October 2014
From the archive: Japan's master of horror on the evil within and the evil without.
Sunday, 12 October 2014
From the archive: Chris Seavor on cancelled projects, the good old days and losing his rag.
Saturday, 11 October 2014
Shadow of Mordor becomes great, but introduces itself poorly.
Monday, 29 September 2014
Our resident obsessive is still playing, but gradually losing interest.
Saturday, 13 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Tuesday, 9 September 2014
And god looked back.
Saturday, 30 August 2014
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Monday, 18 August 2014
"It doesn't come from an evil space."
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Saturday, 31 May 2014
Saturday, 10 May 2014
And, until recently, the industry had completely forgotten about it.
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Digital Foundry vs RedLynx in an extensive multi-platform Q&A.
Friday, 2 May 2014
It's been a long journey, but for the creator of Halo the end is in sight.
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Sunday, 13 April 2014
Digital Foundry talks to Bluepoint Games on how the Respawn epic made its way onto last-gen hardware.
Saturday, 12 April 2014
And here's why.